chore: 工程化改造前的基线快照

在引入 uv 依赖管理、ruff 静态检查与格式化、pyright 类型检查之前,
先把当前可正常运行的状态固定下来,作为后续大规模自动改动的回滚点。

此时状态:97 项测试全绿,HTTP + WebSocket 多牧场服务器可用。
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snowy-yang committed 2026-09-18 21:12:40 +08:00
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"""存档读写。
存档是纯 JSON,方便人工检查,也方便外部工具/AI 直接读取分析。
写入采用"临时文件 + 原子替换",避免中途崩溃导致存档损坏。
"""
from __future__ import annotations
import json
import os
import time
from typing import Any, Dict, Optional, Tuple
from .models import GameState
SAVE_VERSION = 1
def default_save_path() -> str:
"""默认存档位置:项目根目录下的 saves/save.json。"""
root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
return os.path.join(root, "saves", "save.json")
def save_state(state: GameState, path: Optional[str] = None) -> str:
"""把状态写入磁盘,返回实际写入路径。"""
path = path or default_save_path()
directory = os.path.dirname(os.path.abspath(path))
os.makedirs(directory, exist_ok=True)
payload = {
"version": SAVE_VERSION,
"saved_at": time.strftime("%Y-%m-%d %H:%M:%S"),
"state": state.to_dict(),
}
# 注意:to_dict() 里的派生字段在读取时会被忽略,这里只取原始字段
payload["state"] = _raw_state(state)
tmp_path = path + ".tmp"
with open(tmp_path, "w", encoding="utf-8") as handle:
json.dump(payload, handle, ensure_ascii=False, indent=2)
handle.flush()
os.fsync(handle.fileno())
os.replace(tmp_path, path)
return path
def _raw_state(state: GameState) -> Dict[str, Any]:
"""导出可完整还原的原始字段(与 to_dict 的展示字段不同)。"""
return {
"day": state.day,
"gold": state.gold,
"level": state.level,
"exp": state.exp,
"ap": state.ap,
"feed": state.feed,
"plots": [
{
"index": p.index,
"crop": p.crop,
"growth": p.growth,
"moisture": p.moisture,
"planted_day": p.planted_day,
}
for p in state.plots
],
"animals": [
{
"id": a.aid,
"kind": a.kind,
"fed": a.fed,
"progress": a.progress,
"starve": a.starve,
"pending": a.pending,
}
for a in state.animals
],
"market": state.market,
"stats": {
"harvested": state.total_harvested,
"collected": state.total_collected,
"earned": state.total_earned,
"spent": state.total_spent,
},
}
def load_state(path: Optional[str] = None) -> Tuple[Optional[GameState], str]:
"""读取存档。
返回 ``(state, message)``;失败时 ``state`` 为 None 并给出原因,
调用方应当降级为"开新档"而不是崩溃。
"""
path = path or default_save_path()
if not os.path.exists(path):
return None, f"未找到存档 {path}"
try:
with open(path, "r", encoding="utf-8") as handle:
payload = json.load(handle)
except (OSError, json.JSONDecodeError) as exc:
return None, f"存档无法解析:{exc}"
if not isinstance(payload, dict):
return None, "存档格式错误:根节点不是对象"
version = payload.get("version", 0)
if version != SAVE_VERSION:
return None, f"存档版本不兼容(文件 v{version},当前 v{SAVE_VERSION})"
raw = payload.get("state")
if not isinstance(raw, dict):
return None, "存档缺少 state 字段"
try:
state = GameState.from_dict(raw)
except (TypeError, ValueError, KeyError) as exc:
return None, f"存档内容异常:{exc}"
return state, f"已载入存档(第 {state.day} 天)"
def delete_save(path: Optional[str] = None) -> bool:
path = path or default_save_path()
try:
os.remove(path)
return True
except OSError:
return False