chore: 工程化改造前的基线快照
在引入 uv 依赖管理、ruff 静态检查与格式化、pyright 类型检查之前, 先把当前可正常运行的状态固定下来,作为后续大规模自动改动的回滚点。 此时状态:97 项测试全绿,HTTP + WebSocket 多牧场服务器可用。
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"""SimpleFarm 服务器包。
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把原本"一个进程一局游戏"的单机引擎,改造成一个可以多人同时在线、
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可以后台常驻、既能被人玩也能被 AI 调用的小型游戏服务器。
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模块划分
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--------
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* :mod:`farm.server.app` —— FastAPI 应用(REST + WebSocket)
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* :mod:`farm.server.actions` —— 动作表:所有入口共用的唯一执行通道
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* :mod:`farm.server.session` —— 多牧场会话与统一时钟
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* :mod:`farm.server.hub` —— WebSocket 连接池与状态推送
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* :mod:`farm.server.daemon` —— 守护进程(start/stop/status)
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* :mod:`farm.server.webui` —— 内嵌网页客户端
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``app`` 依赖 FastAPI,而 ``daemon`` 只依赖标准库。为了让
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``python main.py stop`` 在没有装 FastAPI 的机器上也能用,这里采用**惰性导出**:
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真正 import 到用例时才加载对应子模块。
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"""
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from __future__ import annotations
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from typing import Any
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_LAZY = {
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"API_VERSION", "SERVER_NAME", "ServerConfig", "ServerHandle",
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"build_app", "create_app", "rules_text", "brief",
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"Action", "Param", "ACTIONS", "run_action", "describe_actions", "action_names",
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"FarmSession", "SessionManager", "FarmClock", "validate_farm_id", "DEFAULT_FARM",
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"Client", "ConnectionHub", "Publisher",
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"DaemonManager", "pid_alive",
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"DASHBOARD_HTML", "dashboard_text",
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}
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__all__ = sorted(_LAZY)
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def __getattr__(name: str) -> Any: # PEP 562:模块级惰性属性
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if name not in _LAZY:
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raise AttributeError(f"module {__name__!r} has no attribute {name!r}")
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from importlib import import_module
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if name in ("DaemonManager", "pid_alive"):
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module = import_module("farm.server.daemon")
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elif name in ("DASHBOARD_HTML", "dashboard_text"):
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module = import_module("farm.server.webui")
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elif name in ("Action", "Param", "ACTIONS", "run_action", "describe_actions",
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"action_names"):
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module = import_module("farm.server.actions")
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elif name in ("FarmSession", "SessionManager", "FarmClock", "validate_farm_id",
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"DEFAULT_FARM"):
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module = import_module("farm.server.session")
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elif name in ("Client", "ConnectionHub", "Publisher"):
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module = import_module("farm.server.hub")
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else:
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module = import_module("farm.server.app")
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return getattr(module, name)
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def __dir__() -> list:
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return sorted(set(list(globals()) + __all__))
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@@ -0,0 +1,164 @@
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"""``python -m farm.server`` —— 服务器进程入口(前台运行)。
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守护进程模式会由 :class:`farm.server.daemon.DaemonManager` 用同样的命令行
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再拉起一个本模块的实例,只是不带 ``--daemon``。
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"""
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from __future__ import annotations
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import argparse
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import os
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import sys
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from .. import config
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from .daemon import DEFAULT_LOG_FILE, DEFAULT_PID_FILE, PROJECT_ROOT, DaemonManager
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def build_parser() -> argparse.ArgumentParser:
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parser = argparse.ArgumentParser(
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prog="python -m farm.server",
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description="SimpleFarm 游戏服务器:HTTP 接口给 AI,WebSocket 给实时界面。",
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formatter_class=argparse.RawDescriptionHelpFormatter,
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)
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parser.add_argument("--host", default="127.0.0.1",
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help="监听地址,默认 127.0.0.1;局域网联机用 0.0.0.0")
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parser.add_argument("--port", type=int, default=8765, help="监听端口,默认 8765")
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parser.add_argument("--token", default=None, help="访问令牌,设置后所有接口都要带")
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parser.add_argument("--tick", type=float, default=config.DEFAULT_TICK_SECONDS,
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help=f"每多少秒推进一天,默认 {config.DEFAULT_TICK_SECONDS:.0f} 秒")
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parser.add_argument("--save-dir", default=None, help="存档目录,默认 <项目根>/saves")
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parser.add_argument("--save", dest="save_file", default=None,
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help="兼容旧参数:指定 default 牧场的存档文件")
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parser.add_argument("--max-sessions", type=int, default=64, help="同时在线的牧场上限")
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parser.add_argument("--idle-timeout", type=float, default=1800.0,
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help="无人访问多少秒后把牧场移出内存(存档保留),默认 1800")
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parser.add_argument("--world", default="SimpleFarm 公共农场", help="世界名称")
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parser.add_argument("--log-level", default="info",
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choices=["critical", "error", "warning", "info", "debug"])
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parser.add_argument("--access-log", action="store_true", help="打印每个 HTTP 请求")
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parser.add_argument("--no-remote-control", action="store_true",
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help="禁止通过接口停机")
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parser.add_argument("--daemon", action="store_true",
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help="转到后台运行(等价于 python main.py serve --daemon)")
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parser.add_argument("--pid-file", default=None,
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help="把本进程 pid 写到该文件(守护进程模式会自动指定)")
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parser.add_argument("--log-file", default=DEFAULT_LOG_FILE, help=argparse.SUPPRESS)
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return parser
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def clamp_tick(value: float) -> float:
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return max(config.MIN_TICK_SECONDS, min(config.MAX_TICK_SECONDS, float(value)))
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def dependency_hint() -> str:
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return (
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"缺少运行服务器所需的依赖。请先安装:\n"
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" uv sync\n"
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"如果不想用 uv,也可以用 pip:\n"
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" pip install fastapi 'uvicorn[standard]'\n"
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f"\n当前解释器:{sys.executable}"
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)
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def main(argv=None) -> int:
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args = build_parser().parse_args(argv)
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save_dir = args.save_dir or os.path.join(PROJECT_ROOT, "saves")
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if args.save_file:
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save_dir = os.path.dirname(os.path.abspath(args.save_file)) or save_dir
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if args.daemon:
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manager = DaemonManager(
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host=args.host, port=args.port, token=args.token,
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tick=clamp_tick(args.tick), save_dir=save_dir,
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pid_file=args.pid_file or DEFAULT_PID_FILE,
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log_file=args.log_file or DEFAULT_LOG_FILE,
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)
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ok, message = manager.start()
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print(message)
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return 0 if ok else 1
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try:
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import uvicorn
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except ImportError:
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print(dependency_hint(), file=sys.stderr)
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return 2
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try:
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import websockets # noqa: F401 只是探测,uvicorn 需要它来做 WS 协议升级
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ws_ok = True
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except ImportError:
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ws_ok = False
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from .app import ServerConfig, create_app
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cfg = ServerConfig(
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host=args.host,
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port=args.port,
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token=args.token,
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tick_seconds=clamp_tick(args.tick),
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save_dir=save_dir,
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max_sessions=max(1, args.max_sessions),
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idle_timeout=max(60.0, args.idle_timeout),
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world_name=args.world,
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allow_remote_control=not args.no_remote_control,
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)
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app = create_app(cfg)
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server_config = uvicorn.Config(
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app,
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host=cfg.host,
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port=cfg.port,
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log_level=args.log_level,
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access_log=args.access_log,
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loop="asyncio",
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lifespan="on",
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)
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server = uvicorn.Server(server_config)
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# 让 POST /api/admin/shutdown 能触发优雅退出(lifespan 里会把存档写掉)
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app.state.handle.on_stop(lambda: setattr(server, "should_exit", True))
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# pid 文件由**本进程**写:父进程(守护进程管理器)拿到的 pid 未必是真正
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# 在监听端口的那个(Windows 上 venv 的 python.exe 可能是转发器)。
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def write_pid_file() -> None:
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if not args.pid_file:
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return
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try:
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os.makedirs(os.path.dirname(args.pid_file) or ".", exist_ok=True)
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with open(args.pid_file, "w", encoding="utf-8") as handle:
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handle.write(str(os.getpid()))
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except OSError as exc:
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print(f"⚠ 无法写入 pid 文件 {args.pid_file}:{exc}", file=sys.stderr)
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app.state.handle.on_start(write_pid_file)
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print(f"SimpleFarm 服务器启动中(pid {os.getpid()})…")
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print(f" 监听 http://{cfg.host}:{cfg.port}/")
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print(f" 存档目录 {save_dir}")
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print(f" 实时通道 ws://{cfg.host}:{cfg.port}/ws?farm=<牧场名>")
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if not ws_ok:
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print(" ⚠ 未检测到 websockets 库,/ws 实时通道可能不可用;"
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"网页端会自动降级为轮询。安装:pip install 'uvicorn[standard]'")
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if cfg.token:
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print(" 已启用访问令牌:请求需带 X-API-Token 头或 ?token= 参数")
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server.run()
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# 收尾:把自己写的 pid 文件清掉,避免下次 status 看到"幽灵进程"
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if args.pid_file:
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try:
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if os.path.exists(args.pid_file):
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with open(args.pid_file, "r", encoding="utf-8") as handle:
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if handle.read().strip() == str(os.getpid()):
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os.remove(args.pid_file)
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except OSError:
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pass
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if not getattr(server, "started", False):
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print(f"启动失败:端口 {cfg.port} 可能已被占用。"
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f"换一个端口试试:--port {cfg.port + 1}", file=sys.stderr)
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return 3
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print("服务器已停止。")
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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@@ -0,0 +1,240 @@
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"""统一的动作表:HTTP、WebSocket、命令行、机器人都走这一份映射。
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为什么要有这一层
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----------------
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引擎(``farm.engine.FarmEngine``)提供的是**方法**,但外部调用者(AI Agent、
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脚本、网页)手里拿到的只有字符串动作名 + 参数字典。如果让每个入口各自写一遍
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``if action == "plant"`` 的分发,规则就会散落在三四个文件里,迟早出现
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"HTTP 能做、WS 不能做" 这种不一致。
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所以这里集中定义:动作名 → 参数规格 → 引擎调用 → 返回结果。
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新增一个玩法动作,只需要在这张表里加一行。
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"""
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from __future__ import annotations
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from typing import Any, Callable, Dict, List, Optional
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from .. import config
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from ..engine import FarmEngine, GameError
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class Param:
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"""一个动作参数的规格说明(同时用于校验与自动生成给 AI 的文档)。"""
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__slots__ = ("name", "kind", "required", "default", "desc")
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def __init__(self, name: str, kind: str, required: bool = True,
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default: Any = None, desc: str = "") -> None:
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self.name = name
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self.kind = kind # "int" / "str" / "bool"
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self.required = required
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self.default = default
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self.desc = desc
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def coerce(self, raw: Any) -> Any:
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"""把外部传来的值转成期望类型,失败时抛出带 code 的业务异常。"""
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if self.kind == "bool":
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if isinstance(raw, bool):
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return raw
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if isinstance(raw, str) and raw.lower() in ("true", "false", "1", "0"):
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return raw.lower() in ("true", "1")
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if isinstance(raw, int):
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return bool(raw)
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raise GameError("bad_param", f"参数 {self.name} 需要布尔值,收到 {raw!r}")
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if self.kind == "int":
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if isinstance(raw, bool):
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raise GameError("bad_param", f"参数 {self.name} 需要整数,收到布尔值")
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if isinstance(raw, int):
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return raw
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if isinstance(raw, float) and raw.is_integer():
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return int(raw)
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if isinstance(raw, str) and raw.strip().lstrip("+-").isdigit():
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return int(raw.strip())
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raise GameError("bad_param", f"参数 {self.name} 需要整数,收到 {raw!r}")
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if self.kind == "str":
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if isinstance(raw, (str, int, float)):
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return str(raw)
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raise GameError("bad_param", f"参数 {self.name} 需要字符串,收到 {raw!r}")
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return raw
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def to_dict(self) -> Dict[str, Any]:
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return {
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"name": self.name,
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"type": self.kind,
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"required": self.required,
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"default": self.default,
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"desc": self.desc,
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}
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class Action:
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"""一个可执行动作。"""
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__slots__ = ("name", "summary", "params", "handler", "realtime")
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def __init__(self, name: str, summary: str, params: List[Param],
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handler: Callable[[FarmEngine, Dict[str, Any]], Dict[str, Any]],
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realtime: bool = True) -> None:
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self.name = name
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self.summary = summary
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self.params = params
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self.handler = handler
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self.realtime = realtime
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def to_dict(self) -> Dict[str, Any]:
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return {
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"action": self.name,
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"summary": self.summary,
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"params": [p.to_dict() for p in self.params],
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}
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# ---------------------------------------------------------------------- 处理器
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def _harvest_all(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
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"""收获所有成熟作物。逐块调用引擎,个别地块失败不影响其它地块。"""
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total_gold = 0
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total_units = 0
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plots: List[int] = []
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errors: List[str] = []
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# 复制列表:harvest 会修改 state.plots 中元素的内容,但不会增删元素
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for plot in list(engine.state.plots):
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if not plot.is_ripe:
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continue
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try:
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result = engine.harvest(plot.index + 1)
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except GameError as exc:
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errors.append(f"{plot.index + 1}号地:{exc.message}")
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continue
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total_gold += int(result.get("earned", 0))
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total_units += int(result.get("quantity", 0))
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plots.append(plot.index + 1)
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if not plots and not errors:
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raise GameError("nothing_to_harvest", "当前没有成熟的作物可以收获")
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return {
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"message": f"收获 {len(plots)} 块地共 {total_units} 份作物,+{total_gold} 金币",
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"plots": plots,
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"quantity": total_units,
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"earned": total_gold,
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"errors": errors,
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}
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||||
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||||
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def _save(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
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return engine.save()
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def _reset(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
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return engine.reset()
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def _pause(engine: FarmEngine, params: Dict[str, Any]) -> Dict[str, Any]:
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value = params.get("paused")
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return engine.pause(value if isinstance(value, bool) else None)
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||||
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# ---------------------------------------------------------------------- 动作表
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ACTIONS: Dict[str, Action] = {}
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||||
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||||
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||||
def _register(action: Action) -> None:
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ACTIONS[action.name] = action
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||||
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||||
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_register(Action("plant", "在指定地块播种", [
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Param("plot", "int", True, None, "地块编号,从 1 开始"),
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Param("crop", "str", True, None, "作物标识,如 wheat"),
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], lambda e, p: e.plant(p["plot"], p["crop"])))
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_register(Action("water", "给指定地块浇水(补满水分)", [
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Param("plot", "int", True, None, "地块编号,从 1 开始"),
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], lambda e, p: e.water(p["plot"])))
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||||
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_register(Action("harvest", "收获指定地块的成熟作物", [
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Param("plot", "int", True, None, "地块编号,从 1 开始"),
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], lambda e, p: e.harvest(p["plot"])))
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_register(Action("harvest_all", "一键收获所有成熟作物", [], _harvest_all))
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|
||||
_register(Action("buy_animal", "购买牲畜", [
|
||||
Param("kind", "str", True, None, "牲畜标识:chicken / sheep / cow"),
|
||||
], lambda e, p: e.buy_animal(p["kind"])))
|
||||
|
||||
_register(Action("feed", "喂食指定牲畜", [
|
||||
Param("animal_id", "int", True, None, "牲畜编号(state.animals[].id)"),
|
||||
Param("quantity", "int", False, None, "喂食份数,默认按需求;多喂无益"),
|
||||
], lambda e, p: e.feed(p["animal_id"], p.get("quantity"))))
|
||||
|
||||
_register(Action("collect", "收取牲畜的产出并自动出售", [
|
||||
Param("animal_id", "int", True, None, "牲畜编号"),
|
||||
], lambda e, p: e.collect(p["animal_id"])))
|
||||
|
||||
_register(Action("buy_feed", "购买饲料", [
|
||||
Param("quantity", "int", False, config.FEED_BULK, f"份数,默认 {config.FEED_BULK}"),
|
||||
], lambda e, p: e.buy_feed(p.get("quantity", config.FEED_BULK))))
|
||||
|
||||
_register(Action("buy_plot", "花钱开垦一块新土地", [], lambda e, p: e.buy_plot()))
|
||||
|
||||
_register(Action("sleep", "主动推进一天(有冷却)", [], lambda e, p: e.sleep()))
|
||||
|
||||
_register(Action("pause", "暂停或恢复自动推进时间", [
|
||||
Param("paused", "bool", False, None, "true 暂停 / false 恢复;省略则反转当前状态"),
|
||||
], _pause))
|
||||
|
||||
_register(Action("save", "把当前农场写入存档文件", [], _save))
|
||||
|
||||
_register(Action("reset", "重置农场,从头开始经营", [], _reset))
|
||||
|
||||
|
||||
def action_names() -> List[str]:
|
||||
return sorted(ACTIONS)
|
||||
|
||||
|
||||
def describe_actions() -> List[Dict[str, Any]]:
|
||||
return [ACTIONS[name].to_dict() for name in action_names()]
|
||||
|
||||
|
||||
def run_action(engine: FarmEngine, name: Any, params: Optional[Dict[str, Any]] = None) -> Dict[str, Any]:
|
||||
"""校验参数并执行动作。
|
||||
|
||||
这是所有入口的**唯一**执行通道,因此输入校验只需要在这里做一次。
|
||||
"""
|
||||
if not isinstance(name, str) or not name.strip():
|
||||
raise GameError("bad_param", "缺少动作名 action")
|
||||
key = name.strip().lower()
|
||||
action = ACTIONS.get(key)
|
||||
if action is None:
|
||||
raise GameError(
|
||||
"unknown_action",
|
||||
f"未知动作 {name!r},可用动作:{'、'.join(action_names())}",
|
||||
)
|
||||
if params is None:
|
||||
params = {}
|
||||
if not isinstance(params, dict):
|
||||
raise GameError("bad_param", "params 必须是对象")
|
||||
|
||||
known = {p.name for p in action.params}
|
||||
unknown = [k for k in params if k not in known]
|
||||
if unknown:
|
||||
allowed = "、".join(sorted(known)) or "无"
|
||||
raise GameError(
|
||||
"bad_param",
|
||||
f"动作 {key} 不认识参数 {'、'.join(unknown)}(可用:{allowed})",
|
||||
)
|
||||
|
||||
clean: Dict[str, Any] = {}
|
||||
for spec in action.params:
|
||||
if spec.name in params and params[spec.name] is not None:
|
||||
clean[spec.name] = spec.coerce(params[spec.name])
|
||||
elif spec.required:
|
||||
raise GameError("missing_param", f"动作 {key} 缺少必需参数 {spec.name}")
|
||||
elif spec.default is not None:
|
||||
clean[spec.name] = spec.default
|
||||
|
||||
result = action.handler(engine, clean)
|
||||
if not isinstance(result, dict):
|
||||
result = {"message": str(result)}
|
||||
result.setdefault("ok", True)
|
||||
result["action"] = key
|
||||
return result
|
||||
@@ -0,0 +1,688 @@
|
||||
"""FastAPI 应用:REST + WebSocket + 网页客户端。
|
||||
|
||||
接口设计原则
|
||||
------------
|
||||
1. **一切皆 JSON**:每个响应都带 ``ok`` 字段,出错时带机器可读的 ``error``
|
||||
与人类可读的 ``message``,AI 可以直接拿 ``error`` 分支决策。
|
||||
2. **状态紧随结果**:每个写操作都会在响应里附一份精简状态(``state``),
|
||||
这样 AI 一次请求就能同时"做动作 + 看结果",省一半往返。
|
||||
3. **多牧场隔离**:用 ``farm`` 参数(或 ``X-Farm-Id`` 头)区分玩家,
|
||||
每个牧场有自己的引擎、时钟与存档;互不影响。
|
||||
4. **实时通道**:``/ws`` 推送状态,人和 AI 都能订阅;HTTP 与 WS 改的是
|
||||
同一个引擎,所以「网页里点一下,AI 那边立刻看到」。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
import time
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Any, Callable, Dict, List, Optional
|
||||
|
||||
from fastapi import FastAPI, Request, WebSocket, WebSocketDisconnect
|
||||
from fastapi.responses import HTMLResponse, JSONResponse, PlainTextResponse
|
||||
|
||||
from .. import config
|
||||
from ..engine import GameError
|
||||
from . import actions as actions_mod
|
||||
from .hub import Client, ConnectionHub, Publisher, next_seq
|
||||
from .session import DEFAULT_FARM, FarmClock, FarmSession, SessionManager, validate_farm_id
|
||||
from .webui import DASHBOARD_HTML, dashboard_text
|
||||
|
||||
API_VERSION = "2.0"
|
||||
SERVER_NAME = "SimpleFarm"
|
||||
|
||||
|
||||
@dataclass
|
||||
class ServerConfig:
|
||||
"""服务器配置(由命令行解析而来)。"""
|
||||
|
||||
host: str = "127.0.0.1"
|
||||
port: int = 8765
|
||||
token: Optional[str] = None
|
||||
tick_seconds: float = config.DEFAULT_TICK_SECONDS
|
||||
save_dir: str = "saves"
|
||||
max_sessions: int = 64
|
||||
idle_timeout: float = 1800.0
|
||||
autosave_interval: float = 60.0
|
||||
allow_remote_control: bool = True
|
||||
world_name: str = "SimpleFarm 公共农场"
|
||||
extra: Dict[str, Any] = field(default_factory=dict)
|
||||
|
||||
|
||||
class ServerHandle:
|
||||
"""让 HTTP 接口能够优雅地要求本进程退出,并暴露进程生命周期的钩子。
|
||||
|
||||
* ``on_start``:监听端口成功后触发(用于写 pid 文件等);
|
||||
* ``on_stop``:请求关闭时触发(uvicorn 用它设置 ``should_exit``)。
|
||||
"""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._start_callbacks: List[Callable[[], None]] = []
|
||||
self._stop_callbacks: List[Callable[[], None]] = []
|
||||
self.stopping = False
|
||||
|
||||
def on_start(self, callback: Callable[[], None]) -> None:
|
||||
self._start_callbacks.append(callback)
|
||||
|
||||
def on_stop(self, callback: Callable[[], None]) -> None:
|
||||
self._stop_callbacks.append(callback)
|
||||
|
||||
def notify_start(self) -> None:
|
||||
for callback in list(self._start_callbacks):
|
||||
try:
|
||||
callback()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def request_stop(self) -> bool:
|
||||
if self.stopping:
|
||||
return False
|
||||
self.stopping = True
|
||||
for callback in list(self._stop_callbacks):
|
||||
try:
|
||||
callback()
|
||||
except Exception:
|
||||
pass
|
||||
return True
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------- 工具
|
||||
def brief(session: FarmSession, hub: ConnectionHub) -> Dict[str, Any]:
|
||||
"""操作后回给调用者的精简状态:够做下一步决策,又不至于太吵。"""
|
||||
snap = session.snapshot()
|
||||
return {
|
||||
"farm": session.farm_id,
|
||||
"day": snap["day"],
|
||||
"gold": snap["gold"],
|
||||
"level": snap["level"],
|
||||
"exp": snap["exp"],
|
||||
"exp_needed": snap["exp_needed"],
|
||||
"ap": snap["ap"],
|
||||
"max_ap": snap["max_ap"],
|
||||
"feed": snap["feed"],
|
||||
"plot_count": snap["plot_count"],
|
||||
"max_plots": snap["max_plots"],
|
||||
"next_plot_price": snap["next_plot_price"],
|
||||
"animal_count": snap["animal_count"],
|
||||
"max_animals": snap["max_animals"],
|
||||
"ripe_plots": [p["position"] for p in snap["plots"] if p["is_ripe"]],
|
||||
"hungry_animals": [a["id"] for a in snap["animals"] if not a["fed"]],
|
||||
"collectable_animals": [a["id"] for a in snap["animals"] if a["pending"] > 0],
|
||||
"net_worth": snap["net_worth"],
|
||||
"goal_index": snap["goal_index"],
|
||||
"seconds_to_tick": snap["seconds_to_tick"],
|
||||
"paused": snap["paused"],
|
||||
"online": hub.online(session.farm_id),
|
||||
}
|
||||
|
||||
|
||||
def rules_text() -> str:
|
||||
return (
|
||||
f"{SERVER_NAME} 规则速览(给 AI 玩家的上下文)\n"
|
||||
"==========================================\n"
|
||||
f"1. 时间:每个牧场每 {config.DEFAULT_TICK_SECONDS:.0f} 秒自动推进一天(可配置)。"
|
||||
f"每天开始时行动点恢复为 {config.START_AP} 点,作物生长、牲畜产出、市场价格都在此刻结算。\n"
|
||||
f"2. 行动点:播种/浇水/喂食各消耗 1 点,收获与收取产出免费。行动点用完只能等第二天"
|
||||
"(POST /api/actions {\"action\":\"sleep\"} 可主动推进一天,有 2 秒冷却)。\n"
|
||||
f"3. 水分:作物每天消耗 1 点水分(上限 {config.WATER_CAPACITY}),水分为 0 时停止生长。"
|
||||
f"播种时自带 {config.PLANT_INITIAL_MOISTURE} 点水分。\n"
|
||||
f"4. 收获:成熟后 harvest 获得金币与经验,有 {config.LUCKY_CHANCE:.0%} 概率丰收翻倍。\n"
|
||||
"5. 牲畜:每天必须喂食才会累计产出周期;连续 3 天未进食会永久离开农场。\n"
|
||||
f"6. 市场:作物与畜产品价格每天在基础价 ±{config.PRICE_VOLATILITY:.0%} 内波动,"
|
||||
"高价卖出收益更高。\n"
|
||||
f"7. 土地:初始 {config.BASE_PLOTS} 块,每升 1 级多 {config.PLOTS_PER_LEVEL} 块,"
|
||||
f"上限 {config.MAX_PLOTS} 块;购地价格每次递增。\n"
|
||||
"8. 目标:把净资产(金币 + 土地 + 牲畜 + 库存 + 地里作物)做到 10000 金币。\n"
|
||||
"9. 多人:每个 farm 是一个独立牧场,用 ?farm=名字 区分,互不影响;"
|
||||
"排行榜见 GET /api/world。\n"
|
||||
"\n推荐决策循环(AI 最短路径):\n"
|
||||
" GET /api/actions?farm=me → 拿到当前所有**合法**动作(含开销与理由)\n"
|
||||
" POST /api/actions → {\"action\":\"<上一步里的 action>\","
|
||||
"\"params\":{...}} 直接执行\n"
|
||||
" 响应里的 state 就是执行后的最新状态,无需再查一次。\n"
|
||||
"\n实时通道:ws://host/ws?farm=me ,服务器在状态变化时推送 state 消息;"
|
||||
"也可以直接在 WS 上发送 {\"type\":\"action\",\"action\":\"plant\","
|
||||
"\"params\":{\"plot\":1,\"crop\":\"wheat\"},\"id\":1} 并等待 result 回执。\n"
|
||||
)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------- 应用
|
||||
def create_app(cfg: Optional[ServerConfig] = None) -> FastAPI:
|
||||
cfg = cfg or ServerConfig()
|
||||
manager = SessionManager(
|
||||
save_dir=cfg.save_dir,
|
||||
tick_seconds=cfg.tick_seconds,
|
||||
max_sessions=cfg.max_sessions,
|
||||
idle_timeout=cfg.idle_timeout,
|
||||
)
|
||||
hub = ConnectionHub()
|
||||
publisher = Publisher(manager, hub, autosave_interval=cfg.autosave_interval)
|
||||
clock = FarmClock(manager)
|
||||
handle = ServerHandle()
|
||||
started_at = time.time()
|
||||
counters = {"requests": 0, "actions": 0, "ws_messages": 0, "errors": 0}
|
||||
|
||||
async def lifespan(_app: FastAPI) -> Any:
|
||||
clock.start()
|
||||
publisher.start()
|
||||
# 端口已经绑定成功(uvicorn 先 bind 再跑 lifespan),可以对外宣告"我在了"
|
||||
handle.notify_start()
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
publisher.stop()
|
||||
clock.stop()
|
||||
manager.shutdown()
|
||||
|
||||
app = FastAPI(
|
||||
title=f"{SERVER_NAME} 游戏服务器",
|
||||
version=API_VERSION,
|
||||
description="命令行农场游戏的服务端:HTTP 给 AI 用,WebSocket 给实时界面用。",
|
||||
lifespan=lifespan,
|
||||
)
|
||||
app.state.cfg = cfg
|
||||
app.state.manager = manager
|
||||
app.state.hub = hub
|
||||
app.state.publisher = publisher
|
||||
app.state.clock = clock
|
||||
app.state.handle = handle
|
||||
app.state.started_at = started_at
|
||||
app.state.counters = counters
|
||||
|
||||
# ------------------------------------------------------------ 异常处理
|
||||
@app.exception_handler(GameError)
|
||||
async def _game_error(_request: Request, exc: GameError) -> JSONResponse:
|
||||
counters["errors"] += 1
|
||||
return JSONResponse(exc.to_dict(), status_code=exc.status)
|
||||
|
||||
@app.exception_handler(json.JSONDecodeError)
|
||||
async def _bad_json(_request: Request, exc: json.JSONDecodeError) -> JSONResponse:
|
||||
counters["errors"] += 1
|
||||
return JSONResponse(
|
||||
{"ok": False, "error": "bad_json", "message": f"请求体不是合法 JSON:{exc}"},
|
||||
status_code=400,
|
||||
)
|
||||
|
||||
# ------------------------------------------------------------ 鉴权与取牧场
|
||||
def authorized(supplied: Optional[str]) -> bool:
|
||||
if not cfg.token:
|
||||
return True
|
||||
return supplied == cfg.token
|
||||
|
||||
def token_of(request: Request) -> Optional[str]:
|
||||
return request.headers.get("x-api-token") or request.query_params.get("token")
|
||||
|
||||
def guard(request: Request) -> None:
|
||||
counters["requests"] += 1
|
||||
if not authorized(token_of(request)):
|
||||
raise GameError("unauthorized", "缺少或错误的 API Token", status=401)
|
||||
|
||||
def session_of(request: Request, owner: str = "") -> FarmSession:
|
||||
farm = request.headers.get("x-farm-id") or request.query_params.get("farm") or DEFAULT_FARM
|
||||
return manager.get(farm, create=True, owner=owner)
|
||||
|
||||
def full_requested(request: Request) -> bool:
|
||||
raw = (request.query_params.get("full") or "").lower()
|
||||
return raw in ("1", "true", "yes", "on")
|
||||
|
||||
async def body_of(request: Request) -> Dict[str, Any]:
|
||||
raw = await request.body()
|
||||
if not raw:
|
||||
return {}
|
||||
try:
|
||||
data = json.loads(raw.decode("utf-8"))
|
||||
except (UnicodeDecodeError, json.JSONDecodeError) as exc:
|
||||
raise GameError("bad_json", f"请求体不是合法 JSON:{exc}")
|
||||
if not isinstance(data, dict):
|
||||
raise GameError("bad_json", "请求体必须是 JSON 对象")
|
||||
return data
|
||||
|
||||
def execute_action(session: FarmSession, name: Any, params: Any) -> Dict[str, Any]:
|
||||
"""执行一个动作,返回引擎/会话级的结果字典。
|
||||
|
||||
``save`` 与 ``reset`` 必须由**牧场会话**处理而不是引擎:
|
||||
``engine.save()`` 只会写到默认存档路径,多牧场环境下会把别人的存档覆盖掉。
|
||||
这两个动作单独拦截,其余全部走统一的动作表。
|
||||
"""
|
||||
key = name.strip().lower() if isinstance(name, str) else ""
|
||||
if key == "save":
|
||||
path = session.save()
|
||||
session.engine.add_log(f"已存档到 {path}", "info")
|
||||
return {"ok": True, "action": "save", "path": path,
|
||||
"message": f"已存档到 {path}"}
|
||||
if key == "reset":
|
||||
session.reset()
|
||||
return {"ok": True, "action": "reset",
|
||||
"message": f"牧场「{session.farm_id}」已重置,重新开始经营"}
|
||||
return actions_mod.run_action(session.engine, name, params)
|
||||
|
||||
def run_and_wrap(session: FarmSession, name: Any, params: Any,
|
||||
full: bool = False) -> Dict[str, Any]:
|
||||
"""执行动作并拼装统一响应。HTTP 与 WS 共用。"""
|
||||
result = execute_action(session, name, params)
|
||||
counters["actions"] += 1
|
||||
session.touch(count_action=True)
|
||||
payload: Dict[str, Any] = dict(result)
|
||||
payload["ok"] = True
|
||||
payload["farm"] = session.farm_id
|
||||
payload["seq"] = next_seq()
|
||||
payload["state"] = brief(session, hub)
|
||||
payload["log"] = session.engine.recent_log(limit=3)
|
||||
if full:
|
||||
payload["snapshot"] = session.snapshot()
|
||||
return payload
|
||||
|
||||
# ================================================================ 页面
|
||||
@app.get("/", response_class=HTMLResponse, include_in_schema=False)
|
||||
async def index() -> HTMLResponse:
|
||||
return HTMLResponse(DASHBOARD_HTML)
|
||||
|
||||
@app.get("/text", response_class=PlainTextResponse, include_in_schema=False)
|
||||
async def text_index() -> PlainTextResponse:
|
||||
return PlainTextResponse(dashboard_text(cfg.host, cfg.port))
|
||||
|
||||
# ================================================================ 元信息
|
||||
@app.get("/api/health", tags=["元信息"], summary="健康检查(无需鉴权)")
|
||||
async def health() -> Dict[str, Any]:
|
||||
return {
|
||||
"ok": True,
|
||||
"service": SERVER_NAME,
|
||||
"version": API_VERSION,
|
||||
"uptime": round(time.time() - started_at, 1),
|
||||
"farms": manager.count(),
|
||||
"clients": hub.total(),
|
||||
"clock_ticks": clock.ticks,
|
||||
"saves_since_start": publisher.pushes,
|
||||
}
|
||||
|
||||
@app.get("/api/help", tags=["元信息"], summary="玩法规则与接口说明(给 AI 的说明书)")
|
||||
async def help_page(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
return {
|
||||
"ok": True,
|
||||
"service": SERVER_NAME,
|
||||
"version": API_VERSION,
|
||||
"rules": rules_text(),
|
||||
"actions": actions_mod.describe_actions(),
|
||||
"crops": config.CROPS,
|
||||
"animals": config.ANIMALS,
|
||||
"endpoints": {
|
||||
"state": "GET /api/state?farm=NAME",
|
||||
"catalog": "GET /api/catalog?farm=NAME",
|
||||
"actions": "GET /api/actions?farm=NAME",
|
||||
"log": "GET /api/log?farm=NAME&limit=20&since=0",
|
||||
"execute": "POST /api/actions {\"action\":\"plant\",\"params\":{\"plot\":1,\"crop\":\"wheat\"}}",
|
||||
"farms": "GET /api/farms | POST /api/farms {\"farm\":\"NAME\"}",
|
||||
"realtime": "WS /ws?farm=NAME",
|
||||
},
|
||||
}
|
||||
|
||||
@app.get("/api/world", tags=["世界"], summary="世界概览:排行榜 + 在线连接 + 时钟")
|
||||
async def world(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
return {
|
||||
"ok": True,
|
||||
"world": cfg.world_name,
|
||||
"uptime": round(time.time() - started_at, 1),
|
||||
"farms": manager.count(),
|
||||
"clients": hub.total(),
|
||||
"connections": hub.snapshot(),
|
||||
"leaderboard": manager.leaderboard(hub.online_map()),
|
||||
"tick_seconds": cfg.tick_seconds,
|
||||
"started_at": started_at,
|
||||
}
|
||||
|
||||
# ================================================================ 牧场
|
||||
@app.get("/api/farms", tags=["世界"], summary="牧场排行榜")
|
||||
async def list_farms(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
rows = manager.leaderboard(hub.online_map())
|
||||
return {"ok": True, "count": len(rows), "farms": rows}
|
||||
|
||||
@app.post("/api/farms", tags=["世界"], summary="创建或进入一个牧场")
|
||||
async def create_farm(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
farm = validate_farm_id(body.get("farm") or body.get("name"))
|
||||
owner = str(body.get("owner") or "")
|
||||
existed = manager.find(farm) is not None
|
||||
session = manager.get(farm, create=True, owner=owner)
|
||||
tick = body.get("tick")
|
||||
if tick is not None:
|
||||
try:
|
||||
tick_value = float(tick)
|
||||
except (TypeError, ValueError):
|
||||
raise GameError("bad_param", "tick 必须是数字")
|
||||
session.engine.tick_seconds = max(
|
||||
config.MIN_TICK_SECONDS, min(config.MAX_TICK_SECONDS, tick_value)
|
||||
)
|
||||
session.engine.next_tick_at = time.time() + session.engine.tick_seconds
|
||||
return {
|
||||
"ok": True,
|
||||
"created": not existed,
|
||||
"message": ("牧场已创建" if not existed else "牧场已在运行") + f":{farm}",
|
||||
"farm": farm,
|
||||
"summary": session.summary(hub.online(farm)),
|
||||
"state": brief(session, hub),
|
||||
}
|
||||
|
||||
# ================================================================ 单牧场只读
|
||||
@app.get("/api/state", tags=["牧场"], summary="完整状态快照")
|
||||
async def get_state(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
return {
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"state": session.snapshot(),
|
||||
"online": hub.online(session.farm_id),
|
||||
}
|
||||
|
||||
@app.get("/api/catalog", tags=["牧场"], summary="作物/牲畜目录与实时价格")
|
||||
async def get_catalog(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
return {"ok": True, "farm": session.farm_id, "catalog": session.engine.catalog()}
|
||||
|
||||
@app.get("/api/actions", tags=["牧场"], summary="当前所有合法动作(AI 推荐入口)")
|
||||
async def get_actions(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
items = session.engine.available_actions()
|
||||
return {
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"count": len(items),
|
||||
"actions": items,
|
||||
"state": brief(session, hub),
|
||||
}
|
||||
|
||||
@app.get("/api/log", tags=["牧场"], summary="最近事件")
|
||||
async def get_log(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
limit = _int(request.query_params.get("limit"), 20, 1, 200)
|
||||
since = _int(request.query_params.get("since"), 0, 0, 10 ** 9)
|
||||
entries = session.engine.recent_log(limit=limit, since=since)
|
||||
return {
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"count": len(entries),
|
||||
"entries": entries,
|
||||
"last_seq": entries[-1]["seq"] if entries else since,
|
||||
}
|
||||
|
||||
# ================================================================ 写操作
|
||||
@app.post("/api/actions", tags=["动作"], summary="通用动作入口(推荐 AI 使用)")
|
||||
async def post_action(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
session = session_of(request)
|
||||
name = body.get("action") or body.get("name")
|
||||
params = body.get("params")
|
||||
if params is None:
|
||||
# 允许把参数平铺在顶层:{"action":"plant","plot":1,"crop":"wheat"}
|
||||
params = {k: v for k, v in body.items() if k not in ("action", "name", "params")}
|
||||
return run_and_wrap(session, name, params, full_requested(request))
|
||||
|
||||
@app.post("/api/batch", tags=["动作"], summary="批量执行动作(一个请求干多件事)")
|
||||
async def post_batch(request: Request) -> Dict[str, Any]:
|
||||
"""给 AI 的省流入口:一次提交多个动作,按顺序执行。
|
||||
|
||||
每个动作独立成败,失败的只记错误不中断后续动作。
|
||||
"""
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
session = session_of(request)
|
||||
items = body.get("actions")
|
||||
if not isinstance(items, list) or not items:
|
||||
raise GameError("bad_param", "actions 必须是至少含一个元素的数组")
|
||||
if len(items) > 50:
|
||||
raise GameError("too_many", "单次批量最多 50 个动作")
|
||||
results: List[Dict[str, Any]] = []
|
||||
for item in items:
|
||||
if not isinstance(item, dict):
|
||||
results.append({"ok": False, "error": "bad_param", "message": "每个动作必须是对象"})
|
||||
continue
|
||||
try:
|
||||
payload = run_and_wrap(
|
||||
session, item.get("action"), item.get("params") or {}, full=False
|
||||
)
|
||||
results.append({k: v for k, v in payload.items() if k != "state"})
|
||||
except GameError as exc:
|
||||
counters["errors"] += 1
|
||||
results.append({**exc.to_dict(), "action": item.get("action")})
|
||||
ok_count = sum(1 for r in results if r.get("ok"))
|
||||
payload: Dict[str, Any] = {
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"done": ok_count,
|
||||
"failed": len(results) - ok_count,
|
||||
"results": results,
|
||||
"state": brief(session, hub),
|
||||
}
|
||||
if full_requested(request):
|
||||
payload["snapshot"] = session.snapshot()
|
||||
return payload
|
||||
|
||||
def make_action_route(action_name: str) -> Callable[[Request], Any]:
|
||||
async def route(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
session = session_of(request)
|
||||
return run_and_wrap(session, action_name, body, full_requested(request))
|
||||
|
||||
route.__name__ = f"post_{action_name}"
|
||||
return route
|
||||
|
||||
for _name, _spec in actions_mod.ACTIONS.items():
|
||||
app.add_api_route(
|
||||
f"/api/{_name}",
|
||||
make_action_route(_name),
|
||||
methods=["POST"],
|
||||
name=f"action_{_name}",
|
||||
tags=["动作"],
|
||||
summary=f"{_spec.summary}(等价于 POST /api/actions)",
|
||||
)
|
||||
|
||||
# ================================================================ 管理
|
||||
@app.post("/api/admin/save", tags=["管理"], summary="把所有牧场写入存档")
|
||||
async def admin_save(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
saved: List[str] = []
|
||||
for session in manager.all():
|
||||
try:
|
||||
session.save()
|
||||
saved.append(session.farm_id)
|
||||
except OSError as exc:
|
||||
raise GameError("save_failed", f"{session.farm_id} 存档失败:{exc}", status=500)
|
||||
return {"ok": True, "message": f"已保存 {len(saved)} 个牧场", "farms": saved}
|
||||
|
||||
@app.post("/api/admin/shutdown", tags=["管理"], summary="优雅停机(守护进程 stop 使用)")
|
||||
async def admin_shutdown(request: Request) -> Dict[str, Any]:
|
||||
guard(request)
|
||||
if not cfg.allow_remote_control:
|
||||
raise GameError("forbidden", "服务器未开放远程停机", status=403)
|
||||
manager.shutdown()
|
||||
accepted = handle.request_stop()
|
||||
return {
|
||||
"ok": True,
|
||||
"message": "服务器正在优雅停机,存档已写入" if accepted else "停机请求已受理(重复)",
|
||||
}
|
||||
|
||||
# ================================================================ WebSocket
|
||||
@app.websocket("/ws")
|
||||
async def ws_endpoint(websocket: WebSocket) -> None:
|
||||
params = websocket.query_params
|
||||
supplied = websocket.headers.get("x-api-token") or params.get("token")
|
||||
if not authorized(supplied):
|
||||
# 4401 是自定义关闭码,客户端据此提示"令牌不对"而不是"网络断了"
|
||||
await websocket.close(code=4401, reason="unauthorized")
|
||||
return
|
||||
|
||||
try:
|
||||
farm = validate_farm_id(params.get("farm") or DEFAULT_FARM)
|
||||
except GameError as exc:
|
||||
await websocket.close(code=4400, reason=exc.message[:120])
|
||||
return
|
||||
|
||||
await websocket.accept()
|
||||
loop = asyncio.get_running_loop()
|
||||
client = Client(farm, loop, name=(params.get("name") or "")[:32])
|
||||
try:
|
||||
session = manager.get(farm, create=True)
|
||||
except GameError as exc:
|
||||
# 例如牧场数量达到上限:说清楚原因再关,别让客户端以为是网络问题
|
||||
await websocket.send_json({"type": "error", "error": exc.code,
|
||||
"message": exc.message})
|
||||
await websocket.close(code=1013, reason=exc.message[:100])
|
||||
return
|
||||
hub.register(client)
|
||||
session.touch()
|
||||
|
||||
await websocket.send_json({
|
||||
"type": "welcome",
|
||||
"client_id": client.cid,
|
||||
"farm": farm,
|
||||
"server": {
|
||||
"name": SERVER_NAME,
|
||||
"version": API_VERSION,
|
||||
"world": cfg.world_name,
|
||||
"tick_seconds": session.engine.tick_seconds,
|
||||
},
|
||||
"state": session.snapshot(),
|
||||
"catalog": session.engine.catalog(),
|
||||
"actions": session.engine.available_actions(),
|
||||
"log": session.engine.recent_log(limit=12),
|
||||
"online": hub.online(farm),
|
||||
})
|
||||
hub.broadcast(
|
||||
farm,
|
||||
{"type": "notice", "farm": farm,
|
||||
"text": f"{client.name or client.cid} 来到了牧场(在线 {hub.online(farm)})"},
|
||||
exclude=client,
|
||||
)
|
||||
|
||||
async def writer() -> None:
|
||||
while True:
|
||||
message = await client.next_message()
|
||||
await websocket.send_json(message)
|
||||
|
||||
async def reader() -> None:
|
||||
while True:
|
||||
raw = await websocket.receive_text()
|
||||
counters["ws_messages"] += 1
|
||||
await handle_ws_message(raw)
|
||||
|
||||
async def handle_ws_message(raw: str) -> None:
|
||||
"""处理一条客户端消息。
|
||||
|
||||
注意:这里只做「解析 + 派发」,真正的引擎调用丢给线程池,
|
||||
因此一条慢查询不会让同一个连接的心跳/推送卡住。
|
||||
"""
|
||||
try:
|
||||
data = json.loads(raw)
|
||||
except json.JSONDecodeError as exc:
|
||||
await websocket.send_json({"type": "error", "error": "bad_json",
|
||||
"message": f"不是合法 JSON:{exc}"})
|
||||
return
|
||||
if not isinstance(data, dict):
|
||||
await websocket.send_json({"type": "error", "error": "bad_json",
|
||||
"message": "消息必须是 JSON 对象"})
|
||||
return
|
||||
|
||||
kind = str(data.get("type") or "").lower()
|
||||
rid = data.get("id")
|
||||
|
||||
if kind == "ping":
|
||||
await websocket.send_json({"type": "pong", "id": rid, "t": time.time()})
|
||||
return
|
||||
|
||||
if kind in ("sync", "refresh", "state"):
|
||||
await websocket.send_json({
|
||||
"type": "sync",
|
||||
"id": rid,
|
||||
"seq": next_seq(),
|
||||
"farm": session.farm_id,
|
||||
"state": session.snapshot(),
|
||||
"actions": session.engine.available_actions(),
|
||||
"log": session.engine.recent_log(limit=20),
|
||||
})
|
||||
return
|
||||
|
||||
if kind == "help":
|
||||
await websocket.send_json({"type": "help", "id": rid, "rules": rules_text(),
|
||||
"actions": actions_mod.describe_actions()})
|
||||
return
|
||||
|
||||
if kind == "action":
|
||||
try:
|
||||
# 引擎是同步的,丢到线程池里跑,别堵住事件循环
|
||||
result = await asyncio.to_thread(
|
||||
execute_action, session, data.get("action"),
|
||||
data.get("params") or {},
|
||||
)
|
||||
except GameError as exc:
|
||||
counters["errors"] += 1
|
||||
await websocket.send_json({"type": "result", "id": rid, "ok": False,
|
||||
"error": exc.code, "message": exc.message,
|
||||
"farm": session.farm_id})
|
||||
return
|
||||
counters["actions"] += 1
|
||||
session.touch(count_action=True)
|
||||
await websocket.send_json({
|
||||
"type": "result",
|
||||
"id": rid,
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"message": result.get("message", "完成"),
|
||||
"result": result,
|
||||
"state": brief(session, hub),
|
||||
# 回执里带上完整快照:客户端可以立刻刷新画面,不必等下一次推送
|
||||
"snapshot": session.snapshot(),
|
||||
"log": session.engine.recent_log(limit=3),
|
||||
"seq": next_seq(),
|
||||
})
|
||||
return
|
||||
|
||||
await websocket.send_json({"type": "error", "error": "unknown_message",
|
||||
"message": f"不认识的消息类型 {kind!r}",
|
||||
"hint": "可用:action / ping / sync / help"})
|
||||
|
||||
writer_task = asyncio.create_task(writer())
|
||||
reader_task = asyncio.create_task(reader())
|
||||
try:
|
||||
await asyncio.wait({writer_task, reader_task}, return_when=asyncio.FIRST_COMPLETED)
|
||||
except WebSocketDisconnect:
|
||||
pass
|
||||
except Exception:
|
||||
counters["errors"] += 1
|
||||
finally:
|
||||
for task in (writer_task, reader_task):
|
||||
task.cancel()
|
||||
hub.unregister(client)
|
||||
session.touch()
|
||||
hub.broadcast(
|
||||
session.farm_id,
|
||||
{"type": "notice", "farm": session.farm_id,
|
||||
"text": f"{client.name or client.cid} 离开了牧场(在线 {hub.online(session.farm_id)})"},
|
||||
)
|
||||
|
||||
return app
|
||||
|
||||
|
||||
def _int(raw: Optional[str], default: int, low: int, high: int) -> int:
|
||||
if raw is None or raw == "":
|
||||
return default
|
||||
try:
|
||||
value = int(raw)
|
||||
except (TypeError, ValueError):
|
||||
raise GameError("bad_param", f"参数必须是整数,收到 {raw!r}")
|
||||
return max(low, min(high, value))
|
||||
|
||||
|
||||
def build_app(host: str = "127.0.0.1", port: int = 8765, **kwargs: Any) -> FastAPI:
|
||||
"""给外部(测试、嵌入式调用)用的便捷工厂。"""
|
||||
return create_app(ServerConfig(host=host, port=port, **kwargs))
|
||||
@@ -0,0 +1,351 @@
|
||||
"""守护进程管理:把服务器丢到后台跑,然后像服务一样 start / stop / status。
|
||||
|
||||
为什么不用 nohup 或 systemd
|
||||
---------------------------
|
||||
需求是"允许后台运行",而这个项目要能在 Windows / macOS / Linux 上都直接跑,
|
||||
不能依赖某个平台的服务管理器。所以这里用最朴素也最通用的办法:
|
||||
|
||||
* ``subprocess.Popen`` 拉起一个**脱离父进程**的子进程(POSIX 用新会话,
|
||||
Windows 用 DETACHED_PROCESS),父进程退出后它继续活着;
|
||||
* 用 ``run/server.pid`` 记住它的 pid,用 ``run/server.log`` 收走它的输出;
|
||||
* 停的时候先试着走 HTTP 优雅停机(能落盘),失败再发信号。
|
||||
|
||||
这套做法不依赖任何第三方库,也不需要管理员权限。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import signal
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
import urllib.error
|
||||
import urllib.parse
|
||||
import urllib.request
|
||||
from typing import Any, Dict, List, Optional, Tuple
|
||||
|
||||
from .. import net
|
||||
|
||||
PROJECT_ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
||||
RUN_DIR = os.path.join(PROJECT_ROOT, "run")
|
||||
DEFAULT_PID_FILE = os.path.join(RUN_DIR, "server.pid")
|
||||
DEFAULT_LOG_FILE = os.path.join(RUN_DIR, "server.log")
|
||||
|
||||
_STILL_ACTIVE = 259
|
||||
|
||||
|
||||
def pid_alive(pid: int) -> bool:
|
||||
"""跨平台地判断一个 pid 是否还活着。
|
||||
|
||||
注意:Windows 上 ``os.kill(pid, 0)`` 会**真的**把进程杀掉
|
||||
(CPython 用 TerminateProcess 实现),所以这里必须走 Win32 API。
|
||||
"""
|
||||
if pid <= 0:
|
||||
return False
|
||||
if os.name == "nt":
|
||||
import ctypes
|
||||
|
||||
kernel32 = ctypes.windll.kernel32
|
||||
handle = kernel32.OpenProcess(0x1000, False, pid) # QUERY_LIMITED_INFORMATION
|
||||
if not handle:
|
||||
return False
|
||||
try:
|
||||
code = ctypes.c_ulong()
|
||||
if not kernel32.GetExitCodeProcess(handle, ctypes.byref(code)):
|
||||
return False
|
||||
return code.value == _STILL_ACTIVE
|
||||
finally:
|
||||
kernel32.CloseHandle(handle)
|
||||
try:
|
||||
os.kill(pid, 0)
|
||||
except (OSError, ProcessLookupError):
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
class DaemonManager:
|
||||
"""负责在后台拉起/停止 ``farm.server`` 进程。"""
|
||||
|
||||
def __init__(self, host: str = "127.0.0.1", port: int = 8765,
|
||||
token: Optional[str] = None, tick: float = 15.0,
|
||||
save_dir: str = "", pid_file: str = DEFAULT_PID_FILE,
|
||||
log_file: str = DEFAULT_LOG_FILE, python: Optional[str] = None) -> None:
|
||||
self.host = host
|
||||
self.port = port
|
||||
self.token = token
|
||||
self.tick = tick
|
||||
self.save_dir = save_dir or os.path.join(PROJECT_ROOT, "saves")
|
||||
# 防御式默认:调用方传 None 时用标准位置,绝不让 pid_file 变成 None
|
||||
self.pid_file = pid_file or DEFAULT_PID_FILE
|
||||
self.log_file = log_file or DEFAULT_LOG_FILE
|
||||
self.python = python or sys.executable
|
||||
|
||||
# ------------------------------------------------------------ pid 文件
|
||||
def read_pid(self) -> Optional[int]:
|
||||
try:
|
||||
with open(self.pid_file, "r", encoding="utf-8") as handle:
|
||||
return int(handle.read().strip())
|
||||
except (OSError, ValueError):
|
||||
return None
|
||||
|
||||
def write_pid(self, pid: int) -> None:
|
||||
os.makedirs(os.path.dirname(self.pid_file), exist_ok=True)
|
||||
with open(self.pid_file, "w", encoding="utf-8") as handle:
|
||||
handle.write(str(pid))
|
||||
|
||||
def clear_pid(self) -> None:
|
||||
try:
|
||||
os.remove(self.pid_file)
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
def current(self) -> Optional[int]:
|
||||
"""返回正在运行的服务器 pid;pid 文件过期则顺手清理。"""
|
||||
pid = self.read_pid()
|
||||
if pid is None:
|
||||
return None
|
||||
if pid_alive(pid):
|
||||
return pid
|
||||
self.clear_pid()
|
||||
return None
|
||||
|
||||
# ------------------------------------------------------------ 探测
|
||||
def probe(self, timeout: float = 1.5) -> Optional[Dict[str, Any]]:
|
||||
"""访问 /api/health,成功说明服务真的在监听。
|
||||
|
||||
用 :func:`farm.net.open_url`:本地回环请求不能被系统代理截走,
|
||||
否则在设了 ``HTTP_PROXY`` 的机器上会得到莫名其妙的 502。
|
||||
"""
|
||||
url = f"http://{self.host}:{self.port}/api/health"
|
||||
try:
|
||||
with net.open_url(url, timeout=timeout) as response:
|
||||
return json.loads(response.read().decode("utf-8"))
|
||||
except (urllib.error.URLError, OSError, ValueError):
|
||||
return None
|
||||
|
||||
def world(self, timeout: float = 2.0) -> Optional[Dict[str, Any]]:
|
||||
url = f"http://{self.host}:{self.port}/api/world"
|
||||
if self.token:
|
||||
url += "?token=" + urllib.parse.quote(self.token)
|
||||
try:
|
||||
with net.open_url(url, timeout=timeout) as response:
|
||||
return json.loads(response.read().decode("utf-8"))
|
||||
except (urllib.error.URLError, OSError, ValueError):
|
||||
return None
|
||||
|
||||
def port_busy(self) -> bool:
|
||||
"""端口被别的程序占了吗(用于给出"换端口"的提示)。"""
|
||||
import socket
|
||||
|
||||
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
|
||||
sock.settimeout(0.6)
|
||||
return sock.connect_ex((self.host if self.host != "0.0.0.0" else "127.0.0.1",
|
||||
self.port)) == 0
|
||||
|
||||
# ------------------------------------------------------------ 启动
|
||||
def command(self) -> List[str]:
|
||||
args = [
|
||||
self.python, "-m", "farm.server",
|
||||
"--host", self.host,
|
||||
"--port", str(self.port),
|
||||
"--tick", str(self.tick),
|
||||
"--save-dir", self.save_dir,
|
||||
# 关键:pid 文件由**服务进程自己**写。
|
||||
# Windows 上 venv 的 python.exe 可能是个转发器,父进程拿到的 pid
|
||||
# 未必是真正在监听端口的那个进程,写错 pid 会导致 stop 杀错人。
|
||||
"--pid-file", self.pid_file,
|
||||
]
|
||||
if self.token:
|
||||
args += ["--token", self.token]
|
||||
return args
|
||||
|
||||
def start(self, wait: float = 12.0) -> Tuple[bool, str]:
|
||||
existing = self.current()
|
||||
if existing is not None:
|
||||
return False, f"服务器已经在运行(pid {existing}),无需重复启动"
|
||||
if self.probe() is not None:
|
||||
return False, f"端口 {self.port} 上已经有一个 SimpleFarm 服务器在跑"
|
||||
if self.port_busy():
|
||||
return False, f"端口 {self.port} 被其它程序占用,请改用 --port 8899"
|
||||
|
||||
os.makedirs(os.path.dirname(self.log_file), exist_ok=True)
|
||||
os.makedirs(os.path.dirname(self.pid_file), exist_ok=True)
|
||||
self.clear_pid() # 清掉上一次留下的陈旧 pid
|
||||
env = dict(os.environ)
|
||||
env["PYTHONUNBUFFERED"] = "1"
|
||||
env["PYTHONIOENCODING"] = "utf-8"
|
||||
env["PYTHONPATH"] = PROJECT_ROOT + os.pathsep + env.get("PYTHONPATH", "")
|
||||
|
||||
kwargs: Dict[str, Any] = {
|
||||
"cwd": PROJECT_ROOT,
|
||||
"env": env,
|
||||
"stdin": subprocess.DEVNULL,
|
||||
}
|
||||
if os.name == "nt":
|
||||
# DETACHED_PROCESS:父进程退出后子进程继续活;
|
||||
# CREATE_NEW_PROCESS_GROUP:方便单独给它发 Ctrl+Break
|
||||
kwargs["creationflags"] = (
|
||||
subprocess.DETACHED_PROCESS
|
||||
| subprocess.CREATE_NEW_PROCESS_GROUP
|
||||
| getattr(subprocess, "CREATE_NO_WINDOW", 0)
|
||||
)
|
||||
else:
|
||||
kwargs["start_new_session"] = True
|
||||
|
||||
log_handle = open(self.log_file, "a", encoding="utf-8")
|
||||
try:
|
||||
# 日志交给子进程自己写文件:父进程退出后文件描述符依然有效
|
||||
process = subprocess.Popen(
|
||||
self.command(),
|
||||
stdout=log_handle,
|
||||
stderr=log_handle,
|
||||
**kwargs,
|
||||
)
|
||||
except OSError as exc:
|
||||
log_handle.close()
|
||||
return False, f"启动失败:{exc}"
|
||||
else:
|
||||
log_handle.close()
|
||||
|
||||
# 等它真的能响应,而不是"进程起来了但端口还没监听"
|
||||
deadline = time.time() + wait
|
||||
while time.time() < deadline:
|
||||
if self.probe() is not None:
|
||||
pid = self.current() or process.pid
|
||||
return True, (
|
||||
f"服务器已在后台启动(pid {pid})\n"
|
||||
f" 网页 http://{self.host}:{self.port}/\n"
|
||||
f" 日志 {self.log_file}\n"
|
||||
f" 停止 python main.py stop"
|
||||
)
|
||||
if process.poll() is not None and self.read_pid() is None:
|
||||
return False, (
|
||||
f"服务器进程启动后立刻退出(退出码 {process.returncode})。"
|
||||
f"日志:{self.log_file}"
|
||||
)
|
||||
time.sleep(0.25)
|
||||
|
||||
return False, (
|
||||
f"服务器进程已启动但 {wait:.0f} 秒内没响应。请查看日志:{self.log_file}"
|
||||
)
|
||||
|
||||
# ------------------------------------------------------------ 停止
|
||||
def stop(self, force: bool = False) -> Tuple[bool, str]:
|
||||
pid = self.current()
|
||||
online = self.probe() is not None
|
||||
if pid is None and not online:
|
||||
self.clear_pid()
|
||||
return True, "服务器当前没有运行"
|
||||
|
||||
# 先请它自己优雅退出:这条路会把所有牧场写进存档
|
||||
if online and self._request_shutdown() and self._wait_offline(pid, 8.0):
|
||||
self.clear_pid()
|
||||
return True, f"服务器已优雅停机(pid {pid or '未知'},所有牧场已存档)"
|
||||
|
||||
if pid is None:
|
||||
return False, (
|
||||
f"服务器仍在 {self.host}:{self.port} 上响应,但 pid 文件里没有记录,"
|
||||
"无法确认该结束哪个进程。请手动处理,或用 docker/任务管理器结束它。"
|
||||
)
|
||||
|
||||
try:
|
||||
os.kill(pid, signal.SIGTERM)
|
||||
except OSError as exc:
|
||||
self.clear_pid()
|
||||
return False, f"发送停止信号失败:{exc}"
|
||||
|
||||
if self._wait_offline(pid, 5.0):
|
||||
self.clear_pid()
|
||||
return True, f"服务器已停止(pid {pid})"
|
||||
|
||||
if force and os.name == "nt":
|
||||
subprocess.run(["taskkill", "/F", "/T", "/PID", str(pid)],
|
||||
capture_output=True, check=False)
|
||||
if self._wait_offline(pid, 3.0):
|
||||
self.clear_pid()
|
||||
return True, f"服务器已强制结束(pid {pid})"
|
||||
elif force:
|
||||
try:
|
||||
os.kill(pid, signal.SIGKILL)
|
||||
except OSError:
|
||||
pass
|
||||
if self._wait_offline(pid, 3.0):
|
||||
self.clear_pid()
|
||||
return True, f"服务器已强制结束(pid {pid})"
|
||||
|
||||
return False, (
|
||||
f"进程 {pid} 没有在超时内退出。"
|
||||
+ ("" if force else "可加 --force 强制结束。")
|
||||
+ f" 日志:{self.log_file}"
|
||||
)
|
||||
|
||||
def restart(self) -> Tuple[bool, str]:
|
||||
stopped, message = self.stop()
|
||||
if not stopped:
|
||||
return False, message
|
||||
return self.start()
|
||||
|
||||
def _request_shutdown(self) -> bool:
|
||||
url = f"http://{self.host}:{self.port}/api/admin/shutdown"
|
||||
if self.token:
|
||||
url += "?token=" + urllib.parse.quote(self.token)
|
||||
request = urllib.request.Request(url, data=b"{}", method="POST",
|
||||
headers={"Content-Type": "application/json"})
|
||||
try:
|
||||
with net.open_url(request, timeout=3.0) as response:
|
||||
return response.status == 200
|
||||
except (urllib.error.URLError, OSError):
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def _wait_gone(pid: int, seconds: float) -> bool:
|
||||
deadline = time.time() + seconds
|
||||
while time.time() < deadline:
|
||||
if not pid_alive(pid):
|
||||
return True
|
||||
time.sleep(0.2)
|
||||
return not pid_alive(pid)
|
||||
|
||||
def _wait_offline(self, pid: Optional[int], seconds: float) -> bool:
|
||||
"""等到进程消失 **且** 端口不再响应。
|
||||
|
||||
两件事都要等:进程可能已经死了但端口还被 TIME_WAIT 占着,
|
||||
也可能 pid 文件缺失(拿不到 pid),那就只看端口。
|
||||
"""
|
||||
deadline = time.time() + seconds
|
||||
while time.time() < deadline:
|
||||
process_gone = pid is None or not pid_alive(pid)
|
||||
if process_gone and self.probe(timeout=0.6) is None:
|
||||
return True
|
||||
time.sleep(0.25)
|
||||
process_gone = pid is None or not pid_alive(pid)
|
||||
return process_gone and self.probe(timeout=0.6) is None
|
||||
|
||||
# ------------------------------------------------------------ 状态
|
||||
def status(self) -> Dict[str, Any]:
|
||||
pid = self.current()
|
||||
health = self.probe()
|
||||
info: Dict[str, Any] = {
|
||||
"pid": pid,
|
||||
"running": pid is not None or health is not None,
|
||||
"host": self.host,
|
||||
"port": self.port,
|
||||
"log_file": self.log_file,
|
||||
"pid_file": self.pid_file,
|
||||
"health": health,
|
||||
}
|
||||
if health:
|
||||
info["url"] = f"http://{self.host}:{self.port}/"
|
||||
info["farms"] = health.get("farms")
|
||||
info["clients"] = health.get("clients")
|
||||
info["uptime"] = health.get("uptime")
|
||||
return info
|
||||
|
||||
def tail(self, lines: int = 40) -> List[str]:
|
||||
try:
|
||||
with open(self.log_file, "r", encoding="utf-8", errors="replace") as handle:
|
||||
return handle.read().splitlines()[-lines:]
|
||||
except OSError:
|
||||
return []
|
||||
@@ -0,0 +1,250 @@
|
||||
"""实时通道:WebSocket 连接池 + 状态推送线程。
|
||||
|
||||
为什么选 WebSocket 而不是 SSE
|
||||
-----------------------------
|
||||
这个游戏是**双向**的:服务器要往下推状态(作物成熟、别人来串门),
|
||||
客户端也要往上推动作(播种、喂食)。SSE 只能单向下行,上行还得再开一个
|
||||
HTTP 通道,等于把一条逻辑连接拆成两套鉴权、两套重连、两套错误处理。
|
||||
WebSocket 一次握手就能双向跑,还能带上 ``action`` 回执,所以这里选它。
|
||||
|
||||
线程模型(重点)
|
||||
----------------
|
||||
uvicorn 跑在 asyncio 事件循环里,而游戏引擎是同步的、跑在工作线程里。
|
||||
两者之间不能直接调用对方的 API,所以:
|
||||
|
||||
* 每个连接持有一个 :class:`asyncio.Queue` 作为**出口缓冲区**;
|
||||
* 任意线程想发消息,就 ``loop.call_soon_threadsafe()`` 把消息塞进队列;
|
||||
* 每条连接有自己的写协程,只负责「从队列取出 → ws.send_json」。
|
||||
|
||||
这样引擎线程永远不会阻塞在网络上,事件循环也永远不会被磁盘/锁卡住。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import itertools
|
||||
import threading
|
||||
import time
|
||||
from collections import defaultdict
|
||||
from typing import Any, Dict, List, Optional, Set
|
||||
|
||||
STATE_INTERVAL = 0.25 # 状态推送的最小间隔(秒),天然把高频操作合并成一次
|
||||
QUEUE_SIZE = 32 # 单连接出口缓冲区;满了就丢最旧的(状态类消息可丢)
|
||||
|
||||
_seq_counter = itertools.count(1)
|
||||
|
||||
|
||||
def next_seq() -> int:
|
||||
"""全局单调递增的消息序号。
|
||||
|
||||
客户端靠它判断"这条状态比我看过的新",从而丢弃乱序/重复的帧。
|
||||
放在 hub 里是因为推送线程和 HTTP 层都要用它。
|
||||
"""
|
||||
return next(_seq_counter)
|
||||
|
||||
|
||||
class Client:
|
||||
"""一条 WebSocket 连接。"""
|
||||
|
||||
_ids = itertools.count(1)
|
||||
|
||||
__slots__ = ("cid", "farm_id", "loop", "queue", "name", "joined_at", "alive",
|
||||
"_sent", "_dropped")
|
||||
|
||||
def __init__(self, farm_id: str, loop: asyncio.AbstractEventLoop, name: str = "") -> None:
|
||||
self.cid = f"c{next(Client._ids)}"
|
||||
self.farm_id = farm_id
|
||||
self.loop = loop
|
||||
self.queue: asyncio.Queue = asyncio.Queue(maxsize=QUEUE_SIZE)
|
||||
self.name = name
|
||||
self.joined_at = time.time()
|
||||
self.alive = True
|
||||
self._sent = 0
|
||||
self._dropped = 0
|
||||
|
||||
# ------------------------------------------------------------ 线程安全投递
|
||||
def push(self, message: Dict[str, Any]) -> None:
|
||||
"""从任意线程把消息排队到该连接的写协程。"""
|
||||
if not self.alive:
|
||||
return
|
||||
try:
|
||||
self.loop.call_soon_threadsafe(self._enqueue, message)
|
||||
except RuntimeError:
|
||||
# 事件循环已关闭(客户端刚好断开)
|
||||
self.alive = False
|
||||
|
||||
def _enqueue(self, message: Dict[str, Any]) -> None:
|
||||
if self.queue.full():
|
||||
# 丢最旧的一条:实时状态宁可少一帧,也不能让连接被拖死
|
||||
try:
|
||||
self.queue.get_nowait()
|
||||
self._dropped += 1
|
||||
except asyncio.QueueEmpty:
|
||||
pass
|
||||
self.queue.put_nowait(message)
|
||||
|
||||
async def next_message(self) -> Dict[str, Any]:
|
||||
message = await self.queue.get()
|
||||
self._sent += 1
|
||||
return message
|
||||
|
||||
def stats(self) -> Dict[str, Any]:
|
||||
return {
|
||||
"client_id": self.cid,
|
||||
"farm": self.farm_id,
|
||||
"name": self.name,
|
||||
"sent": self._sent,
|
||||
"dropped": self._dropped,
|
||||
"online_seconds": round(time.time() - self.joined_at, 1),
|
||||
}
|
||||
|
||||
|
||||
class ConnectionHub:
|
||||
"""按牧场分组的连接登记处。"""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._lock = threading.RLock()
|
||||
self._by_farm: Dict[str, Set[Client]] = defaultdict(set)
|
||||
self._all: Set[Client] = set()
|
||||
|
||||
# ------------------------------------------------------------ 增删
|
||||
def register(self, client: Client) -> None:
|
||||
with self._lock:
|
||||
self._by_farm[client.farm_id].add(client)
|
||||
self._all.add(client)
|
||||
|
||||
def unregister(self, client: Client) -> None:
|
||||
with self._lock:
|
||||
client.alive = False
|
||||
bucket = self._by_farm.get(client.farm_id)
|
||||
if bucket is not None:
|
||||
bucket.discard(client)
|
||||
if not bucket:
|
||||
self._by_farm.pop(client.farm_id, None)
|
||||
self._all.discard(client)
|
||||
|
||||
# ------------------------------------------------------------ 查询
|
||||
def clients(self, farm_id: str) -> List[Client]:
|
||||
with self._lock:
|
||||
return list(self._by_farm.get(farm_id, ()))
|
||||
|
||||
def online(self, farm_id: str) -> int:
|
||||
with self._lock:
|
||||
return len(self._by_farm.get(farm_id, ()))
|
||||
|
||||
def online_map(self) -> Dict[str, int]:
|
||||
with self._lock:
|
||||
return {farm: len(clients) for farm, clients in self._by_farm.items() if clients}
|
||||
|
||||
def total(self) -> int:
|
||||
with self._lock:
|
||||
return len(self._all)
|
||||
|
||||
def snapshot(self) -> List[Dict[str, Any]]:
|
||||
with self._lock:
|
||||
return [c.stats() for c in sorted(self._all, key=lambda c: c.cid)]
|
||||
|
||||
# ------------------------------------------------------------ 广播
|
||||
def broadcast(self, farm_id: str, message: Dict[str, Any],
|
||||
exclude: Optional[Client] = None) -> int:
|
||||
sent = 0
|
||||
for client in self.clients(farm_id):
|
||||
if client is exclude:
|
||||
continue
|
||||
client.push(message)
|
||||
sent += 1
|
||||
return sent
|
||||
|
||||
def broadcast_all(self, message: Dict[str, Any], exclude: Optional[Client] = None) -> int:
|
||||
with self._lock:
|
||||
targets = list(self._all)
|
||||
sent = 0
|
||||
for client in targets:
|
||||
if client is exclude:
|
||||
continue
|
||||
client.push(message)
|
||||
sent += 1
|
||||
return sent
|
||||
|
||||
|
||||
class Publisher(threading.Thread):
|
||||
"""后台推送线程:把「状态变了」这件事节流后送给在线的客户端。
|
||||
|
||||
引擎的 ``_notify()`` 只在 session 上打一个 dirty 标记,真正的推送由这里
|
||||
按 :data:`STATE_INTERVAL` 合并发送。好处是玩家连点十次浇水也只推一帧,
|
||||
而 AI 在一秒内调二十次接口也不会把网页刷爆。
|
||||
"""
|
||||
|
||||
def __init__(self, sessions, hub: ConnectionHub, autosave_interval: float = 60.0) -> None:
|
||||
super().__init__(name="farm-publisher", daemon=True)
|
||||
self.sessions = sessions
|
||||
self.hub = hub
|
||||
self.autosave_interval = autosave_interval
|
||||
self._stop = threading.Event()
|
||||
self.pushes = 0
|
||||
self._last_autosave = time.time()
|
||||
self._started_at = time.time()
|
||||
|
||||
def stop(self) -> None:
|
||||
self._stop.set()
|
||||
|
||||
def run(self) -> None:
|
||||
while not self._stop.wait(STATE_INTERVAL):
|
||||
now = time.time()
|
||||
try:
|
||||
for session in self.sessions.all():
|
||||
if self.hub.online(session.farm_id) == 0:
|
||||
# 没人在看就不做序列化,省 CPU
|
||||
session.dirty = False
|
||||
continue
|
||||
if not session.dirty:
|
||||
continue
|
||||
session.dirty = False
|
||||
self._push_state(session, now)
|
||||
except Exception:
|
||||
# 推送线程绝不能因为单个牧场出错而退出
|
||||
pass
|
||||
|
||||
if now - self._last_autosave >= self.autosave_interval:
|
||||
self._last_autosave = now
|
||||
try:
|
||||
self.sessions.autosave_all()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def _push_state(self, session, now: float) -> None:
|
||||
payload = session.state_message(seq=next_seq())
|
||||
# 在线人数放在信封上而不是 state 里:它是连接属性,不是游戏状态
|
||||
payload["online"] = self.hub.online(session.farm_id)
|
||||
day = session.engine.state.day
|
||||
if day != session.published_day:
|
||||
session.published_day = day
|
||||
self.hub.broadcast(session.farm_id, {
|
||||
"type": "day",
|
||||
"farm": session.farm_id,
|
||||
"day": day,
|
||||
"events": session.last_events,
|
||||
"at": now,
|
||||
})
|
||||
self.hub.broadcast(session.farm_id, payload)
|
||||
self.pushes += 1
|
||||
|
||||
def uptime(self) -> float:
|
||||
return round(time.time() - self._started_at, 1)
|
||||
|
||||
|
||||
def build_state_message(session, seq: int, note: str = "", extra: Optional[Dict[str, Any]] = None) -> Dict[str, Any]:
|
||||
"""构造给客户端的状态消息(HTTP 与 WS 共用同一份结构)。"""
|
||||
message: Dict[str, Any] = {
|
||||
"type": "state",
|
||||
"seq": seq,
|
||||
"farm": session.farm_id,
|
||||
"state": session.snapshot(),
|
||||
"log": session.engine.recent_log(limit=8),
|
||||
"at": time.time(),
|
||||
}
|
||||
if note:
|
||||
message["note"] = note
|
||||
if extra:
|
||||
message.update(extra)
|
||||
return message
|
||||
@@ -0,0 +1,309 @@
|
||||
"""多牧场会话管理——服务器版的"世界"。
|
||||
|
||||
一个牧场 = 一个玩家 = 一份独立存档 + 一个独立时钟。
|
||||
牧场之间互不干扰(各自的作物、金币、市场),但它们共享同一个服务器进程,
|
||||
因此可以互相看到排行榜、串门看别人的农场。
|
||||
|
||||
并发模型
|
||||
--------
|
||||
* 每个牧场有一个 :class:`FarmEngine`,引擎内部自带 ``RLock``;
|
||||
* 同一牧场的多个请求由这把锁串行化(不会出现"两个人同时种同一块地");
|
||||
* 不同牧场之间完全并行,互不阻塞;
|
||||
* 所有牧场的时钟由**一个** :class:`FarmClock` 线程统一驱动,
|
||||
而不是每个牧场一个线程——牧场多了也不会有一堆线程在空转。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
import re
|
||||
import threading
|
||||
import time
|
||||
from typing import Any, Dict, List, Optional, Tuple
|
||||
|
||||
from .. import config
|
||||
from ..engine import FarmEngine, GameError
|
||||
from ..storage import load_state, save_state
|
||||
|
||||
DEFAULT_FARM = "default"
|
||||
MAX_FARM_ID = 24
|
||||
|
||||
# 牧场 ID 会变成存档文件名,所以只允许"安全且可读"的字符
|
||||
_FARM_ID_RE = re.compile(r"^[A-Za-z0-9_\-\u4e00-\u9fff]{1,%d}$" % MAX_FARM_ID)
|
||||
|
||||
|
||||
def validate_farm_id(raw: Any, default: str = DEFAULT_FARM) -> str:
|
||||
"""校验牧场 ID,返回规范化后的值。"""
|
||||
if raw is None or raw == "":
|
||||
return default
|
||||
if isinstance(raw, (int, float)):
|
||||
raw = str(raw)
|
||||
if not isinstance(raw, str):
|
||||
raise GameError("bad_farm", "牧场 ID 必须是字符串")
|
||||
fid = raw.strip()
|
||||
if not _FARM_ID_RE.match(fid):
|
||||
raise GameError(
|
||||
"bad_farm",
|
||||
f"牧场 ID {fid!r} 不合法:只允许 1~{MAX_FARM_ID} 个汉字、字母、数字、下划线或短横线",
|
||||
)
|
||||
return fid
|
||||
|
||||
|
||||
def validate_owner(raw: Any) -> str:
|
||||
if raw is None:
|
||||
return ""
|
||||
if not isinstance(raw, (str, int, float)):
|
||||
raise GameError("bad_param", "owner 必须是字符串")
|
||||
text = str(raw).strip()
|
||||
if len(text) > 32:
|
||||
raise GameError("bad_param", "owner 最长 32 个字符")
|
||||
return text
|
||||
|
||||
|
||||
class FarmSession:
|
||||
"""一个独立的农场玩家。"""
|
||||
|
||||
def __init__(self, farm_id: str, save_dir: str, tick_seconds: float,
|
||||
owner: str = "") -> None:
|
||||
self.farm_id = farm_id
|
||||
self.owner = validate_owner(owner) or farm_id
|
||||
self.save_dir = save_dir
|
||||
self.path = os.path.join(save_dir, f"{farm_id}.json")
|
||||
self._lock = threading.RLock()
|
||||
|
||||
self.engine = FarmEngine(tick_seconds=tick_seconds)
|
||||
# 由 FarmClock 维护,Publisher 读取;用普通属性即可,都是原子读写
|
||||
self.dirty = True
|
||||
self.published_day = 0
|
||||
self.last_events: List[str] = []
|
||||
self.created_at = time.time()
|
||||
self.last_active = time.time()
|
||||
self.saved_at = 0.0
|
||||
self.actions_taken = 0
|
||||
self.load_message = ""
|
||||
|
||||
self.engine.subscribe(self._on_change)
|
||||
self.load()
|
||||
|
||||
# ------------------------------------------------------------ 生命周期
|
||||
def _on_change(self) -> None:
|
||||
"""引擎的任何状态变化都会走到这里(可能来自任意线程)。"""
|
||||
self.dirty = True
|
||||
|
||||
def load(self) -> str:
|
||||
state, message = load_state(self.path)
|
||||
if state is not None:
|
||||
self.engine.state = state
|
||||
self.load_message = message
|
||||
self.engine.add_log(f"服务器载入存档:第 {state.day} 天继续经营", "info")
|
||||
else:
|
||||
self.engine.add_log(f"新的牧场「{self.farm_id}」开张,欢迎光临!", "info")
|
||||
self.load_message = f"{message},已开新档"
|
||||
self.published_day = self.engine.state.day
|
||||
self.dirty = True
|
||||
return self.load_message
|
||||
|
||||
def save(self) -> str:
|
||||
with self._lock:
|
||||
path = save_state(self.engine.state, self.path)
|
||||
self.saved_at = time.time()
|
||||
return path
|
||||
|
||||
def autosave(self) -> bool:
|
||||
"""只在有变化时落盘,返回是否真的写了。"""
|
||||
if not self.dirty or self.save_dir == "":
|
||||
return False
|
||||
if time.time() - self.saved_at < 5:
|
||||
return False
|
||||
try:
|
||||
self.save()
|
||||
return True
|
||||
except OSError:
|
||||
return False
|
||||
|
||||
def shutdown(self) -> None:
|
||||
try:
|
||||
self.save()
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
def touch(self, count_action: bool = False) -> None:
|
||||
self.last_active = time.time()
|
||||
if count_action:
|
||||
self.actions_taken += 1
|
||||
self.dirty = True
|
||||
|
||||
def advance_day(self, reason: str = "时间流逝") -> List[str]:
|
||||
with self._lock:
|
||||
events = self.engine.advance_day(reason=reason)
|
||||
self.last_events = events
|
||||
self.dirty = True
|
||||
return events
|
||||
|
||||
def reset(self) -> None:
|
||||
with self._lock:
|
||||
self.engine.reset()
|
||||
self.touch(count_action=True)
|
||||
|
||||
# ------------------------------------------------------------ 查询
|
||||
def snapshot(self) -> Dict[str, Any]:
|
||||
data = self.engine.snapshot()
|
||||
data["farm"] = self.farm_id
|
||||
data["owner"] = self.owner
|
||||
data["tick_seconds"] = self.engine.tick_seconds
|
||||
return data
|
||||
|
||||
def summary(self, online: int = 0) -> Dict[str, Any]:
|
||||
"""给小而全的一行摘要:排行榜、`/api/world`、命令行 `status` 都用它。"""
|
||||
snap = self.engine.snapshot()
|
||||
return {
|
||||
"farm": self.farm_id,
|
||||
"owner": self.owner,
|
||||
"day": snap["day"],
|
||||
"gold": snap["gold"],
|
||||
"level": snap["level"],
|
||||
"net_worth": snap["net_worth"],
|
||||
"plots": f"{snap['plot_count']}/{snap['max_plots']}",
|
||||
"animals": snap["animal_count"],
|
||||
"goal_index": snap["goal_index"],
|
||||
"paused": snap["paused"],
|
||||
"online": online,
|
||||
"actions": self.actions_taken,
|
||||
"idle_seconds": round(time.time() - self.last_active, 1),
|
||||
}
|
||||
|
||||
def state_message(self, seq: int = 0, note: str = "") -> Dict[str, Any]:
|
||||
from .hub import build_state_message
|
||||
|
||||
return build_state_message(self, seq, note)
|
||||
|
||||
|
||||
class SessionManager:
|
||||
"""所有牧场的登记处。"""
|
||||
|
||||
def __init__(self, save_dir: str, tick_seconds: float = config.DEFAULT_TICK_SECONDS,
|
||||
max_sessions: int = 64, idle_timeout: float = 1800.0) -> None:
|
||||
self.save_dir = save_dir
|
||||
self.tick_seconds = tick_seconds
|
||||
self.max_sessions = max_sessions
|
||||
self.idle_timeout = idle_timeout
|
||||
self._lock = threading.RLock()
|
||||
self._sessions: Dict[str, FarmSession] = {}
|
||||
os.makedirs(save_dir, exist_ok=True)
|
||||
|
||||
# ------------------------------------------------------------ 取用
|
||||
def get(self, farm_id: str, create: bool = True, owner: str = "") -> FarmSession:
|
||||
farm_id = validate_farm_id(farm_id)
|
||||
with self._lock:
|
||||
session = self._sessions.get(farm_id)
|
||||
if session is not None:
|
||||
return session
|
||||
if not create:
|
||||
raise GameError("no_such_farm", f"牧场「{farm_id}」不存在", status=404)
|
||||
if len(self._sessions) >= self.max_sessions:
|
||||
raise GameError(
|
||||
"too_many_farms",
|
||||
f"服务器牧场数量已达上限({self.max_sessions}),"
|
||||
"请稍后再试或联系管理员扩容",
|
||||
status=503,
|
||||
)
|
||||
session = FarmSession(farm_id, self.save_dir, self.tick_seconds, owner)
|
||||
self._sessions[farm_id] = session
|
||||
return session
|
||||
|
||||
def find(self, farm_id: str) -> Optional[FarmSession]:
|
||||
with self._lock:
|
||||
return self._sessions.get(validate_farm_id(farm_id))
|
||||
|
||||
def all(self) -> List[FarmSession]:
|
||||
with self._lock:
|
||||
return list(self._sessions.values())
|
||||
|
||||
def ids(self) -> List[str]:
|
||||
with self._lock:
|
||||
return sorted(self._sessions)
|
||||
|
||||
def count(self) -> int:
|
||||
with self._lock:
|
||||
return len(self._sessions)
|
||||
|
||||
# ------------------------------------------------------------ 世界视图
|
||||
def leaderboard(self, online_map: Optional[Dict[str, int]] = None) -> List[Dict[str, Any]]:
|
||||
online_map = online_map or {}
|
||||
rows = [s.summary(online_map.get(s.farm_id, 0)) for s in self.all()]
|
||||
rows.sort(key=lambda row: (-row["net_worth"], -row["day"], row["farm"]))
|
||||
for rank, row in enumerate(rows, start=1):
|
||||
row["rank"] = rank
|
||||
return rows
|
||||
|
||||
# ------------------------------------------------------------ 维护
|
||||
def autosave_all(self) -> int:
|
||||
saved = 0
|
||||
for session in self.all():
|
||||
if session.autosave():
|
||||
saved += 1
|
||||
return saved
|
||||
|
||||
def reap(self, online_map: Optional[Dict[str, int]] = None) -> List[str]:
|
||||
"""回收长时间无人访问的牧场:先落盘,再从内存里移除。"""
|
||||
online_map = online_map or {}
|
||||
now = time.time()
|
||||
dropped: List[str] = []
|
||||
for session in self.all():
|
||||
if online_map.get(session.farm_id, 0) > 0:
|
||||
continue
|
||||
if session.engine.paused:
|
||||
continue # 暂停是人为操作,说明玩家还会回来
|
||||
if now - session.last_active < self.idle_timeout:
|
||||
continue
|
||||
try:
|
||||
session.shutdown()
|
||||
except OSError:
|
||||
continue # 存不下就别丢,宁可占着内存
|
||||
with self._lock:
|
||||
self._sessions.pop(session.farm_id, None)
|
||||
dropped.append(session.farm_id)
|
||||
return dropped
|
||||
|
||||
def shutdown(self) -> None:
|
||||
for session in self.all():
|
||||
session.shutdown()
|
||||
|
||||
|
||||
class FarmClock(threading.Thread):
|
||||
"""统一驱动所有牧场的游戏时间。"""
|
||||
|
||||
def __init__(self, manager: SessionManager, accuracy: float = 0.2) -> None:
|
||||
super().__init__(name="farm-clock", daemon=True)
|
||||
self.manager = manager
|
||||
self.accuracy = accuracy
|
||||
self._stop = threading.Event()
|
||||
self.ticks = 0
|
||||
|
||||
def stop(self) -> None:
|
||||
self._stop.set()
|
||||
|
||||
def run(self) -> None:
|
||||
while not self._stop.wait(self.accuracy):
|
||||
now = time.time()
|
||||
for session in self.manager.all():
|
||||
engine = session.engine
|
||||
try:
|
||||
if engine.paused:
|
||||
# 暂停时把下一次推进顺延,恢复后仍有完整的一个 tick
|
||||
engine.next_tick_at = now + engine.tick_seconds
|
||||
continue
|
||||
deadline = engine.next_tick_at
|
||||
if deadline is None:
|
||||
engine.next_tick_at = now + engine.tick_seconds
|
||||
continue
|
||||
if now >= deadline:
|
||||
session.advance_day("时间流逝")
|
||||
engine.next_tick_at = now + engine.tick_seconds
|
||||
self.ticks += 1
|
||||
except Exception:
|
||||
# 单个牧场出错不影响其它牧场的时间
|
||||
engine.next_tick_at = now + engine.tick_seconds
|
||||
|
||||
def stats(self) -> Tuple[int, float]:
|
||||
return self.ticks, self.accuracy
|
||||
@@ -0,0 +1,455 @@
|
||||
"""内嵌的网页客户端。
|
||||
|
||||
为什么要内嵌而不是写一堆静态文件
|
||||
--------------------------------
|
||||
服务端只需要一个 ``/`` 路由就能给出完整的可视化客户端,部署时不用管理
|
||||
静态目录、不用配 CORS,`pip install` 完就能玩。页面本身也是 WebSocket
|
||||
协议的一份"活文档":想接自己的客户端时,照着这里的 JS 抄就行。
|
||||
|
||||
注意:这个字符串里既有 CSS 又有 JS,花括号很多,所以**不要**用 ``f-string``
|
||||
渲染它(为此把需要拼接的部分放在 :func:`dashboard_text` 里)。
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
DASHBOARD_HTML = r"""<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<title>SimpleFarm 服务器</title>
|
||||
<style>
|
||||
:root {
|
||||
--bg: #f4f7f2; --card: #ffffff; --line: #dde5d8; --ink: #23301f;
|
||||
--dim: #6b7a66; --green: #3f8f4f; --red: #c0392b; --gold: #b8860b;
|
||||
--blue: #2f6fb0; --cyan: #2b8a8a;
|
||||
}
|
||||
* { box-sizing: border-box; }
|
||||
body {
|
||||
margin: 0; background: var(--bg); color: var(--ink);
|
||||
font: 14px/1.6 "Segoe UI", "Microsoft YaHei", system-ui, sans-serif;
|
||||
}
|
||||
header {
|
||||
display: flex; flex-wrap: wrap; gap: 12px; align-items: center;
|
||||
padding: 14px 20px; background: var(--card); border-bottom: 1px solid var(--line);
|
||||
position: sticky; top: 0; z-index: 5;
|
||||
}
|
||||
header h1 { font-size: 18px; margin: 0; }
|
||||
header h1 span { font-size: 12px; color: var(--dim); font-weight: normal; margin-left: 6px; }
|
||||
.spacer { flex: 1; }
|
||||
input, select, button {
|
||||
font: inherit; padding: 6px 10px; border: 1px solid var(--line);
|
||||
border-radius: 8px; background: #fff; color: var(--ink);
|
||||
}
|
||||
button { cursor: pointer; transition: .15s; }
|
||||
button:hover { border-color: var(--green); color: var(--green); }
|
||||
button.primary { background: var(--green); border-color: var(--green); color: #fff; }
|
||||
button.primary:hover { background: #357a43; color: #fff; }
|
||||
button:disabled { opacity: .45; cursor: not-allowed; }
|
||||
.dot { display: inline-flex; align-items: center; gap: 6px; font-size: 12px; color: var(--dim); }
|
||||
.dot i { width: 9px; height: 9px; border-radius: 50%; background: #c9d2c4; display: block; }
|
||||
.dot.on i { background: var(--green); box-shadow: 0 0 0 3px rgba(63,143,79,.18); }
|
||||
.dot.bad i { background: var(--red); }
|
||||
main { padding: 16px 20px 40px; max-width: 1180px; margin: 0 auto; }
|
||||
.stats { display: grid; grid-template-columns: repeat(auto-fit, minmax(118px, 1fr)); gap: 10px; }
|
||||
.stat { background: var(--card); border: 1px solid var(--line); border-radius: 12px; padding: 10px 12px; }
|
||||
.stat b { display: block; font-size: 18px; }
|
||||
.stat small { color: var(--dim); }
|
||||
.cols { display: grid; grid-template-columns: 1.35fr 1fr; gap: 14px; margin-top: 14px; }
|
||||
@media (max-width: 900px) { .cols { grid-template-columns: 1fr; } }
|
||||
.card { background: var(--card); border: 1px solid var(--line); border-radius: 12px; padding: 12px 14px; margin-bottom: 14px; }
|
||||
.card h2 { font-size: 14px; margin: 0 0 10px; display: flex; align-items: center; gap: 8px; }
|
||||
.card h2 em { font-style: normal; color: var(--dim); font-size: 12px; font-weight: normal; }
|
||||
.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(152px, 1fr)); gap: 10px; }
|
||||
.plot { border: 1px solid var(--line); border-radius: 10px; padding: 9px 10px; background: #fbfdfa; }
|
||||
.plot.ripe { border-color: var(--green); background: #f1faf2; }
|
||||
.plot.dry { border-color: var(--red); background: #fdf3f2; }
|
||||
.plot .top { display: flex; justify-content: space-between; font-weight: 600; }
|
||||
.plot .meta { color: var(--dim); font-size: 12px; }
|
||||
.bar { height: 6px; border-radius: 4px; background: #e7ede4; overflow: hidden; margin: 5px 0; }
|
||||
.bar i { display: block; height: 100%; background: var(--green); }
|
||||
.water i { background: var(--blue); }
|
||||
.plot .btns { display: flex; gap: 6px; margin-top: 7px; }
|
||||
.plot .btns button { flex: 1; padding: 3px 0; font-size: 12px; }
|
||||
table { width: 100%; border-collapse: collapse; font-size: 13px; }
|
||||
th, td { text-align: left; padding: 4px 6px; border-bottom: 1px solid var(--line); }
|
||||
th { color: var(--dim); font-weight: normal; }
|
||||
td.num { text-align: right; font-variant-numeric: tabular-nums; }
|
||||
.up { color: var(--red); } .down { color: var(--green); } .flat { color: var(--dim); }
|
||||
.log { max-height: 190px; overflow: auto; font-size: 13px; }
|
||||
.log div { padding: 1px 0; }
|
||||
.log .d { color: var(--dim); margin-right: 6px; font-variant-numeric: tabular-nums; }
|
||||
.k-good { color: var(--green); } .k-bad { color: var(--red); }
|
||||
.k-warn { color: var(--gold); } .k-action { color: var(--cyan); }
|
||||
.notice { font-size: 12px; color: var(--dim); min-height: 18px; }
|
||||
.toast {
|
||||
position: fixed; left: 50%; bottom: 26px; transform: translateX(-50%);
|
||||
background: #23301f; color: #fff; padding: 9px 18px; border-radius: 20px;
|
||||
font-size: 13px; opacity: 0; transition: .25s; pointer-events: none; z-index: 20;
|
||||
}
|
||||
.toast.show { opacity: .93; }
|
||||
.row { display: flex; gap: 8px; flex-wrap: wrap; align-items: center; }
|
||||
.animals li { display: flex; align-items: center; gap: 8px; padding: 4px 0; border-bottom: 1px dashed var(--line); list-style: none; }
|
||||
ul { padding: 0; margin: 0; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<header>
|
||||
<h1>SimpleFarm <span>小型农场游戏服务器</span></h1>
|
||||
<div class="dot" id="status"><i></i><span id="statustext">未连接</span></div>
|
||||
<div class="spacer"></div>
|
||||
<input id="farm" size="10" placeholder="牧场名" />
|
||||
<input id="token" size="10" placeholder="令牌(可选)" />
|
||||
<button class="primary" id="join">进入牧场</button>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<div class="stats" id="stats"></div>
|
||||
|
||||
<div class="cols">
|
||||
<div>
|
||||
<div class="card">
|
||||
<h2>农田 <em id="farmhint"></em></h2>
|
||||
<div class="grid" id="plots"></div>
|
||||
</div>
|
||||
<div class="card">
|
||||
<h2>牧场 <em id="animalhint"></em></h2>
|
||||
<ul class="animals" id="animals"></ul>
|
||||
<div class="row" style="margin-top:8px">
|
||||
<select id="buyanimal">
|
||||
<option value="chicken">鸡 90</option>
|
||||
<option value="sheep">羊 220</option>
|
||||
<option value="cow">牛 480</option>
|
||||
</select>
|
||||
<button data-act="buy_animal">买牲畜</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div class="card">
|
||||
<h2>快捷动作</h2>
|
||||
<div class="row">
|
||||
<button class="primary" data-act="harvest_all">一键收获</button>
|
||||
<button data-act="buy_plot">买地</button>
|
||||
<button data-act="buy_feed">买饲料x10</button>
|
||||
<button data-act="sleep">休息一天</button>
|
||||
<button data-act="pause">暂停/继续</button>
|
||||
<button data-act="save">存档</button>
|
||||
<button data-act="reset">重置</button>
|
||||
</div>
|
||||
<div class="notice" id="notice"></div>
|
||||
</div>
|
||||
<div class="card">
|
||||
<h2>市场行情 <em>红涨绿跌</em></h2>
|
||||
<table id="market"></table>
|
||||
</div>
|
||||
<div class="card">
|
||||
<h2>服务器排行榜 <em id="worldinfo"></em></h2>
|
||||
<table id="board"></table>
|
||||
</div>
|
||||
<div class="card">
|
||||
<h2>农事日志</h2>
|
||||
<div class="log" id="log"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<div class="toast" id="toast"></div>
|
||||
|
||||
<script>
|
||||
const $ = (id) => document.getElementById(id);
|
||||
let ws = null, state = null, catalog = null, pollTimer = null, reconnectTimer = null, pending = 0;
|
||||
|
||||
const cropNames = {
|
||||
wheat: "小麦", carrot: "胡萝卜", tomato: "番茄",
|
||||
corn: "玉米", pumpkin: "南瓜", strawberry: "草莓"
|
||||
};
|
||||
|
||||
function toast(text) {
|
||||
const el = $("toast");
|
||||
el.textContent = text;
|
||||
el.classList.add("show");
|
||||
clearTimeout(el._t);
|
||||
el._t = setTimeout(() => el.classList.remove("show"), 2200);
|
||||
}
|
||||
|
||||
function setStatus(text, cls) {
|
||||
$("statustext").textContent = text;
|
||||
$("status").className = "dot " + (cls || "");
|
||||
}
|
||||
|
||||
function farmName() { return ($("farm").value || "default").trim() || "default"; }
|
||||
function token() { return ($("token").value || "").trim(); }
|
||||
|
||||
function headers() {
|
||||
const h = { "Content-Type": "application/json", "X-Farm-Id": farmName() };
|
||||
if (token()) h["X-API-Token"] = token();
|
||||
return h;
|
||||
}
|
||||
|
||||
async function api(path, options) {
|
||||
const res = await fetch(path, options);
|
||||
let data = null;
|
||||
try { data = await res.json(); } catch (e) { data = { ok: false, message: "响应不是 JSON" }; }
|
||||
if (!res.ok || data.ok === false) {
|
||||
toast(data.message || ("请求失败 " + res.status));
|
||||
return null;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
async function act(action, params) {
|
||||
const data = await api("/api/actions" + (token() ? "?token=" + encodeURIComponent(token()) : ""), {
|
||||
method: "POST", headers: headers(),
|
||||
body: JSON.stringify({ action: action, params: params || {} })
|
||||
});
|
||||
if (data) {
|
||||
toast(data.message);
|
||||
if (data.state) refreshFromBrief(data.state);
|
||||
}
|
||||
}
|
||||
|
||||
/* 动作响应里只有精简状态,这里把它合并进完整状态,避免多查一次 */
|
||||
function refreshFromBrief(brief) {
|
||||
if (!state) { syncNow(); return; }
|
||||
Object.assign(state, brief);
|
||||
render();
|
||||
}
|
||||
|
||||
function syncNow() {
|
||||
if (ws && ws.readyState === 1) {
|
||||
ws.send(JSON.stringify({ type: "sync" }));
|
||||
return;
|
||||
}
|
||||
api("/api/state?farm=" + encodeURIComponent(farmName()) +
|
||||
(token() ? "&token=" + encodeURIComponent(token()) : ""), { headers: headers() })
|
||||
.then((d) => { if (d) { state = d.state; render(); } });
|
||||
}
|
||||
|
||||
function connect() {
|
||||
if (ws) { try { ws.close(); } catch (e) {} }
|
||||
clearTimeout(reconnectTimer);
|
||||
const proto = location.protocol === "https:" ? "wss:" : "ws:";
|
||||
const url = proto + "//" + location.host + "/ws?farm=" + encodeURIComponent(farmName()) +
|
||||
(token() ? "&token=" + encodeURIComponent(token()) : "") + "&name=web";
|
||||
setStatus("连接中…", "");
|
||||
ws = new WebSocket(url);
|
||||
ws.onopen = () => {
|
||||
setStatus("已连接(WebSocket)", "on");
|
||||
clearInterval(pollTimer); pollTimer = null;
|
||||
api("/api/farms", { headers: headers() });
|
||||
};
|
||||
ws.onmessage = (ev) => {
|
||||
let msg = null;
|
||||
try { msg = JSON.parse(ev.data); } catch (e) { return; }
|
||||
handle(msg);
|
||||
};
|
||||
ws.onclose = (ev) => {
|
||||
if (ev.code === 4401) { setStatus("令牌不正确", "bad"); }
|
||||
else setStatus("已断开,3 秒后重连", "bad");
|
||||
if (!pollTimer) pollTimer = setInterval(syncNow, 1500); // 降级为轮询
|
||||
reconnectTimer = setTimeout(connect, 3000);
|
||||
};
|
||||
ws.onerror = () => setStatus("连接异常", "bad");
|
||||
}
|
||||
|
||||
function handle(msg) {
|
||||
if (msg.type === "welcome") {
|
||||
state = msg.state; catalog = msg.catalog;
|
||||
$("farmhint").textContent = "共 " + state.plot_count + "/" + state.max_plots + " 块";
|
||||
render();
|
||||
} else if (msg.type === "state" || msg.type === "sync") {
|
||||
state = msg.state; if (msg.catalog) catalog = msg.catalog;
|
||||
renderLog(msg.log);
|
||||
render();
|
||||
} else if (msg.type === "result") {
|
||||
toast(msg.message);
|
||||
if (msg.snapshot) { state = msg.snapshot; render(); }
|
||||
else if (msg.state) { refreshFromBrief(msg.state); }
|
||||
renderLog(msg.log);
|
||||
} else if (msg.type === "day") {
|
||||
renderLog(null);
|
||||
} else if (msg.type === "notice") {
|
||||
$("notice").textContent = msg.text;
|
||||
} else if (msg.type === "error") {
|
||||
toast(msg.message || "服务器返回错误");
|
||||
}
|
||||
}
|
||||
|
||||
function render() {
|
||||
if (!state) return;
|
||||
const s = state;
|
||||
$("stats").innerHTML = [
|
||||
["第几天", s.day], ["金币", s.gold], ["等级", "Lv." + s.level + " (" + s.exp + "/" + s.exp_needed + ")"],
|
||||
["行动点", s.ap + "/" + s.max_ap], ["饲料", s.feed], ["净资产", Math.round(s.net_worth)],
|
||||
["在线", s.online !== undefined ? s.online : "—"],
|
||||
["下一天", s.seconds_to_tick === null ? "已暂停" : s.seconds_to_tick + "s"]
|
||||
].map((p) => '<div class="stat"><small>' + p[0] + '</small><b>' + p[1] + '</b></div>').join("");
|
||||
|
||||
/* 农田 */
|
||||
$("plots").innerHTML = s.plots.map((p) => {
|
||||
const ratio = p.grow_days ? Math.round(p.growth / p.grow_days * 100) : 0;
|
||||
const water = Math.round(p.moisture / (p.water_capacity || 3) * 100);
|
||||
const cls = p.is_ripe ? "ripe" : (p.crop && p.moisture === 0 ? "dry" : "");
|
||||
const title = p.is_empty ? (p.position + " 号地 · 空地")
|
||||
: (p.position + " 号地 · " + (cropNames[p.crop] || p.crop) + " · " + p.stage);
|
||||
const meta = p.is_empty ? "空闲" : (p.is_ripe ? "已成熟,可收获" : "还需 " + p.days_left + " 天");
|
||||
let btns = "";
|
||||
if (p.is_ripe) btns = '<button data-h="' + p.position + '">收获</button>';
|
||||
else if (p.is_empty) btns = '<button data-p="' + p.position + '">播种</button>';
|
||||
else if (p.moisture < p.water_capacity) btns = '<button data-w="' + p.position + '">浇水</button>';
|
||||
return '<div class="plot ' + cls + '"><div class="top"><span>' + title +
|
||||
'</span></div><div class="meta">' + meta + '</div>' +
|
||||
'<div class="bar"><i style="width:' + ratio + '%"></i></div>' +
|
||||
'<div class="bar water"><i style="width:' + water + '%"></i></div>' +
|
||||
'<div class="btns">' + btns + '</div></div>';
|
||||
}).join("");
|
||||
|
||||
/* 牧场 */
|
||||
$("animalhint").textContent = s.animal_count + "/" + s.max_animals + " 只";
|
||||
$("animals").innerHTML = s.animals.length ? s.animals.map((a) =>
|
||||
'<li><b>#' + a.id + ' ' + a.name + '</b><span class="meta">' + (
|
||||
a.pending > 0 ? '<span class="up">' + a.product + ' x' + a.pending + ' 待收</span>'
|
||||
: a.is_sick ? '<span class="down">虚弱,急需喂食</span>'
|
||||
: a.fed ? '已喂食' : '<span class="k-warn">今天还没喂</span>') +
|
||||
'</span><span class="spacer"></span>' +
|
||||
(a.fed ? '' : '<button data-f="' + a.id + '">喂食</button>') +
|
||||
(a.pending > 0 ? '<button data-c="' + a.id + '">收取</button>' : '') + '</li>'
|
||||
).join("") : '<li style="color:#6b7a66">牧场空空的,先买一只吧</li>';
|
||||
|
||||
/* 市场 */
|
||||
const rows = Object.entries(s.market).filter((kv) => kv[0].indexOf("animal:") !== 0);
|
||||
const base = { wheat: 14, carrot: 26, tomato: 52, corn: 95, pumpkin: 180, strawberry: 320 };
|
||||
$("market").innerHTML = '<tr><th>作物</th><th class="num">现价</th><th class="num">基准</th></tr>' +
|
||||
rows.sort((a, b) => b[1] - a[1]).map((kv) => {
|
||||
const b = base[kv[0]] || kv[1];
|
||||
const cls = kv[1] > b * 1.03 ? "up" : (kv[1] < b * 0.97 ? "down" : "flat");
|
||||
const arrow = cls === "up" ? "↑" : (cls === "down" ? "↓" : "→");
|
||||
return '<tr><td>' + (cropNames[kv[0]] || kv[0]) + '</td><td class="num ' + cls + '">' +
|
||||
kv[1].toFixed(0) + " " + arrow + '</td><td class="num">' + b + '</td></tr>';
|
||||
}).join("");
|
||||
|
||||
renderLog(null);
|
||||
renderBoard();
|
||||
}
|
||||
|
||||
function renderLog(entries) {
|
||||
if (entries) entries.forEach((e) => logAppend(e));
|
||||
else if (!logAppend._cache) {
|
||||
api("/api/log?limit=12&farm=" + encodeURIComponent(farmName()), { headers: headers() })
|
||||
.then((d) => { if (d) d.entries.forEach(logAppend); });
|
||||
}
|
||||
}
|
||||
|
||||
function logAppend(e) {
|
||||
if (logAppend._last && e.seq <= logAppend._last) return;
|
||||
logAppend._last = e.seq;
|
||||
logAppend._cache = true;
|
||||
const box = $("log");
|
||||
const div = document.createElement("div");
|
||||
div.className = "k-" + e.kind;
|
||||
div.innerHTML = '<span class="d">D' + e.day + '</span>' + e.text;
|
||||
box.insertBefore(div, box.firstChild);
|
||||
while (box.childNodes.length > 60) box.removeChild(box.lastChild);
|
||||
}
|
||||
|
||||
async function renderBoard() {
|
||||
const d = await api("/api/world", { headers: headers() });
|
||||
if (!d) return;
|
||||
$("worldinfo").textContent = d.farms + " 个牧场 · " + d.clients + " 个连接 · 运行 " +
|
||||
Math.round(d.uptime) + " 秒";
|
||||
$("board").innerHTML = '<tr><th>#</th><th>牧场</th><th class="num">净资产</th>' +
|
||||
'<th class="num">天</th><th class="num">在线</th></tr>' +
|
||||
d.leaderboard.slice(0, 10).map((r) =>
|
||||
'<tr><td>' + r.rank + '</td><td>' + r.farm + '</td><td class="num">' +
|
||||
Math.round(r.net_worth) + '</td><td class="num">' + r.day + '</td><td class="num">' +
|
||||
r.online + '</td></tr>').join("");
|
||||
}
|
||||
|
||||
/* ---- 事件委托:地块按钮 / 牲畜按钮 / 快捷动作 ---- */
|
||||
document.addEventListener("click", (ev) => {
|
||||
const t = ev.target;
|
||||
if (t.tagName !== "BUTTON") return;
|
||||
if (t.dataset.w) act("water", { plot: +t.dataset.w });
|
||||
else if (t.dataset.h) act("harvest", { plot: +t.dataset.h });
|
||||
else if (t.dataset.p) {
|
||||
const plot = +t.dataset.p;
|
||||
const pool = state ? Object.keys(cropNames).filter((k) => {
|
||||
const c = (catalog || { crops: [] }).crops.find((x) => x.key === k);
|
||||
return !c || !c.locked;
|
||||
}) : [];
|
||||
const pick = window.prompt("要种什么?输入编号:\n" +
|
||||
pool.map((k, i) => (i + 1) + ". " + cropNames[k]).join("\n"), "1");
|
||||
const idx = parseInt(pick, 10);
|
||||
if (!idx || idx < 1 || idx > pool.length) return;
|
||||
act("plant", { plot: plot, crop: pool[idx - 1] });
|
||||
}
|
||||
else if (t.dataset.f) act("feed", { animal_id: +t.dataset.f });
|
||||
else if (t.dataset.c) act("collect", { animal_id: +t.dataset.c });
|
||||
else if (t.dataset.act === "buy_animal") act("buy_animal", { kind: $("buyanimal").value });
|
||||
else if (t.dataset.act === "buy_feed") act("buy_feed", { quantity: 10 });
|
||||
else if (t.dataset.act === "reset") { if (confirm("确定重置牧场?所有进度都会清空")) act("reset"); }
|
||||
else if (t.dataset.act) act(t.dataset.act);
|
||||
});
|
||||
|
||||
$("join").addEventListener("click", () => {
|
||||
localStorage.setItem("sf.farm", farmName());
|
||||
localStorage.setItem("sf.token", token());
|
||||
fetch("/api/farms", {
|
||||
method: "POST", headers: headers(),
|
||||
body: JSON.stringify({ farm: farmName() })
|
||||
}).then((r) => r.json()).then((d) => { toast(d.message || ""); });
|
||||
connect();
|
||||
});
|
||||
document.addEventListener("keydown", (e) => { if (e.key === "Enter") $("join").click(); });
|
||||
|
||||
/* ---- 启动 ---- */
|
||||
$("farm").value = localStorage.getItem("sf.farm") || "default";
|
||||
$("token").value = localStorage.getItem("sf.token") || "";
|
||||
connect();
|
||||
setInterval(renderBoard, 5000);
|
||||
setInterval(() => { if (ws && ws.readyState === 1) ws.send(JSON.stringify({ type: "ping" })); }, 20000);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
"""
|
||||
|
||||
|
||||
def dashboard_text(host: str, port: int) -> str:
|
||||
"""给终端/curl 看的纯文本索引。"""
|
||||
return (
|
||||
"SimpleFarm 游戏服务器\n"
|
||||
"======================\n"
|
||||
f"网页客户端:http://{host}:{port}/\n"
|
||||
f"接口文档 :http://{host}:{port}/docs\n"
|
||||
f"健康检查 :http://{host}:{port}/api/health\n"
|
||||
f"实时通道 :ws://{host}:{port}/ws?farm=<牧场名>\n"
|
||||
"\n"
|
||||
"给 AI / 脚本的最短路径\n"
|
||||
"----------------------\n"
|
||||
f"curl 'http://{host}:{port}/api/actions?farm=default'\n"
|
||||
f"curl -X POST 'http://{host}:{port}/api/actions?farm=default' \\\n"
|
||||
" -H 'Content-Type: application/json' \\\n"
|
||||
" -d '{\"action\":\"plant\",\"params\":{\"plot\":1,\"crop\":\"wheat\"}}'\n"
|
||||
"\n"
|
||||
"读取类\n"
|
||||
"------\n"
|
||||
"GET /api/world 世界概览 + 排行榜\n"
|
||||
"GET /api/farms 牧场列表\n"
|
||||
"GET /api/state 完整状态\n"
|
||||
"GET /api/catalog 作物/牲畜/价格\n"
|
||||
"GET /api/actions 当前合法动作(AI 推荐入口)\n"
|
||||
"GET /api/log 最近事件\n"
|
||||
"GET /api/help 规则 + 动作清单 + 参数说明\n"
|
||||
"\n"
|
||||
"写入类\n"
|
||||
"------\n"
|
||||
"POST /api/actions {\"action\":\"...\",\"params\":{...}} 通用入口\n"
|
||||
"POST /api/batch {\"actions\":[{...},{...}]} 批量\n"
|
||||
"POST /api/plant|water|harvest|harvest_all|buy_animal|feed|\n"
|
||||
" collect|buy_feed|buy_plot|sleep|pause|save|reset 便捷入口\n"
|
||||
"POST /api/farms {\"farm\":\"名字\"} 创建/进入牧场\n"
|
||||
"POST /api/admin/save 全部存档\n"
|
||||
"POST /api/admin/shutdown 优雅停机\n"
|
||||
)
|
||||
Reference in new issue
Block a user