chore: 工程化改造前的基线快照

在引入 uv 依赖管理、ruff 静态检查与格式化、pyright 类型检查之前,
先把当前可正常运行的状态固定下来,作为后续大规模自动改动的回滚点。

此时状态:97 项测试全绿,HTTP + WebSocket 多牧场服务器可用。
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snowy-yang committed 2026-09-18 21:12:40 +08:00
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"""SimpleFarm 服务器包。
把原本"一个进程一局游戏"的单机引擎,改造成一个可以多人同时在线、
可以后台常驻、既能被人玩也能被 AI 调用的小型游戏服务器。
模块划分
--------
* :mod:`farm.server.app` —— FastAPI 应用(REST + WebSocket)
* :mod:`farm.server.actions` —— 动作表:所有入口共用的唯一执行通道
* :mod:`farm.server.session` —— 多牧场会话与统一时钟
* :mod:`farm.server.hub` —— WebSocket 连接池与状态推送
* :mod:`farm.server.daemon` —— 守护进程(start/stop/status)
* :mod:`farm.server.webui` —— 内嵌网页客户端
``app`` 依赖 FastAPI,而 ``daemon`` 只依赖标准库。为了让
``python main.py stop`` 在没有装 FastAPI 的机器上也能用,这里采用**惰性导出**:
真正 import 到用例时才加载对应子模块。
"""
from __future__ import annotations
from typing import Any
_LAZY = {
"API_VERSION", "SERVER_NAME", "ServerConfig", "ServerHandle",
"build_app", "create_app", "rules_text", "brief",
"Action", "Param", "ACTIONS", "run_action", "describe_actions", "action_names",
"FarmSession", "SessionManager", "FarmClock", "validate_farm_id", "DEFAULT_FARM",
"Client", "ConnectionHub", "Publisher",
"DaemonManager", "pid_alive",
"DASHBOARD_HTML", "dashboard_text",
}
__all__ = sorted(_LAZY)
def __getattr__(name: str) -> Any: # PEP 562:模块级惰性属性
if name not in _LAZY:
raise AttributeError(f"module {__name__!r} has no attribute {name!r}")
from importlib import import_module
if name in ("DaemonManager", "pid_alive"):
module = import_module("farm.server.daemon")
elif name in ("DASHBOARD_HTML", "dashboard_text"):
module = import_module("farm.server.webui")
elif name in ("Action", "Param", "ACTIONS", "run_action", "describe_actions",
"action_names"):
module = import_module("farm.server.actions")
elif name in ("FarmSession", "SessionManager", "FarmClock", "validate_farm_id",
"DEFAULT_FARM"):
module = import_module("farm.server.session")
elif name in ("Client", "ConnectionHub", "Publisher"):
module = import_module("farm.server.hub")
else:
module = import_module("farm.server.app")
return getattr(module, name)
def __dir__() -> list:
return sorted(set(list(globals()) + __all__))
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"""``python -m farm.server`` —— 服务器进程入口(前台运行)。
守护进程模式会由 :class:`farm.server.daemon.DaemonManager` 用同样的命令行
再拉起一个本模块的实例,只是不带 ``--daemon``。
"""
from __future__ import annotations
import argparse
import os
import sys
from .. import config
from .daemon import DEFAULT_LOG_FILE, DEFAULT_PID_FILE, PROJECT_ROOT, DaemonManager
def build_parser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(
prog="python -m farm.server",
description="SimpleFarm 游戏服务器:HTTP 接口给 AI,WebSocket 给实时界面。",
formatter_class=argparse.RawDescriptionHelpFormatter,
)
parser.add_argument("--host", default="127.0.0.1",
help="监听地址,默认 127.0.0.1;局域网联机用 0.0.0.0")
parser.add_argument("--port", type=int, default=8765, help="监听端口,默认 8765")
parser.add_argument("--token", default=None, help="访问令牌,设置后所有接口都要带")
parser.add_argument("--tick", type=float, default=config.DEFAULT_TICK_SECONDS,
help=f"每多少秒推进一天,默认 {config.DEFAULT_TICK_SECONDS:.0f} 秒")
parser.add_argument("--save-dir", default=None, help="存档目录,默认 <项目根>/saves")
parser.add_argument("--save", dest="save_file", default=None,
help="兼容旧参数:指定 default 牧场的存档文件")
parser.add_argument("--max-sessions", type=int, default=64, help="同时在线的牧场上限")
parser.add_argument("--idle-timeout", type=float, default=1800.0,
help="无人访问多少秒后把牧场移出内存(存档保留),默认 1800")
parser.add_argument("--world", default="SimpleFarm 公共农场", help="世界名称")
parser.add_argument("--log-level", default="info",
choices=["critical", "error", "warning", "info", "debug"])
parser.add_argument("--access-log", action="store_true", help="打印每个 HTTP 请求")
parser.add_argument("--no-remote-control", action="store_true",
help="禁止通过接口停机")
parser.add_argument("--daemon", action="store_true",
help="转到后台运行(等价于 python main.py serve --daemon)")
parser.add_argument("--pid-file", default=None,
help="把本进程 pid 写到该文件(守护进程模式会自动指定)")
parser.add_argument("--log-file", default=DEFAULT_LOG_FILE, help=argparse.SUPPRESS)
return parser
def clamp_tick(value: float) -> float:
return max(config.MIN_TICK_SECONDS, min(config.MAX_TICK_SECONDS, float(value)))
def dependency_hint() -> str:
return (
"缺少运行服务器所需的依赖。请先安装:\n"
" uv sync\n"
"如果不想用 uv,也可以用 pip:\n"
" pip install fastapi 'uvicorn[standard]'\n"
f"\n当前解释器:{sys.executable}"
)
def main(argv=None) -> int:
args = build_parser().parse_args(argv)
save_dir = args.save_dir or os.path.join(PROJECT_ROOT, "saves")
if args.save_file:
save_dir = os.path.dirname(os.path.abspath(args.save_file)) or save_dir
if args.daemon:
manager = DaemonManager(
host=args.host, port=args.port, token=args.token,
tick=clamp_tick(args.tick), save_dir=save_dir,
pid_file=args.pid_file or DEFAULT_PID_FILE,
log_file=args.log_file or DEFAULT_LOG_FILE,
)
ok, message = manager.start()
print(message)
return 0 if ok else 1
try:
import uvicorn
except ImportError:
print(dependency_hint(), file=sys.stderr)
return 2
try:
import websockets # noqa: F401 只是探测,uvicorn 需要它来做 WS 协议升级
ws_ok = True
except ImportError:
ws_ok = False
from .app import ServerConfig, create_app
cfg = ServerConfig(
host=args.host,
port=args.port,
token=args.token,
tick_seconds=clamp_tick(args.tick),
save_dir=save_dir,
max_sessions=max(1, args.max_sessions),
idle_timeout=max(60.0, args.idle_timeout),
world_name=args.world,
allow_remote_control=not args.no_remote_control,
)
app = create_app(cfg)
server_config = uvicorn.Config(
app,
host=cfg.host,
port=cfg.port,
log_level=args.log_level,
access_log=args.access_log,
loop="asyncio",
lifespan="on",
)
server = uvicorn.Server(server_config)
# 让 POST /api/admin/shutdown 能触发优雅退出(lifespan 里会把存档写掉)
app.state.handle.on_stop(lambda: setattr(server, "should_exit", True))
# pid 文件由**本进程**写:父进程(守护进程管理器)拿到的 pid 未必是真正
# 在监听端口的那个(Windows 上 venv 的 python.exe 可能是转发器)。
def write_pid_file() -> None:
if not args.pid_file:
return
try:
os.makedirs(os.path.dirname(args.pid_file) or ".", exist_ok=True)
with open(args.pid_file, "w", encoding="utf-8") as handle:
handle.write(str(os.getpid()))
except OSError as exc:
print(f"⚠ 无法写入 pid 文件 {args.pid_file}:{exc}", file=sys.stderr)
app.state.handle.on_start(write_pid_file)
print(f"SimpleFarm 服务器启动中(pid {os.getpid()})…")
print(f" 监听 http://{cfg.host}:{cfg.port}/")
print(f" 存档目录 {save_dir}")
print(f" 实时通道 ws://{cfg.host}:{cfg.port}/ws?farm=<牧场名>")
if not ws_ok:
print(" ⚠ 未检测到 websockets 库,/ws 实时通道可能不可用;"
"网页端会自动降级为轮询。安装:pip install 'uvicorn[standard]'")
if cfg.token:
print(" 已启用访问令牌:请求需带 X-API-Token 头或 ?token= 参数")
server.run()
# 收尾:把自己写的 pid 文件清掉,避免下次 status 看到"幽灵进程"
if args.pid_file:
try:
if os.path.exists(args.pid_file):
with open(args.pid_file, "r", encoding="utf-8") as handle:
if handle.read().strip() == str(os.getpid()):
os.remove(args.pid_file)
except OSError:
pass
if not getattr(server, "started", False):
print(f"启动失败:端口 {cfg.port} 可能已被占用。"
f"换一个端口试试:--port {cfg.port + 1}", file=sys.stderr)
return 3
print("服务器已停止。")
return 0
if __name__ == "__main__":
sys.exit(main())
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"""统一的动作表:HTTP、WebSocket、命令行、机器人都走这一份映射。
为什么要有这一层
----------------
引擎(``farm.engine.FarmEngine``)提供的是**方法**,但外部调用者(AI Agent、
脚本、网页)手里拿到的只有字符串动作名 + 参数字典。如果让每个入口各自写一遍
``if action == "plant"`` 的分发,规则就会散落在三四个文件里,迟早出现
"HTTP 能做、WS 不能做" 这种不一致。
所以这里集中定义:动作名 → 参数规格 → 引擎调用 → 返回结果。
新增一个玩法动作,只需要在这张表里加一行。
"""
from __future__ import annotations
from typing import Any, Callable, Dict, List, Optional
from .. import config
from ..engine import FarmEngine, GameError
class Param:
"""一个动作参数的规格说明(同时用于校验与自动生成给 AI 的文档)。"""
__slots__ = ("name", "kind", "required", "default", "desc")
def __init__(self, name: str, kind: str, required: bool = True,
default: Any = None, desc: str = "") -> None:
self.name = name
self.kind = kind # "int" / "str" / "bool"
self.required = required
self.default = default
self.desc = desc
def coerce(self, raw: Any) -> Any:
"""把外部传来的值转成期望类型,失败时抛出带 code 的业务异常。"""
if self.kind == "bool":
if isinstance(raw, bool):
return raw
if isinstance(raw, str) and raw.lower() in ("true", "false", "1", "0"):
return raw.lower() in ("true", "1")
if isinstance(raw, int):
return bool(raw)
raise GameError("bad_param", f"参数 {self.name} 需要布尔值,收到 {raw!r}")
if self.kind == "int":
if isinstance(raw, bool):
raise GameError("bad_param", f"参数 {self.name} 需要整数,收到布尔值")
if isinstance(raw, int):
return raw
if isinstance(raw, float) and raw.is_integer():
return int(raw)
if isinstance(raw, str) and raw.strip().lstrip("+-").isdigit():
return int(raw.strip())
raise GameError("bad_param", f"参数 {self.name} 需要整数,收到 {raw!r}")
if self.kind == "str":
if isinstance(raw, (str, int, float)):
return str(raw)
raise GameError("bad_param", f"参数 {self.name} 需要字符串,收到 {raw!r}")
return raw
def to_dict(self) -> Dict[str, Any]:
return {
"name": self.name,
"type": self.kind,
"required": self.required,
"default": self.default,
"desc": self.desc,
}
class Action:
"""一个可执行动作。"""
__slots__ = ("name", "summary", "params", "handler", "realtime")
def __init__(self, name: str, summary: str, params: List[Param],
handler: Callable[[FarmEngine, Dict[str, Any]], Dict[str, Any]],
realtime: bool = True) -> None:
self.name = name
self.summary = summary
self.params = params
self.handler = handler
self.realtime = realtime
def to_dict(self) -> Dict[str, Any]:
return {
"action": self.name,
"summary": self.summary,
"params": [p.to_dict() for p in self.params],
}
# ---------------------------------------------------------------------- 处理器
def _harvest_all(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
"""收获所有成熟作物。逐块调用引擎,个别地块失败不影响其它地块。"""
total_gold = 0
total_units = 0
plots: List[int] = []
errors: List[str] = []
# 复制列表:harvest 会修改 state.plots 中元素的内容,但不会增删元素
for plot in list(engine.state.plots):
if not plot.is_ripe:
continue
try:
result = engine.harvest(plot.index + 1)
except GameError as exc:
errors.append(f"{plot.index + 1}号地:{exc.message}")
continue
total_gold += int(result.get("earned", 0))
total_units += int(result.get("quantity", 0))
plots.append(plot.index + 1)
if not plots and not errors:
raise GameError("nothing_to_harvest", "当前没有成熟的作物可以收获")
return {
"message": f"收获 {len(plots)} 块地共 {total_units} 份作物,+{total_gold} 金币",
"plots": plots,
"quantity": total_units,
"earned": total_gold,
"errors": errors,
}
def _save(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
return engine.save()
def _reset(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
return engine.reset()
def _pause(engine: FarmEngine, params: Dict[str, Any]) -> Dict[str, Any]:
value = params.get("paused")
return engine.pause(value if isinstance(value, bool) else None)
# ---------------------------------------------------------------------- 动作表
ACTIONS: Dict[str, Action] = {}
def _register(action: Action) -> None:
ACTIONS[action.name] = action
_register(Action("plant", "在指定地块播种", [
Param("plot", "int", True, None, "地块编号,从 1 开始"),
Param("crop", "str", True, None, "作物标识,如 wheat"),
], lambda e, p: e.plant(p["plot"], p["crop"])))
_register(Action("water", "给指定地块浇水(补满水分)", [
Param("plot", "int", True, None, "地块编号,从 1 开始"),
], lambda e, p: e.water(p["plot"])))
_register(Action("harvest", "收获指定地块的成熟作物", [
Param("plot", "int", True, None, "地块编号,从 1 开始"),
], lambda e, p: e.harvest(p["plot"])))
_register(Action("harvest_all", "一键收获所有成熟作物", [], _harvest_all))
_register(Action("buy_animal", "购买牲畜", [
Param("kind", "str", True, None, "牲畜标识:chicken / sheep / cow"),
], lambda e, p: e.buy_animal(p["kind"])))
_register(Action("feed", "喂食指定牲畜", [
Param("animal_id", "int", True, None, "牲畜编号(state.animals[].id)"),
Param("quantity", "int", False, None, "喂食份数,默认按需求;多喂无益"),
], lambda e, p: e.feed(p["animal_id"], p.get("quantity"))))
_register(Action("collect", "收取牲畜的产出并自动出售", [
Param("animal_id", "int", True, None, "牲畜编号"),
], lambda e, p: e.collect(p["animal_id"])))
_register(Action("buy_feed", "购买饲料", [
Param("quantity", "int", False, config.FEED_BULK, f"份数,默认 {config.FEED_BULK}"),
], lambda e, p: e.buy_feed(p.get("quantity", config.FEED_BULK))))
_register(Action("buy_plot", "花钱开垦一块新土地", [], lambda e, p: e.buy_plot()))
_register(Action("sleep", "主动推进一天(有冷却)", [], lambda e, p: e.sleep()))
_register(Action("pause", "暂停或恢复自动推进时间", [
Param("paused", "bool", False, None, "true 暂停 / false 恢复;省略则反转当前状态"),
], _pause))
_register(Action("save", "把当前农场写入存档文件", [], _save))
_register(Action("reset", "重置农场,从头开始经营", [], _reset))
def action_names() -> List[str]:
return sorted(ACTIONS)
def describe_actions() -> List[Dict[str, Any]]:
return [ACTIONS[name].to_dict() for name in action_names()]
def run_action(engine: FarmEngine, name: Any, params: Optional[Dict[str, Any]] = None) -> Dict[str, Any]:
"""校验参数并执行动作。
这是所有入口的**唯一**执行通道,因此输入校验只需要在这里做一次。
"""
if not isinstance(name, str) or not name.strip():
raise GameError("bad_param", "缺少动作名 action")
key = name.strip().lower()
action = ACTIONS.get(key)
if action is None:
raise GameError(
"unknown_action",
f"未知动作 {name!r},可用动作:{'、'.join(action_names())}",
)
if params is None:
params = {}
if not isinstance(params, dict):
raise GameError("bad_param", "params 必须是对象")
known = {p.name for p in action.params}
unknown = [k for k in params if k not in known]
if unknown:
allowed = "、".join(sorted(known)) or "无"
raise GameError(
"bad_param",
f"动作 {key} 不认识参数 {'、'.join(unknown)}(可用:{allowed})",
)
clean: Dict[str, Any] = {}
for spec in action.params:
if spec.name in params and params[spec.name] is not None:
clean[spec.name] = spec.coerce(params[spec.name])
elif spec.required:
raise GameError("missing_param", f"动作 {key} 缺少必需参数 {spec.name}")
elif spec.default is not None:
clean[spec.name] = spec.default
result = action.handler(engine, clean)
if not isinstance(result, dict):
result = {"message": str(result)}
result.setdefault("ok", True)
result["action"] = key
return result
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"""FastAPI 应用:REST + WebSocket + 网页客户端。
接口设计原则
------------
1. **一切皆 JSON**:每个响应都带 ``ok`` 字段,出错时带机器可读的 ``error``
与人类可读的 ``message``,AI 可以直接拿 ``error`` 分支决策。
2. **状态紧随结果**:每个写操作都会在响应里附一份精简状态(``state``),
这样 AI 一次请求就能同时"做动作 + 看结果",省一半往返。
3. **多牧场隔离**:用 ``farm`` 参数(或 ``X-Farm-Id`` 头)区分玩家,
每个牧场有自己的引擎、时钟与存档;互不影响。
4. **实时通道**:``/ws`` 推送状态,人和 AI 都能订阅;HTTP 与 WS 改的是
同一个引擎,所以「网页里点一下,AI 那边立刻看到」。
"""
from __future__ import annotations
import asyncio
import json
import time
from dataclasses import dataclass, field
from typing import Any, Callable, Dict, List, Optional
from fastapi import FastAPI, Request, WebSocket, WebSocketDisconnect
from fastapi.responses import HTMLResponse, JSONResponse, PlainTextResponse
from .. import config
from ..engine import GameError
from . import actions as actions_mod
from .hub import Client, ConnectionHub, Publisher, next_seq
from .session import DEFAULT_FARM, FarmClock, FarmSession, SessionManager, validate_farm_id
from .webui import DASHBOARD_HTML, dashboard_text
API_VERSION = "2.0"
SERVER_NAME = "SimpleFarm"
@dataclass
class ServerConfig:
"""服务器配置(由命令行解析而来)。"""
host: str = "127.0.0.1"
port: int = 8765
token: Optional[str] = None
tick_seconds: float = config.DEFAULT_TICK_SECONDS
save_dir: str = "saves"
max_sessions: int = 64
idle_timeout: float = 1800.0
autosave_interval: float = 60.0
allow_remote_control: bool = True
world_name: str = "SimpleFarm 公共农场"
extra: Dict[str, Any] = field(default_factory=dict)
class ServerHandle:
"""让 HTTP 接口能够优雅地要求本进程退出,并暴露进程生命周期的钩子。
* ``on_start``:监听端口成功后触发(用于写 pid 文件等);
* ``on_stop``:请求关闭时触发(uvicorn 用它设置 ``should_exit``)。
"""
def __init__(self) -> None:
self._start_callbacks: List[Callable[[], None]] = []
self._stop_callbacks: List[Callable[[], None]] = []
self.stopping = False
def on_start(self, callback: Callable[[], None]) -> None:
self._start_callbacks.append(callback)
def on_stop(self, callback: Callable[[], None]) -> None:
self._stop_callbacks.append(callback)
def notify_start(self) -> None:
for callback in list(self._start_callbacks):
try:
callback()
except Exception:
pass
def request_stop(self) -> bool:
if self.stopping:
return False
self.stopping = True
for callback in list(self._stop_callbacks):
try:
callback()
except Exception:
pass
return True
# ---------------------------------------------------------------------- 工具
def brief(session: FarmSession, hub: ConnectionHub) -> Dict[str, Any]:
"""操作后回给调用者的精简状态:够做下一步决策,又不至于太吵。"""
snap = session.snapshot()
return {
"farm": session.farm_id,
"day": snap["day"],
"gold": snap["gold"],
"level": snap["level"],
"exp": snap["exp"],
"exp_needed": snap["exp_needed"],
"ap": snap["ap"],
"max_ap": snap["max_ap"],
"feed": snap["feed"],
"plot_count": snap["plot_count"],
"max_plots": snap["max_plots"],
"next_plot_price": snap["next_plot_price"],
"animal_count": snap["animal_count"],
"max_animals": snap["max_animals"],
"ripe_plots": [p["position"] for p in snap["plots"] if p["is_ripe"]],
"hungry_animals": [a["id"] for a in snap["animals"] if not a["fed"]],
"collectable_animals": [a["id"] for a in snap["animals"] if a["pending"] > 0],
"net_worth": snap["net_worth"],
"goal_index": snap["goal_index"],
"seconds_to_tick": snap["seconds_to_tick"],
"paused": snap["paused"],
"online": hub.online(session.farm_id),
}
def rules_text() -> str:
return (
f"{SERVER_NAME} 规则速览(给 AI 玩家的上下文)\n"
"==========================================\n"
f"1. 时间:每个牧场每 {config.DEFAULT_TICK_SECONDS:.0f} 秒自动推进一天(可配置)。"
f"每天开始时行动点恢复为 {config.START_AP} 点,作物生长、牲畜产出、市场价格都在此刻结算。\n"
f"2. 行动点:播种/浇水/喂食各消耗 1 点,收获与收取产出免费。行动点用完只能等第二天"
"(POST /api/actions {\"action\":\"sleep\"} 可主动推进一天,有 2 秒冷却)。\n"
f"3. 水分:作物每天消耗 1 点水分(上限 {config.WATER_CAPACITY}),水分为 0 时停止生长。"
f"播种时自带 {config.PLANT_INITIAL_MOISTURE} 点水分。\n"
f"4. 收获:成熟后 harvest 获得金币与经验,有 {config.LUCKY_CHANCE:.0%} 概率丰收翻倍。\n"
"5. 牲畜:每天必须喂食才会累计产出周期;连续 3 天未进食会永久离开农场。\n"
f"6. 市场:作物与畜产品价格每天在基础价 ±{config.PRICE_VOLATILITY:.0%} 内波动,"
"高价卖出收益更高。\n"
f"7. 土地:初始 {config.BASE_PLOTS} 块,每升 1 级多 {config.PLOTS_PER_LEVEL} 块,"
f"上限 {config.MAX_PLOTS} 块;购地价格每次递增。\n"
"8. 目标:把净资产(金币 + 土地 + 牲畜 + 库存 + 地里作物)做到 10000 金币。\n"
"9. 多人:每个 farm 是一个独立牧场,用 ?farm=名字 区分,互不影响;"
"排行榜见 GET /api/world。\n"
"\n推荐决策循环(AI 最短路径):\n"
" GET /api/actions?farm=me → 拿到当前所有**合法**动作(含开销与理由)\n"
" POST /api/actions → {\"action\":\"<上一步里的 action>\","
"\"params\":{...}} 直接执行\n"
" 响应里的 state 就是执行后的最新状态,无需再查一次。\n"
"\n实时通道:ws://host/ws?farm=me ,服务器在状态变化时推送 state 消息;"
"也可以直接在 WS 上发送 {\"type\":\"action\",\"action\":\"plant\","
"\"params\":{\"plot\":1,\"crop\":\"wheat\"},\"id\":1} 并等待 result 回执。\n"
)
# ---------------------------------------------------------------------- 应用
def create_app(cfg: Optional[ServerConfig] = None) -> FastAPI:
cfg = cfg or ServerConfig()
manager = SessionManager(
save_dir=cfg.save_dir,
tick_seconds=cfg.tick_seconds,
max_sessions=cfg.max_sessions,
idle_timeout=cfg.idle_timeout,
)
hub = ConnectionHub()
publisher = Publisher(manager, hub, autosave_interval=cfg.autosave_interval)
clock = FarmClock(manager)
handle = ServerHandle()
started_at = time.time()
counters = {"requests": 0, "actions": 0, "ws_messages": 0, "errors": 0}
async def lifespan(_app: FastAPI) -> Any:
clock.start()
publisher.start()
# 端口已经绑定成功(uvicorn 先 bind 再跑 lifespan),可以对外宣告"我在了"
handle.notify_start()
try:
yield
finally:
publisher.stop()
clock.stop()
manager.shutdown()
app = FastAPI(
title=f"{SERVER_NAME} 游戏服务器",
version=API_VERSION,
description="命令行农场游戏的服务端:HTTP 给 AI 用,WebSocket 给实时界面用。",
lifespan=lifespan,
)
app.state.cfg = cfg
app.state.manager = manager
app.state.hub = hub
app.state.publisher = publisher
app.state.clock = clock
app.state.handle = handle
app.state.started_at = started_at
app.state.counters = counters
# ------------------------------------------------------------ 异常处理
@app.exception_handler(GameError)
async def _game_error(_request: Request, exc: GameError) -> JSONResponse:
counters["errors"] += 1
return JSONResponse(exc.to_dict(), status_code=exc.status)
@app.exception_handler(json.JSONDecodeError)
async def _bad_json(_request: Request, exc: json.JSONDecodeError) -> JSONResponse:
counters["errors"] += 1
return JSONResponse(
{"ok": False, "error": "bad_json", "message": f"请求体不是合法 JSON:{exc}"},
status_code=400,
)
# ------------------------------------------------------------ 鉴权与取牧场
def authorized(supplied: Optional[str]) -> bool:
if not cfg.token:
return True
return supplied == cfg.token
def token_of(request: Request) -> Optional[str]:
return request.headers.get("x-api-token") or request.query_params.get("token")
def guard(request: Request) -> None:
counters["requests"] += 1
if not authorized(token_of(request)):
raise GameError("unauthorized", "缺少或错误的 API Token", status=401)
def session_of(request: Request, owner: str = "") -> FarmSession:
farm = request.headers.get("x-farm-id") or request.query_params.get("farm") or DEFAULT_FARM
return manager.get(farm, create=True, owner=owner)
def full_requested(request: Request) -> bool:
raw = (request.query_params.get("full") or "").lower()
return raw in ("1", "true", "yes", "on")
async def body_of(request: Request) -> Dict[str, Any]:
raw = await request.body()
if not raw:
return {}
try:
data = json.loads(raw.decode("utf-8"))
except (UnicodeDecodeError, json.JSONDecodeError) as exc:
raise GameError("bad_json", f"请求体不是合法 JSON:{exc}")
if not isinstance(data, dict):
raise GameError("bad_json", "请求体必须是 JSON 对象")
return data
def execute_action(session: FarmSession, name: Any, params: Any) -> Dict[str, Any]:
"""执行一个动作,返回引擎/会话级的结果字典。
``save`` 与 ``reset`` 必须由**牧场会话**处理而不是引擎:
``engine.save()`` 只会写到默认存档路径,多牧场环境下会把别人的存档覆盖掉。
这两个动作单独拦截,其余全部走统一的动作表。
"""
key = name.strip().lower() if isinstance(name, str) else ""
if key == "save":
path = session.save()
session.engine.add_log(f"已存档到 {path}", "info")
return {"ok": True, "action": "save", "path": path,
"message": f"已存档到 {path}"}
if key == "reset":
session.reset()
return {"ok": True, "action": "reset",
"message": f"牧场「{session.farm_id}」已重置,重新开始经营"}
return actions_mod.run_action(session.engine, name, params)
def run_and_wrap(session: FarmSession, name: Any, params: Any,
full: bool = False) -> Dict[str, Any]:
"""执行动作并拼装统一响应。HTTP 与 WS 共用。"""
result = execute_action(session, name, params)
counters["actions"] += 1
session.touch(count_action=True)
payload: Dict[str, Any] = dict(result)
payload["ok"] = True
payload["farm"] = session.farm_id
payload["seq"] = next_seq()
payload["state"] = brief(session, hub)
payload["log"] = session.engine.recent_log(limit=3)
if full:
payload["snapshot"] = session.snapshot()
return payload
# ================================================================ 页面
@app.get("/", response_class=HTMLResponse, include_in_schema=False)
async def index() -> HTMLResponse:
return HTMLResponse(DASHBOARD_HTML)
@app.get("/text", response_class=PlainTextResponse, include_in_schema=False)
async def text_index() -> PlainTextResponse:
return PlainTextResponse(dashboard_text(cfg.host, cfg.port))
# ================================================================ 元信息
@app.get("/api/health", tags=["元信息"], summary="健康检查(无需鉴权)")
async def health() -> Dict[str, Any]:
return {
"ok": True,
"service": SERVER_NAME,
"version": API_VERSION,
"uptime": round(time.time() - started_at, 1),
"farms": manager.count(),
"clients": hub.total(),
"clock_ticks": clock.ticks,
"saves_since_start": publisher.pushes,
}
@app.get("/api/help", tags=["元信息"], summary="玩法规则与接口说明(给 AI 的说明书)")
async def help_page(request: Request) -> Dict[str, Any]:
guard(request)
return {
"ok": True,
"service": SERVER_NAME,
"version": API_VERSION,
"rules": rules_text(),
"actions": actions_mod.describe_actions(),
"crops": config.CROPS,
"animals": config.ANIMALS,
"endpoints": {
"state": "GET /api/state?farm=NAME",
"catalog": "GET /api/catalog?farm=NAME",
"actions": "GET /api/actions?farm=NAME",
"log": "GET /api/log?farm=NAME&limit=20&since=0",
"execute": "POST /api/actions {\"action\":\"plant\",\"params\":{\"plot\":1,\"crop\":\"wheat\"}}",
"farms": "GET /api/farms | POST /api/farms {\"farm\":\"NAME\"}",
"realtime": "WS /ws?farm=NAME",
},
}
@app.get("/api/world", tags=["世界"], summary="世界概览:排行榜 + 在线连接 + 时钟")
async def world(request: Request) -> Dict[str, Any]:
guard(request)
return {
"ok": True,
"world": cfg.world_name,
"uptime": round(time.time() - started_at, 1),
"farms": manager.count(),
"clients": hub.total(),
"connections": hub.snapshot(),
"leaderboard": manager.leaderboard(hub.online_map()),
"tick_seconds": cfg.tick_seconds,
"started_at": started_at,
}
# ================================================================ 牧场
@app.get("/api/farms", tags=["世界"], summary="牧场排行榜")
async def list_farms(request: Request) -> Dict[str, Any]:
guard(request)
rows = manager.leaderboard(hub.online_map())
return {"ok": True, "count": len(rows), "farms": rows}
@app.post("/api/farms", tags=["世界"], summary="创建或进入一个牧场")
async def create_farm(request: Request) -> Dict[str, Any]:
guard(request)
body = await body_of(request)
farm = validate_farm_id(body.get("farm") or body.get("name"))
owner = str(body.get("owner") or "")
existed = manager.find(farm) is not None
session = manager.get(farm, create=True, owner=owner)
tick = body.get("tick")
if tick is not None:
try:
tick_value = float(tick)
except (TypeError, ValueError):
raise GameError("bad_param", "tick 必须是数字")
session.engine.tick_seconds = max(
config.MIN_TICK_SECONDS, min(config.MAX_TICK_SECONDS, tick_value)
)
session.engine.next_tick_at = time.time() + session.engine.tick_seconds
return {
"ok": True,
"created": not existed,
"message": ("牧场已创建" if not existed else "牧场已在运行") + f":{farm}",
"farm": farm,
"summary": session.summary(hub.online(farm)),
"state": brief(session, hub),
}
# ================================================================ 单牧场只读
@app.get("/api/state", tags=["牧场"], summary="完整状态快照")
async def get_state(request: Request) -> Dict[str, Any]:
guard(request)
session = session_of(request)
return {
"ok": True,
"farm": session.farm_id,
"state": session.snapshot(),
"online": hub.online(session.farm_id),
}
@app.get("/api/catalog", tags=["牧场"], summary="作物/牲畜目录与实时价格")
async def get_catalog(request: Request) -> Dict[str, Any]:
guard(request)
session = session_of(request)
return {"ok": True, "farm": session.farm_id, "catalog": session.engine.catalog()}
@app.get("/api/actions", tags=["牧场"], summary="当前所有合法动作(AI 推荐入口)")
async def get_actions(request: Request) -> Dict[str, Any]:
guard(request)
session = session_of(request)
items = session.engine.available_actions()
return {
"ok": True,
"farm": session.farm_id,
"count": len(items),
"actions": items,
"state": brief(session, hub),
}
@app.get("/api/log", tags=["牧场"], summary="最近事件")
async def get_log(request: Request) -> Dict[str, Any]:
guard(request)
session = session_of(request)
limit = _int(request.query_params.get("limit"), 20, 1, 200)
since = _int(request.query_params.get("since"), 0, 0, 10 ** 9)
entries = session.engine.recent_log(limit=limit, since=since)
return {
"ok": True,
"farm": session.farm_id,
"count": len(entries),
"entries": entries,
"last_seq": entries[-1]["seq"] if entries else since,
}
# ================================================================ 写操作
@app.post("/api/actions", tags=["动作"], summary="通用动作入口(推荐 AI 使用)")
async def post_action(request: Request) -> Dict[str, Any]:
guard(request)
body = await body_of(request)
session = session_of(request)
name = body.get("action") or body.get("name")
params = body.get("params")
if params is None:
# 允许把参数平铺在顶层:{"action":"plant","plot":1,"crop":"wheat"}
params = {k: v for k, v in body.items() if k not in ("action", "name", "params")}
return run_and_wrap(session, name, params, full_requested(request))
@app.post("/api/batch", tags=["动作"], summary="批量执行动作(一个请求干多件事)")
async def post_batch(request: Request) -> Dict[str, Any]:
"""给 AI 的省流入口:一次提交多个动作,按顺序执行。
每个动作独立成败,失败的只记错误不中断后续动作。
"""
guard(request)
body = await body_of(request)
session = session_of(request)
items = body.get("actions")
if not isinstance(items, list) or not items:
raise GameError("bad_param", "actions 必须是至少含一个元素的数组")
if len(items) > 50:
raise GameError("too_many", "单次批量最多 50 个动作")
results: List[Dict[str, Any]] = []
for item in items:
if not isinstance(item, dict):
results.append({"ok": False, "error": "bad_param", "message": "每个动作必须是对象"})
continue
try:
payload = run_and_wrap(
session, item.get("action"), item.get("params") or {}, full=False
)
results.append({k: v for k, v in payload.items() if k != "state"})
except GameError as exc:
counters["errors"] += 1
results.append({**exc.to_dict(), "action": item.get("action")})
ok_count = sum(1 for r in results if r.get("ok"))
payload: Dict[str, Any] = {
"ok": True,
"farm": session.farm_id,
"done": ok_count,
"failed": len(results) - ok_count,
"results": results,
"state": brief(session, hub),
}
if full_requested(request):
payload["snapshot"] = session.snapshot()
return payload
def make_action_route(action_name: str) -> Callable[[Request], Any]:
async def route(request: Request) -> Dict[str, Any]:
guard(request)
body = await body_of(request)
session = session_of(request)
return run_and_wrap(session, action_name, body, full_requested(request))
route.__name__ = f"post_{action_name}"
return route
for _name, _spec in actions_mod.ACTIONS.items():
app.add_api_route(
f"/api/{_name}",
make_action_route(_name),
methods=["POST"],
name=f"action_{_name}",
tags=["动作"],
summary=f"{_spec.summary}(等价于 POST /api/actions)",
)
# ================================================================ 管理
@app.post("/api/admin/save", tags=["管理"], summary="把所有牧场写入存档")
async def admin_save(request: Request) -> Dict[str, Any]:
guard(request)
saved: List[str] = []
for session in manager.all():
try:
session.save()
saved.append(session.farm_id)
except OSError as exc:
raise GameError("save_failed", f"{session.farm_id} 存档失败:{exc}", status=500)
return {"ok": True, "message": f"已保存 {len(saved)} 个牧场", "farms": saved}
@app.post("/api/admin/shutdown", tags=["管理"], summary="优雅停机(守护进程 stop 使用)")
async def admin_shutdown(request: Request) -> Dict[str, Any]:
guard(request)
if not cfg.allow_remote_control:
raise GameError("forbidden", "服务器未开放远程停机", status=403)
manager.shutdown()
accepted = handle.request_stop()
return {
"ok": True,
"message": "服务器正在优雅停机,存档已写入" if accepted else "停机请求已受理(重复)",
}
# ================================================================ WebSocket
@app.websocket("/ws")
async def ws_endpoint(websocket: WebSocket) -> None:
params = websocket.query_params
supplied = websocket.headers.get("x-api-token") or params.get("token")
if not authorized(supplied):
# 4401 是自定义关闭码,客户端据此提示"令牌不对"而不是"网络断了"
await websocket.close(code=4401, reason="unauthorized")
return
try:
farm = validate_farm_id(params.get("farm") or DEFAULT_FARM)
except GameError as exc:
await websocket.close(code=4400, reason=exc.message[:120])
return
await websocket.accept()
loop = asyncio.get_running_loop()
client = Client(farm, loop, name=(params.get("name") or "")[:32])
try:
session = manager.get(farm, create=True)
except GameError as exc:
# 例如牧场数量达到上限:说清楚原因再关,别让客户端以为是网络问题
await websocket.send_json({"type": "error", "error": exc.code,
"message": exc.message})
await websocket.close(code=1013, reason=exc.message[:100])
return
hub.register(client)
session.touch()
await websocket.send_json({
"type": "welcome",
"client_id": client.cid,
"farm": farm,
"server": {
"name": SERVER_NAME,
"version": API_VERSION,
"world": cfg.world_name,
"tick_seconds": session.engine.tick_seconds,
},
"state": session.snapshot(),
"catalog": session.engine.catalog(),
"actions": session.engine.available_actions(),
"log": session.engine.recent_log(limit=12),
"online": hub.online(farm),
})
hub.broadcast(
farm,
{"type": "notice", "farm": farm,
"text": f"{client.name or client.cid} 来到了牧场(在线 {hub.online(farm)})"},
exclude=client,
)
async def writer() -> None:
while True:
message = await client.next_message()
await websocket.send_json(message)
async def reader() -> None:
while True:
raw = await websocket.receive_text()
counters["ws_messages"] += 1
await handle_ws_message(raw)
async def handle_ws_message(raw: str) -> None:
"""处理一条客户端消息。
注意:这里只做「解析 + 派发」,真正的引擎调用丢给线程池,
因此一条慢查询不会让同一个连接的心跳/推送卡住。
"""
try:
data = json.loads(raw)
except json.JSONDecodeError as exc:
await websocket.send_json({"type": "error", "error": "bad_json",
"message": f"不是合法 JSON:{exc}"})
return
if not isinstance(data, dict):
await websocket.send_json({"type": "error", "error": "bad_json",
"message": "消息必须是 JSON 对象"})
return
kind = str(data.get("type") or "").lower()
rid = data.get("id")
if kind == "ping":
await websocket.send_json({"type": "pong", "id": rid, "t": time.time()})
return
if kind in ("sync", "refresh", "state"):
await websocket.send_json({
"type": "sync",
"id": rid,
"seq": next_seq(),
"farm": session.farm_id,
"state": session.snapshot(),
"actions": session.engine.available_actions(),
"log": session.engine.recent_log(limit=20),
})
return
if kind == "help":
await websocket.send_json({"type": "help", "id": rid, "rules": rules_text(),
"actions": actions_mod.describe_actions()})
return
if kind == "action":
try:
# 引擎是同步的,丢到线程池里跑,别堵住事件循环
result = await asyncio.to_thread(
execute_action, session, data.get("action"),
data.get("params") or {},
)
except GameError as exc:
counters["errors"] += 1
await websocket.send_json({"type": "result", "id": rid, "ok": False,
"error": exc.code, "message": exc.message,
"farm": session.farm_id})
return
counters["actions"] += 1
session.touch(count_action=True)
await websocket.send_json({
"type": "result",
"id": rid,
"ok": True,
"farm": session.farm_id,
"message": result.get("message", "完成"),
"result": result,
"state": brief(session, hub),
# 回执里带上完整快照:客户端可以立刻刷新画面,不必等下一次推送
"snapshot": session.snapshot(),
"log": session.engine.recent_log(limit=3),
"seq": next_seq(),
})
return
await websocket.send_json({"type": "error", "error": "unknown_message",
"message": f"不认识的消息类型 {kind!r}",
"hint": "可用:action / ping / sync / help"})
writer_task = asyncio.create_task(writer())
reader_task = asyncio.create_task(reader())
try:
await asyncio.wait({writer_task, reader_task}, return_when=asyncio.FIRST_COMPLETED)
except WebSocketDisconnect:
pass
except Exception:
counters["errors"] += 1
finally:
for task in (writer_task, reader_task):
task.cancel()
hub.unregister(client)
session.touch()
hub.broadcast(
session.farm_id,
{"type": "notice", "farm": session.farm_id,
"text": f"{client.name or client.cid} 离开了牧场(在线 {hub.online(session.farm_id)})"},
)
return app
def _int(raw: Optional[str], default: int, low: int, high: int) -> int:
if raw is None or raw == "":
return default
try:
value = int(raw)
except (TypeError, ValueError):
raise GameError("bad_param", f"参数必须是整数,收到 {raw!r}")
return max(low, min(high, value))
def build_app(host: str = "127.0.0.1", port: int = 8765, **kwargs: Any) -> FastAPI:
"""给外部(测试、嵌入式调用)用的便捷工厂。"""
return create_app(ServerConfig(host=host, port=port, **kwargs))
+351
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@@ -0,0 +1,351 @@
"""守护进程管理:把服务器丢到后台跑,然后像服务一样 start / stop / status。
为什么不用 nohup 或 systemd
---------------------------
需求是"允许后台运行",而这个项目要能在 Windows / macOS / Linux 上都直接跑,
不能依赖某个平台的服务管理器。所以这里用最朴素也最通用的办法:
* ``subprocess.Popen`` 拉起一个**脱离父进程**的子进程(POSIX 用新会话,
Windows 用 DETACHED_PROCESS),父进程退出后它继续活着;
* 用 ``run/server.pid`` 记住它的 pid,用 ``run/server.log`` 收走它的输出;
* 停的时候先试着走 HTTP 优雅停机(能落盘),失败再发信号。
这套做法不依赖任何第三方库,也不需要管理员权限。
"""
from __future__ import annotations
import json
import os
import signal
import subprocess
import sys
import time
import urllib.error
import urllib.parse
import urllib.request
from typing import Any, Dict, List, Optional, Tuple
from .. import net
PROJECT_ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
RUN_DIR = os.path.join(PROJECT_ROOT, "run")
DEFAULT_PID_FILE = os.path.join(RUN_DIR, "server.pid")
DEFAULT_LOG_FILE = os.path.join(RUN_DIR, "server.log")
_STILL_ACTIVE = 259
def pid_alive(pid: int) -> bool:
"""跨平台地判断一个 pid 是否还活着。
注意:Windows 上 ``os.kill(pid, 0)`` 会**真的**把进程杀掉
(CPython 用 TerminateProcess 实现),所以这里必须走 Win32 API。
"""
if pid <= 0:
return False
if os.name == "nt":
import ctypes
kernel32 = ctypes.windll.kernel32
handle = kernel32.OpenProcess(0x1000, False, pid) # QUERY_LIMITED_INFORMATION
if not handle:
return False
try:
code = ctypes.c_ulong()
if not kernel32.GetExitCodeProcess(handle, ctypes.byref(code)):
return False
return code.value == _STILL_ACTIVE
finally:
kernel32.CloseHandle(handle)
try:
os.kill(pid, 0)
except (OSError, ProcessLookupError):
return False
return True
class DaemonManager:
"""负责在后台拉起/停止 ``farm.server`` 进程。"""
def __init__(self, host: str = "127.0.0.1", port: int = 8765,
token: Optional[str] = None, tick: float = 15.0,
save_dir: str = "", pid_file: str = DEFAULT_PID_FILE,
log_file: str = DEFAULT_LOG_FILE, python: Optional[str] = None) -> None:
self.host = host
self.port = port
self.token = token
self.tick = tick
self.save_dir = save_dir or os.path.join(PROJECT_ROOT, "saves")
# 防御式默认:调用方传 None 时用标准位置,绝不让 pid_file 变成 None
self.pid_file = pid_file or DEFAULT_PID_FILE
self.log_file = log_file or DEFAULT_LOG_FILE
self.python = python or sys.executable
# ------------------------------------------------------------ pid 文件
def read_pid(self) -> Optional[int]:
try:
with open(self.pid_file, "r", encoding="utf-8") as handle:
return int(handle.read().strip())
except (OSError, ValueError):
return None
def write_pid(self, pid: int) -> None:
os.makedirs(os.path.dirname(self.pid_file), exist_ok=True)
with open(self.pid_file, "w", encoding="utf-8") as handle:
handle.write(str(pid))
def clear_pid(self) -> None:
try:
os.remove(self.pid_file)
except OSError:
pass
def current(self) -> Optional[int]:
"""返回正在运行的服务器 pid;pid 文件过期则顺手清理。"""
pid = self.read_pid()
if pid is None:
return None
if pid_alive(pid):
return pid
self.clear_pid()
return None
# ------------------------------------------------------------ 探测
def probe(self, timeout: float = 1.5) -> Optional[Dict[str, Any]]:
"""访问 /api/health,成功说明服务真的在监听。
用 :func:`farm.net.open_url`:本地回环请求不能被系统代理截走,
否则在设了 ``HTTP_PROXY`` 的机器上会得到莫名其妙的 502。
"""
url = f"http://{self.host}:{self.port}/api/health"
try:
with net.open_url(url, timeout=timeout) as response:
return json.loads(response.read().decode("utf-8"))
except (urllib.error.URLError, OSError, ValueError):
return None
def world(self, timeout: float = 2.0) -> Optional[Dict[str, Any]]:
url = f"http://{self.host}:{self.port}/api/world"
if self.token:
url += "?token=" + urllib.parse.quote(self.token)
try:
with net.open_url(url, timeout=timeout) as response:
return json.loads(response.read().decode("utf-8"))
except (urllib.error.URLError, OSError, ValueError):
return None
def port_busy(self) -> bool:
"""端口被别的程序占了吗(用于给出"换端口"的提示)。"""
import socket
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(0.6)
return sock.connect_ex((self.host if self.host != "0.0.0.0" else "127.0.0.1",
self.port)) == 0
# ------------------------------------------------------------ 启动
def command(self) -> List[str]:
args = [
self.python, "-m", "farm.server",
"--host", self.host,
"--port", str(self.port),
"--tick", str(self.tick),
"--save-dir", self.save_dir,
# 关键:pid 文件由**服务进程自己**写。
# Windows 上 venv 的 python.exe 可能是个转发器,父进程拿到的 pid
# 未必是真正在监听端口的那个进程,写错 pid 会导致 stop 杀错人。
"--pid-file", self.pid_file,
]
if self.token:
args += ["--token", self.token]
return args
def start(self, wait: float = 12.0) -> Tuple[bool, str]:
existing = self.current()
if existing is not None:
return False, f"服务器已经在运行(pid {existing}),无需重复启动"
if self.probe() is not None:
return False, f"端口 {self.port} 上已经有一个 SimpleFarm 服务器在跑"
if self.port_busy():
return False, f"端口 {self.port} 被其它程序占用,请改用 --port 8899"
os.makedirs(os.path.dirname(self.log_file), exist_ok=True)
os.makedirs(os.path.dirname(self.pid_file), exist_ok=True)
self.clear_pid() # 清掉上一次留下的陈旧 pid
env = dict(os.environ)
env["PYTHONUNBUFFERED"] = "1"
env["PYTHONIOENCODING"] = "utf-8"
env["PYTHONPATH"] = PROJECT_ROOT + os.pathsep + env.get("PYTHONPATH", "")
kwargs: Dict[str, Any] = {
"cwd": PROJECT_ROOT,
"env": env,
"stdin": subprocess.DEVNULL,
}
if os.name == "nt":
# DETACHED_PROCESS:父进程退出后子进程继续活;
# CREATE_NEW_PROCESS_GROUP:方便单独给它发 Ctrl+Break
kwargs["creationflags"] = (
subprocess.DETACHED_PROCESS
| subprocess.CREATE_NEW_PROCESS_GROUP
| getattr(subprocess, "CREATE_NO_WINDOW", 0)
)
else:
kwargs["start_new_session"] = True
log_handle = open(self.log_file, "a", encoding="utf-8")
try:
# 日志交给子进程自己写文件:父进程退出后文件描述符依然有效
process = subprocess.Popen(
self.command(),
stdout=log_handle,
stderr=log_handle,
**kwargs,
)
except OSError as exc:
log_handle.close()
return False, f"启动失败:{exc}"
else:
log_handle.close()
# 等它真的能响应,而不是"进程起来了但端口还没监听"
deadline = time.time() + wait
while time.time() < deadline:
if self.probe() is not None:
pid = self.current() or process.pid
return True, (
f"服务器已在后台启动(pid {pid})\n"
f" 网页 http://{self.host}:{self.port}/\n"
f" 日志 {self.log_file}\n"
f" 停止 python main.py stop"
)
if process.poll() is not None and self.read_pid() is None:
return False, (
f"服务器进程启动后立刻退出(退出码 {process.returncode})。"
f"日志:{self.log_file}"
)
time.sleep(0.25)
return False, (
f"服务器进程已启动但 {wait:.0f} 秒内没响应。请查看日志:{self.log_file}"
)
# ------------------------------------------------------------ 停止
def stop(self, force: bool = False) -> Tuple[bool, str]:
pid = self.current()
online = self.probe() is not None
if pid is None and not online:
self.clear_pid()
return True, "服务器当前没有运行"
# 先请它自己优雅退出:这条路会把所有牧场写进存档
if online and self._request_shutdown() and self._wait_offline(pid, 8.0):
self.clear_pid()
return True, f"服务器已优雅停机(pid {pid or '未知'},所有牧场已存档)"
if pid is None:
return False, (
f"服务器仍在 {self.host}:{self.port} 上响应,但 pid 文件里没有记录,"
"无法确认该结束哪个进程。请手动处理,或用 docker/任务管理器结束它。"
)
try:
os.kill(pid, signal.SIGTERM)
except OSError as exc:
self.clear_pid()
return False, f"发送停止信号失败:{exc}"
if self._wait_offline(pid, 5.0):
self.clear_pid()
return True, f"服务器已停止(pid {pid})"
if force and os.name == "nt":
subprocess.run(["taskkill", "/F", "/T", "/PID", str(pid)],
capture_output=True, check=False)
if self._wait_offline(pid, 3.0):
self.clear_pid()
return True, f"服务器已强制结束(pid {pid})"
elif force:
try:
os.kill(pid, signal.SIGKILL)
except OSError:
pass
if self._wait_offline(pid, 3.0):
self.clear_pid()
return True, f"服务器已强制结束(pid {pid})"
return False, (
f"进程 {pid} 没有在超时内退出。"
+ ("" if force else "可加 --force 强制结束。")
+ f" 日志:{self.log_file}"
)
def restart(self) -> Tuple[bool, str]:
stopped, message = self.stop()
if not stopped:
return False, message
return self.start()
def _request_shutdown(self) -> bool:
url = f"http://{self.host}:{self.port}/api/admin/shutdown"
if self.token:
url += "?token=" + urllib.parse.quote(self.token)
request = urllib.request.Request(url, data=b"{}", method="POST",
headers={"Content-Type": "application/json"})
try:
with net.open_url(request, timeout=3.0) as response:
return response.status == 200
except (urllib.error.URLError, OSError):
return False
@staticmethod
def _wait_gone(pid: int, seconds: float) -> bool:
deadline = time.time() + seconds
while time.time() < deadline:
if not pid_alive(pid):
return True
time.sleep(0.2)
return not pid_alive(pid)
def _wait_offline(self, pid: Optional[int], seconds: float) -> bool:
"""等到进程消失 **且** 端口不再响应。
两件事都要等:进程可能已经死了但端口还被 TIME_WAIT 占着,
也可能 pid 文件缺失(拿不到 pid),那就只看端口。
"""
deadline = time.time() + seconds
while time.time() < deadline:
process_gone = pid is None or not pid_alive(pid)
if process_gone and self.probe(timeout=0.6) is None:
return True
time.sleep(0.25)
process_gone = pid is None or not pid_alive(pid)
return process_gone and self.probe(timeout=0.6) is None
# ------------------------------------------------------------ 状态
def status(self) -> Dict[str, Any]:
pid = self.current()
health = self.probe()
info: Dict[str, Any] = {
"pid": pid,
"running": pid is not None or health is not None,
"host": self.host,
"port": self.port,
"log_file": self.log_file,
"pid_file": self.pid_file,
"health": health,
}
if health:
info["url"] = f"http://{self.host}:{self.port}/"
info["farms"] = health.get("farms")
info["clients"] = health.get("clients")
info["uptime"] = health.get("uptime")
return info
def tail(self, lines: int = 40) -> List[str]:
try:
with open(self.log_file, "r", encoding="utf-8", errors="replace") as handle:
return handle.read().splitlines()[-lines:]
except OSError:
return []
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"""实时通道:WebSocket 连接池 + 状态推送线程。
为什么选 WebSocket 而不是 SSE
-----------------------------
这个游戏是**双向**的:服务器要往下推状态(作物成熟、别人来串门),
客户端也要往上推动作(播种、喂食)。SSE 只能单向下行,上行还得再开一个
HTTP 通道,等于把一条逻辑连接拆成两套鉴权、两套重连、两套错误处理。
WebSocket 一次握手就能双向跑,还能带上 ``action`` 回执,所以这里选它。
线程模型(重点)
----------------
uvicorn 跑在 asyncio 事件循环里,而游戏引擎是同步的、跑在工作线程里。
两者之间不能直接调用对方的 API,所以:
* 每个连接持有一个 :class:`asyncio.Queue` 作为**出口缓冲区**;
* 任意线程想发消息,就 ``loop.call_soon_threadsafe()`` 把消息塞进队列;
* 每条连接有自己的写协程,只负责「从队列取出 → ws.send_json」。
这样引擎线程永远不会阻塞在网络上,事件循环也永远不会被磁盘/锁卡住。
"""
from __future__ import annotations
import asyncio
import itertools
import threading
import time
from collections import defaultdict
from typing import Any, Dict, List, Optional, Set
STATE_INTERVAL = 0.25 # 状态推送的最小间隔(秒),天然把高频操作合并成一次
QUEUE_SIZE = 32 # 单连接出口缓冲区;满了就丢最旧的(状态类消息可丢)
_seq_counter = itertools.count(1)
def next_seq() -> int:
"""全局单调递增的消息序号。
客户端靠它判断"这条状态比我看过的新",从而丢弃乱序/重复的帧。
放在 hub 里是因为推送线程和 HTTP 层都要用它。
"""
return next(_seq_counter)
class Client:
"""一条 WebSocket 连接。"""
_ids = itertools.count(1)
__slots__ = ("cid", "farm_id", "loop", "queue", "name", "joined_at", "alive",
"_sent", "_dropped")
def __init__(self, farm_id: str, loop: asyncio.AbstractEventLoop, name: str = "") -> None:
self.cid = f"c{next(Client._ids)}"
self.farm_id = farm_id
self.loop = loop
self.queue: asyncio.Queue = asyncio.Queue(maxsize=QUEUE_SIZE)
self.name = name
self.joined_at = time.time()
self.alive = True
self._sent = 0
self._dropped = 0
# ------------------------------------------------------------ 线程安全投递
def push(self, message: Dict[str, Any]) -> None:
"""从任意线程把消息排队到该连接的写协程。"""
if not self.alive:
return
try:
self.loop.call_soon_threadsafe(self._enqueue, message)
except RuntimeError:
# 事件循环已关闭(客户端刚好断开)
self.alive = False
def _enqueue(self, message: Dict[str, Any]) -> None:
if self.queue.full():
# 丢最旧的一条:实时状态宁可少一帧,也不能让连接被拖死
try:
self.queue.get_nowait()
self._dropped += 1
except asyncio.QueueEmpty:
pass
self.queue.put_nowait(message)
async def next_message(self) -> Dict[str, Any]:
message = await self.queue.get()
self._sent += 1
return message
def stats(self) -> Dict[str, Any]:
return {
"client_id": self.cid,
"farm": self.farm_id,
"name": self.name,
"sent": self._sent,
"dropped": self._dropped,
"online_seconds": round(time.time() - self.joined_at, 1),
}
class ConnectionHub:
"""按牧场分组的连接登记处。"""
def __init__(self) -> None:
self._lock = threading.RLock()
self._by_farm: Dict[str, Set[Client]] = defaultdict(set)
self._all: Set[Client] = set()
# ------------------------------------------------------------ 增删
def register(self, client: Client) -> None:
with self._lock:
self._by_farm[client.farm_id].add(client)
self._all.add(client)
def unregister(self, client: Client) -> None:
with self._lock:
client.alive = False
bucket = self._by_farm.get(client.farm_id)
if bucket is not None:
bucket.discard(client)
if not bucket:
self._by_farm.pop(client.farm_id, None)
self._all.discard(client)
# ------------------------------------------------------------ 查询
def clients(self, farm_id: str) -> List[Client]:
with self._lock:
return list(self._by_farm.get(farm_id, ()))
def online(self, farm_id: str) -> int:
with self._lock:
return len(self._by_farm.get(farm_id, ()))
def online_map(self) -> Dict[str, int]:
with self._lock:
return {farm: len(clients) for farm, clients in self._by_farm.items() if clients}
def total(self) -> int:
with self._lock:
return len(self._all)
def snapshot(self) -> List[Dict[str, Any]]:
with self._lock:
return [c.stats() for c in sorted(self._all, key=lambda c: c.cid)]
# ------------------------------------------------------------ 广播
def broadcast(self, farm_id: str, message: Dict[str, Any],
exclude: Optional[Client] = None) -> int:
sent = 0
for client in self.clients(farm_id):
if client is exclude:
continue
client.push(message)
sent += 1
return sent
def broadcast_all(self, message: Dict[str, Any], exclude: Optional[Client] = None) -> int:
with self._lock:
targets = list(self._all)
sent = 0
for client in targets:
if client is exclude:
continue
client.push(message)
sent += 1
return sent
class Publisher(threading.Thread):
"""后台推送线程:把「状态变了」这件事节流后送给在线的客户端。
引擎的 ``_notify()`` 只在 session 上打一个 dirty 标记,真正的推送由这里
按 :data:`STATE_INTERVAL` 合并发送。好处是玩家连点十次浇水也只推一帧,
而 AI 在一秒内调二十次接口也不会把网页刷爆。
"""
def __init__(self, sessions, hub: ConnectionHub, autosave_interval: float = 60.0) -> None:
super().__init__(name="farm-publisher", daemon=True)
self.sessions = sessions
self.hub = hub
self.autosave_interval = autosave_interval
self._stop = threading.Event()
self.pushes = 0
self._last_autosave = time.time()
self._started_at = time.time()
def stop(self) -> None:
self._stop.set()
def run(self) -> None:
while not self._stop.wait(STATE_INTERVAL):
now = time.time()
try:
for session in self.sessions.all():
if self.hub.online(session.farm_id) == 0:
# 没人在看就不做序列化,省 CPU
session.dirty = False
continue
if not session.dirty:
continue
session.dirty = False
self._push_state(session, now)
except Exception:
# 推送线程绝不能因为单个牧场出错而退出
pass
if now - self._last_autosave >= self.autosave_interval:
self._last_autosave = now
try:
self.sessions.autosave_all()
except Exception:
pass
def _push_state(self, session, now: float) -> None:
payload = session.state_message(seq=next_seq())
# 在线人数放在信封上而不是 state 里:它是连接属性,不是游戏状态
payload["online"] = self.hub.online(session.farm_id)
day = session.engine.state.day
if day != session.published_day:
session.published_day = day
self.hub.broadcast(session.farm_id, {
"type": "day",
"farm": session.farm_id,
"day": day,
"events": session.last_events,
"at": now,
})
self.hub.broadcast(session.farm_id, payload)
self.pushes += 1
def uptime(self) -> float:
return round(time.time() - self._started_at, 1)
def build_state_message(session, seq: int, note: str = "", extra: Optional[Dict[str, Any]] = None) -> Dict[str, Any]:
"""构造给客户端的状态消息(HTTP 与 WS 共用同一份结构)。"""
message: Dict[str, Any] = {
"type": "state",
"seq": seq,
"farm": session.farm_id,
"state": session.snapshot(),
"log": session.engine.recent_log(limit=8),
"at": time.time(),
}
if note:
message["note"] = note
if extra:
message.update(extra)
return message
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@@ -0,0 +1,309 @@
"""多牧场会话管理——服务器版的"世界"。
一个牧场 = 一个玩家 = 一份独立存档 + 一个独立时钟。
牧场之间互不干扰(各自的作物、金币、市场),但它们共享同一个服务器进程,
因此可以互相看到排行榜、串门看别人的农场。
并发模型
--------
* 每个牧场有一个 :class:`FarmEngine`,引擎内部自带 ``RLock``;
* 同一牧场的多个请求由这把锁串行化(不会出现"两个人同时种同一块地");
* 不同牧场之间完全并行,互不阻塞;
* 所有牧场的时钟由**一个** :class:`FarmClock` 线程统一驱动,
而不是每个牧场一个线程——牧场多了也不会有一堆线程在空转。
"""
from __future__ import annotations
import os
import re
import threading
import time
from typing import Any, Dict, List, Optional, Tuple
from .. import config
from ..engine import FarmEngine, GameError
from ..storage import load_state, save_state
DEFAULT_FARM = "default"
MAX_FARM_ID = 24
# 牧场 ID 会变成存档文件名,所以只允许"安全且可读"的字符
_FARM_ID_RE = re.compile(r"^[A-Za-z0-9_\-\u4e00-\u9fff]{1,%d}$" % MAX_FARM_ID)
def validate_farm_id(raw: Any, default: str = DEFAULT_FARM) -> str:
"""校验牧场 ID,返回规范化后的值。"""
if raw is None or raw == "":
return default
if isinstance(raw, (int, float)):
raw = str(raw)
if not isinstance(raw, str):
raise GameError("bad_farm", "牧场 ID 必须是字符串")
fid = raw.strip()
if not _FARM_ID_RE.match(fid):
raise GameError(
"bad_farm",
f"牧场 ID {fid!r} 不合法:只允许 1~{MAX_FARM_ID} 个汉字、字母、数字、下划线或短横线",
)
return fid
def validate_owner(raw: Any) -> str:
if raw is None:
return ""
if not isinstance(raw, (str, int, float)):
raise GameError("bad_param", "owner 必须是字符串")
text = str(raw).strip()
if len(text) > 32:
raise GameError("bad_param", "owner 最长 32 个字符")
return text
class FarmSession:
"""一个独立的农场玩家。"""
def __init__(self, farm_id: str, save_dir: str, tick_seconds: float,
owner: str = "") -> None:
self.farm_id = farm_id
self.owner = validate_owner(owner) or farm_id
self.save_dir = save_dir
self.path = os.path.join(save_dir, f"{farm_id}.json")
self._lock = threading.RLock()
self.engine = FarmEngine(tick_seconds=tick_seconds)
# 由 FarmClock 维护,Publisher 读取;用普通属性即可,都是原子读写
self.dirty = True
self.published_day = 0
self.last_events: List[str] = []
self.created_at = time.time()
self.last_active = time.time()
self.saved_at = 0.0
self.actions_taken = 0
self.load_message = ""
self.engine.subscribe(self._on_change)
self.load()
# ------------------------------------------------------------ 生命周期
def _on_change(self) -> None:
"""引擎的任何状态变化都会走到这里(可能来自任意线程)。"""
self.dirty = True
def load(self) -> str:
state, message = load_state(self.path)
if state is not None:
self.engine.state = state
self.load_message = message
self.engine.add_log(f"服务器载入存档:第 {state.day} 天继续经营", "info")
else:
self.engine.add_log(f"新的牧场「{self.farm_id}」开张,欢迎光临!", "info")
self.load_message = f"{message},已开新档"
self.published_day = self.engine.state.day
self.dirty = True
return self.load_message
def save(self) -> str:
with self._lock:
path = save_state(self.engine.state, self.path)
self.saved_at = time.time()
return path
def autosave(self) -> bool:
"""只在有变化时落盘,返回是否真的写了。"""
if not self.dirty or self.save_dir == "":
return False
if time.time() - self.saved_at < 5:
return False
try:
self.save()
return True
except OSError:
return False
def shutdown(self) -> None:
try:
self.save()
except OSError:
pass
def touch(self, count_action: bool = False) -> None:
self.last_active = time.time()
if count_action:
self.actions_taken += 1
self.dirty = True
def advance_day(self, reason: str = "时间流逝") -> List[str]:
with self._lock:
events = self.engine.advance_day(reason=reason)
self.last_events = events
self.dirty = True
return events
def reset(self) -> None:
with self._lock:
self.engine.reset()
self.touch(count_action=True)
# ------------------------------------------------------------ 查询
def snapshot(self) -> Dict[str, Any]:
data = self.engine.snapshot()
data["farm"] = self.farm_id
data["owner"] = self.owner
data["tick_seconds"] = self.engine.tick_seconds
return data
def summary(self, online: int = 0) -> Dict[str, Any]:
"""给小而全的一行摘要:排行榜、`/api/world`、命令行 `status` 都用它。"""
snap = self.engine.snapshot()
return {
"farm": self.farm_id,
"owner": self.owner,
"day": snap["day"],
"gold": snap["gold"],
"level": snap["level"],
"net_worth": snap["net_worth"],
"plots": f"{snap['plot_count']}/{snap['max_plots']}",
"animals": snap["animal_count"],
"goal_index": snap["goal_index"],
"paused": snap["paused"],
"online": online,
"actions": self.actions_taken,
"idle_seconds": round(time.time() - self.last_active, 1),
}
def state_message(self, seq: int = 0, note: str = "") -> Dict[str, Any]:
from .hub import build_state_message
return build_state_message(self, seq, note)
class SessionManager:
"""所有牧场的登记处。"""
def __init__(self, save_dir: str, tick_seconds: float = config.DEFAULT_TICK_SECONDS,
max_sessions: int = 64, idle_timeout: float = 1800.0) -> None:
self.save_dir = save_dir
self.tick_seconds = tick_seconds
self.max_sessions = max_sessions
self.idle_timeout = idle_timeout
self._lock = threading.RLock()
self._sessions: Dict[str, FarmSession] = {}
os.makedirs(save_dir, exist_ok=True)
# ------------------------------------------------------------ 取用
def get(self, farm_id: str, create: bool = True, owner: str = "") -> FarmSession:
farm_id = validate_farm_id(farm_id)
with self._lock:
session = self._sessions.get(farm_id)
if session is not None:
return session
if not create:
raise GameError("no_such_farm", f"牧场「{farm_id}」不存在", status=404)
if len(self._sessions) >= self.max_sessions:
raise GameError(
"too_many_farms",
f"服务器牧场数量已达上限({self.max_sessions}),"
"请稍后再试或联系管理员扩容",
status=503,
)
session = FarmSession(farm_id, self.save_dir, self.tick_seconds, owner)
self._sessions[farm_id] = session
return session
def find(self, farm_id: str) -> Optional[FarmSession]:
with self._lock:
return self._sessions.get(validate_farm_id(farm_id))
def all(self) -> List[FarmSession]:
with self._lock:
return list(self._sessions.values())
def ids(self) -> List[str]:
with self._lock:
return sorted(self._sessions)
def count(self) -> int:
with self._lock:
return len(self._sessions)
# ------------------------------------------------------------ 世界视图
def leaderboard(self, online_map: Optional[Dict[str, int]] = None) -> List[Dict[str, Any]]:
online_map = online_map or {}
rows = [s.summary(online_map.get(s.farm_id, 0)) for s in self.all()]
rows.sort(key=lambda row: (-row["net_worth"], -row["day"], row["farm"]))
for rank, row in enumerate(rows, start=1):
row["rank"] = rank
return rows
# ------------------------------------------------------------ 维护
def autosave_all(self) -> int:
saved = 0
for session in self.all():
if session.autosave():
saved += 1
return saved
def reap(self, online_map: Optional[Dict[str, int]] = None) -> List[str]:
"""回收长时间无人访问的牧场:先落盘,再从内存里移除。"""
online_map = online_map or {}
now = time.time()
dropped: List[str] = []
for session in self.all():
if online_map.get(session.farm_id, 0) > 0:
continue
if session.engine.paused:
continue # 暂停是人为操作,说明玩家还会回来
if now - session.last_active < self.idle_timeout:
continue
try:
session.shutdown()
except OSError:
continue # 存不下就别丢,宁可占着内存
with self._lock:
self._sessions.pop(session.farm_id, None)
dropped.append(session.farm_id)
return dropped
def shutdown(self) -> None:
for session in self.all():
session.shutdown()
class FarmClock(threading.Thread):
"""统一驱动所有牧场的游戏时间。"""
def __init__(self, manager: SessionManager, accuracy: float = 0.2) -> None:
super().__init__(name="farm-clock", daemon=True)
self.manager = manager
self.accuracy = accuracy
self._stop = threading.Event()
self.ticks = 0
def stop(self) -> None:
self._stop.set()
def run(self) -> None:
while not self._stop.wait(self.accuracy):
now = time.time()
for session in self.manager.all():
engine = session.engine
try:
if engine.paused:
# 暂停时把下一次推进顺延,恢复后仍有完整的一个 tick
engine.next_tick_at = now + engine.tick_seconds
continue
deadline = engine.next_tick_at
if deadline is None:
engine.next_tick_at = now + engine.tick_seconds
continue
if now >= deadline:
session.advance_day("时间流逝")
engine.next_tick_at = now + engine.tick_seconds
self.ticks += 1
except Exception:
# 单个牧场出错不影响其它牧场的时间
engine.next_tick_at = now + engine.tick_seconds
def stats(self) -> Tuple[int, float]:
return self.ticks, self.accuracy
+455
View File
@@ -0,0 +1,455 @@
"""内嵌的网页客户端。
为什么要内嵌而不是写一堆静态文件
--------------------------------
服务端只需要一个 ``/`` 路由就能给出完整的可视化客户端,部署时不用管理
静态目录、不用配 CORS,`pip install` 完就能玩。页面本身也是 WebSocket
协议的一份"活文档":想接自己的客户端时,照着这里的 JS 抄就行。
注意:这个字符串里既有 CSS 又有 JS,花括号很多,所以**不要**用 ``f-string``
渲染它(为此把需要拼接的部分放在 :func:`dashboard_text` 里)。
"""
from __future__ import annotations
DASHBOARD_HTML = r"""<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>SimpleFarm 服务器</title>
<style>
:root {
--bg: #f4f7f2; --card: #ffffff; --line: #dde5d8; --ink: #23301f;
--dim: #6b7a66; --green: #3f8f4f; --red: #c0392b; --gold: #b8860b;
--blue: #2f6fb0; --cyan: #2b8a8a;
}
* { box-sizing: border-box; }
body {
margin: 0; background: var(--bg); color: var(--ink);
font: 14px/1.6 "Segoe UI", "Microsoft YaHei", system-ui, sans-serif;
}
header {
display: flex; flex-wrap: wrap; gap: 12px; align-items: center;
padding: 14px 20px; background: var(--card); border-bottom: 1px solid var(--line);
position: sticky; top: 0; z-index: 5;
}
header h1 { font-size: 18px; margin: 0; }
header h1 span { font-size: 12px; color: var(--dim); font-weight: normal; margin-left: 6px; }
.spacer { flex: 1; }
input, select, button {
font: inherit; padding: 6px 10px; border: 1px solid var(--line);
border-radius: 8px; background: #fff; color: var(--ink);
}
button { cursor: pointer; transition: .15s; }
button:hover { border-color: var(--green); color: var(--green); }
button.primary { background: var(--green); border-color: var(--green); color: #fff; }
button.primary:hover { background: #357a43; color: #fff; }
button:disabled { opacity: .45; cursor: not-allowed; }
.dot { display: inline-flex; align-items: center; gap: 6px; font-size: 12px; color: var(--dim); }
.dot i { width: 9px; height: 9px; border-radius: 50%; background: #c9d2c4; display: block; }
.dot.on i { background: var(--green); box-shadow: 0 0 0 3px rgba(63,143,79,.18); }
.dot.bad i { background: var(--red); }
main { padding: 16px 20px 40px; max-width: 1180px; margin: 0 auto; }
.stats { display: grid; grid-template-columns: repeat(auto-fit, minmax(118px, 1fr)); gap: 10px; }
.stat { background: var(--card); border: 1px solid var(--line); border-radius: 12px; padding: 10px 12px; }
.stat b { display: block; font-size: 18px; }
.stat small { color: var(--dim); }
.cols { display: grid; grid-template-columns: 1.35fr 1fr; gap: 14px; margin-top: 14px; }
@media (max-width: 900px) { .cols { grid-template-columns: 1fr; } }
.card { background: var(--card); border: 1px solid var(--line); border-radius: 12px; padding: 12px 14px; margin-bottom: 14px; }
.card h2 { font-size: 14px; margin: 0 0 10px; display: flex; align-items: center; gap: 8px; }
.card h2 em { font-style: normal; color: var(--dim); font-size: 12px; font-weight: normal; }
.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(152px, 1fr)); gap: 10px; }
.plot { border: 1px solid var(--line); border-radius: 10px; padding: 9px 10px; background: #fbfdfa; }
.plot.ripe { border-color: var(--green); background: #f1faf2; }
.plot.dry { border-color: var(--red); background: #fdf3f2; }
.plot .top { display: flex; justify-content: space-between; font-weight: 600; }
.plot .meta { color: var(--dim); font-size: 12px; }
.bar { height: 6px; border-radius: 4px; background: #e7ede4; overflow: hidden; margin: 5px 0; }
.bar i { display: block; height: 100%; background: var(--green); }
.water i { background: var(--blue); }
.plot .btns { display: flex; gap: 6px; margin-top: 7px; }
.plot .btns button { flex: 1; padding: 3px 0; font-size: 12px; }
table { width: 100%; border-collapse: collapse; font-size: 13px; }
th, td { text-align: left; padding: 4px 6px; border-bottom: 1px solid var(--line); }
th { color: var(--dim); font-weight: normal; }
td.num { text-align: right; font-variant-numeric: tabular-nums; }
.up { color: var(--red); } .down { color: var(--green); } .flat { color: var(--dim); }
.log { max-height: 190px; overflow: auto; font-size: 13px; }
.log div { padding: 1px 0; }
.log .d { color: var(--dim); margin-right: 6px; font-variant-numeric: tabular-nums; }
.k-good { color: var(--green); } .k-bad { color: var(--red); }
.k-warn { color: var(--gold); } .k-action { color: var(--cyan); }
.notice { font-size: 12px; color: var(--dim); min-height: 18px; }
.toast {
position: fixed; left: 50%; bottom: 26px; transform: translateX(-50%);
background: #23301f; color: #fff; padding: 9px 18px; border-radius: 20px;
font-size: 13px; opacity: 0; transition: .25s; pointer-events: none; z-index: 20;
}
.toast.show { opacity: .93; }
.row { display: flex; gap: 8px; flex-wrap: wrap; align-items: center; }
.animals li { display: flex; align-items: center; gap: 8px; padding: 4px 0; border-bottom: 1px dashed var(--line); list-style: none; }
ul { padding: 0; margin: 0; }
</style>
</head>
<body>
<header>
<h1>SimpleFarm <span>小型农场游戏服务器</span></h1>
<div class="dot" id="status"><i></i><span id="statustext">未连接</span></div>
<div class="spacer"></div>
<input id="farm" size="10" placeholder="牧场名" />
<input id="token" size="10" placeholder="令牌(可选)" />
<button class="primary" id="join">进入牧场</button>
</header>
<main>
<div class="stats" id="stats"></div>
<div class="cols">
<div>
<div class="card">
<h2>农田 <em id="farmhint"></em></h2>
<div class="grid" id="plots"></div>
</div>
<div class="card">
<h2>牧场 <em id="animalhint"></em></h2>
<ul class="animals" id="animals"></ul>
<div class="row" style="margin-top:8px">
<select id="buyanimal">
<option value="chicken">鸡 90</option>
<option value="sheep">羊 220</option>
<option value="cow">牛 480</option>
</select>
<button data-act="buy_animal">买牲畜</button>
</div>
</div>
</div>
<div>
<div class="card">
<h2>快捷动作</h2>
<div class="row">
<button class="primary" data-act="harvest_all">一键收获</button>
<button data-act="buy_plot">买地</button>
<button data-act="buy_feed">买饲料x10</button>
<button data-act="sleep">休息一天</button>
<button data-act="pause">暂停/继续</button>
<button data-act="save">存档</button>
<button data-act="reset">重置</button>
</div>
<div class="notice" id="notice"></div>
</div>
<div class="card">
<h2>市场行情 <em>红涨绿跌</em></h2>
<table id="market"></table>
</div>
<div class="card">
<h2>服务器排行榜 <em id="worldinfo"></em></h2>
<table id="board"></table>
</div>
<div class="card">
<h2>农事日志</h2>
<div class="log" id="log"></div>
</div>
</div>
</div>
</main>
<div class="toast" id="toast"></div>
<script>
const $ = (id) => document.getElementById(id);
let ws = null, state = null, catalog = null, pollTimer = null, reconnectTimer = null, pending = 0;
const cropNames = {
wheat: "小麦", carrot: "胡萝卜", tomato: "番茄",
corn: "玉米", pumpkin: "南瓜", strawberry: "草莓"
};
function toast(text) {
const el = $("toast");
el.textContent = text;
el.classList.add("show");
clearTimeout(el._t);
el._t = setTimeout(() => el.classList.remove("show"), 2200);
}
function setStatus(text, cls) {
$("statustext").textContent = text;
$("status").className = "dot " + (cls || "");
}
function farmName() { return ($("farm").value || "default").trim() || "default"; }
function token() { return ($("token").value || "").trim(); }
function headers() {
const h = { "Content-Type": "application/json", "X-Farm-Id": farmName() };
if (token()) h["X-API-Token"] = token();
return h;
}
async function api(path, options) {
const res = await fetch(path, options);
let data = null;
try { data = await res.json(); } catch (e) { data = { ok: false, message: "响应不是 JSON" }; }
if (!res.ok || data.ok === false) {
toast(data.message || ("请求失败 " + res.status));
return null;
}
return data;
}
async function act(action, params) {
const data = await api("/api/actions" + (token() ? "?token=" + encodeURIComponent(token()) : ""), {
method: "POST", headers: headers(),
body: JSON.stringify({ action: action, params: params || {} })
});
if (data) {
toast(data.message);
if (data.state) refreshFromBrief(data.state);
}
}
/* 动作响应里只有精简状态,这里把它合并进完整状态,避免多查一次 */
function refreshFromBrief(brief) {
if (!state) { syncNow(); return; }
Object.assign(state, brief);
render();
}
function syncNow() {
if (ws && ws.readyState === 1) {
ws.send(JSON.stringify({ type: "sync" }));
return;
}
api("/api/state?farm=" + encodeURIComponent(farmName()) +
(token() ? "&token=" + encodeURIComponent(token()) : ""), { headers: headers() })
.then((d) => { if (d) { state = d.state; render(); } });
}
function connect() {
if (ws) { try { ws.close(); } catch (e) {} }
clearTimeout(reconnectTimer);
const proto = location.protocol === "https:" ? "wss:" : "ws:";
const url = proto + "//" + location.host + "/ws?farm=" + encodeURIComponent(farmName()) +
(token() ? "&token=" + encodeURIComponent(token()) : "") + "&name=web";
setStatus("连接中…", "");
ws = new WebSocket(url);
ws.onopen = () => {
setStatus("已连接(WebSocket)", "on");
clearInterval(pollTimer); pollTimer = null;
api("/api/farms", { headers: headers() });
};
ws.onmessage = (ev) => {
let msg = null;
try { msg = JSON.parse(ev.data); } catch (e) { return; }
handle(msg);
};
ws.onclose = (ev) => {
if (ev.code === 4401) { setStatus("令牌不正确", "bad"); }
else setStatus("已断开,3 秒后重连", "bad");
if (!pollTimer) pollTimer = setInterval(syncNow, 1500); // 降级为轮询
reconnectTimer = setTimeout(connect, 3000);
};
ws.onerror = () => setStatus("连接异常", "bad");
}
function handle(msg) {
if (msg.type === "welcome") {
state = msg.state; catalog = msg.catalog;
$("farmhint").textContent = "共 " + state.plot_count + "/" + state.max_plots + " 块";
render();
} else if (msg.type === "state" || msg.type === "sync") {
state = msg.state; if (msg.catalog) catalog = msg.catalog;
renderLog(msg.log);
render();
} else if (msg.type === "result") {
toast(msg.message);
if (msg.snapshot) { state = msg.snapshot; render(); }
else if (msg.state) { refreshFromBrief(msg.state); }
renderLog(msg.log);
} else if (msg.type === "day") {
renderLog(null);
} else if (msg.type === "notice") {
$("notice").textContent = msg.text;
} else if (msg.type === "error") {
toast(msg.message || "服务器返回错误");
}
}
function render() {
if (!state) return;
const s = state;
$("stats").innerHTML = [
["第几天", s.day], ["金币", s.gold], ["等级", "Lv." + s.level + " (" + s.exp + "/" + s.exp_needed + ")"],
["行动点", s.ap + "/" + s.max_ap], ["饲料", s.feed], ["净资产", Math.round(s.net_worth)],
["在线", s.online !== undefined ? s.online : "—"],
["下一天", s.seconds_to_tick === null ? "已暂停" : s.seconds_to_tick + "s"]
].map((p) => '<div class="stat"><small>' + p[0] + '</small><b>' + p[1] + '</b></div>').join("");
/* 农田 */
$("plots").innerHTML = s.plots.map((p) => {
const ratio = p.grow_days ? Math.round(p.growth / p.grow_days * 100) : 0;
const water = Math.round(p.moisture / (p.water_capacity || 3) * 100);
const cls = p.is_ripe ? "ripe" : (p.crop && p.moisture === 0 ? "dry" : "");
const title = p.is_empty ? (p.position + " 号地 · 空地")
: (p.position + " 号地 · " + (cropNames[p.crop] || p.crop) + " · " + p.stage);
const meta = p.is_empty ? "空闲" : (p.is_ripe ? "已成熟,可收获" : "还需 " + p.days_left + " 天");
let btns = "";
if (p.is_ripe) btns = '<button data-h="' + p.position + '">收获</button>';
else if (p.is_empty) btns = '<button data-p="' + p.position + '">播种</button>';
else if (p.moisture < p.water_capacity) btns = '<button data-w="' + p.position + '">浇水</button>';
return '<div class="plot ' + cls + '"><div class="top"><span>' + title +
'</span></div><div class="meta">' + meta + '</div>' +
'<div class="bar"><i style="width:' + ratio + '%"></i></div>' +
'<div class="bar water"><i style="width:' + water + '%"></i></div>' +
'<div class="btns">' + btns + '</div></div>';
}).join("");
/* 牧场 */
$("animalhint").textContent = s.animal_count + "/" + s.max_animals + " 只";
$("animals").innerHTML = s.animals.length ? s.animals.map((a) =>
'<li><b>#' + a.id + ' ' + a.name + '</b><span class="meta">' + (
a.pending > 0 ? '<span class="up">' + a.product + ' x' + a.pending + ' 待收</span>'
: a.is_sick ? '<span class="down">虚弱,急需喂食</span>'
: a.fed ? '已喂食' : '<span class="k-warn">今天还没喂</span>') +
'</span><span class="spacer"></span>' +
(a.fed ? '' : '<button data-f="' + a.id + '">喂食</button>') +
(a.pending > 0 ? '<button data-c="' + a.id + '">收取</button>' : '') + '</li>'
).join("") : '<li style="color:#6b7a66">牧场空空的,先买一只吧</li>';
/* 市场 */
const rows = Object.entries(s.market).filter((kv) => kv[0].indexOf("animal:") !== 0);
const base = { wheat: 14, carrot: 26, tomato: 52, corn: 95, pumpkin: 180, strawberry: 320 };
$("market").innerHTML = '<tr><th>作物</th><th class="num">现价</th><th class="num">基准</th></tr>' +
rows.sort((a, b) => b[1] - a[1]).map((kv) => {
const b = base[kv[0]] || kv[1];
const cls = kv[1] > b * 1.03 ? "up" : (kv[1] < b * 0.97 ? "down" : "flat");
const arrow = cls === "up" ? "↑" : (cls === "down" ? "↓" : "→");
return '<tr><td>' + (cropNames[kv[0]] || kv[0]) + '</td><td class="num ' + cls + '">' +
kv[1].toFixed(0) + " " + arrow + '</td><td class="num">' + b + '</td></tr>';
}).join("");
renderLog(null);
renderBoard();
}
function renderLog(entries) {
if (entries) entries.forEach((e) => logAppend(e));
else if (!logAppend._cache) {
api("/api/log?limit=12&farm=" + encodeURIComponent(farmName()), { headers: headers() })
.then((d) => { if (d) d.entries.forEach(logAppend); });
}
}
function logAppend(e) {
if (logAppend._last && e.seq <= logAppend._last) return;
logAppend._last = e.seq;
logAppend._cache = true;
const box = $("log");
const div = document.createElement("div");
div.className = "k-" + e.kind;
div.innerHTML = '<span class="d">D' + e.day + '</span>' + e.text;
box.insertBefore(div, box.firstChild);
while (box.childNodes.length > 60) box.removeChild(box.lastChild);
}
async function renderBoard() {
const d = await api("/api/world", { headers: headers() });
if (!d) return;
$("worldinfo").textContent = d.farms + " 个牧场 · " + d.clients + " 个连接 · 运行 " +
Math.round(d.uptime) + " 秒";
$("board").innerHTML = '<tr><th>#</th><th>牧场</th><th class="num">净资产</th>' +
'<th class="num">天</th><th class="num">在线</th></tr>' +
d.leaderboard.slice(0, 10).map((r) =>
'<tr><td>' + r.rank + '</td><td>' + r.farm + '</td><td class="num">' +
Math.round(r.net_worth) + '</td><td class="num">' + r.day + '</td><td class="num">' +
r.online + '</td></tr>').join("");
}
/* ---- 事件委托:地块按钮 / 牲畜按钮 / 快捷动作 ---- */
document.addEventListener("click", (ev) => {
const t = ev.target;
if (t.tagName !== "BUTTON") return;
if (t.dataset.w) act("water", { plot: +t.dataset.w });
else if (t.dataset.h) act("harvest", { plot: +t.dataset.h });
else if (t.dataset.p) {
const plot = +t.dataset.p;
const pool = state ? Object.keys(cropNames).filter((k) => {
const c = (catalog || { crops: [] }).crops.find((x) => x.key === k);
return !c || !c.locked;
}) : [];
const pick = window.prompt("要种什么?输入编号:\n" +
pool.map((k, i) => (i + 1) + ". " + cropNames[k]).join("\n"), "1");
const idx = parseInt(pick, 10);
if (!idx || idx < 1 || idx > pool.length) return;
act("plant", { plot: plot, crop: pool[idx - 1] });
}
else if (t.dataset.f) act("feed", { animal_id: +t.dataset.f });
else if (t.dataset.c) act("collect", { animal_id: +t.dataset.c });
else if (t.dataset.act === "buy_animal") act("buy_animal", { kind: $("buyanimal").value });
else if (t.dataset.act === "buy_feed") act("buy_feed", { quantity: 10 });
else if (t.dataset.act === "reset") { if (confirm("确定重置牧场?所有进度都会清空")) act("reset"); }
else if (t.dataset.act) act(t.dataset.act);
});
$("join").addEventListener("click", () => {
localStorage.setItem("sf.farm", farmName());
localStorage.setItem("sf.token", token());
fetch("/api/farms", {
method: "POST", headers: headers(),
body: JSON.stringify({ farm: farmName() })
}).then((r) => r.json()).then((d) => { toast(d.message || ""); });
connect();
});
document.addEventListener("keydown", (e) => { if (e.key === "Enter") $("join").click(); });
/* ---- 启动 ---- */
$("farm").value = localStorage.getItem("sf.farm") || "default";
$("token").value = localStorage.getItem("sf.token") || "";
connect();
setInterval(renderBoard, 5000);
setInterval(() => { if (ws && ws.readyState === 1) ws.send(JSON.stringify({ type: "ping" })); }, 20000);
</script>
</body>
</html>
"""
def dashboard_text(host: str, port: int) -> str:
"""给终端/curl 看的纯文本索引。"""
return (
"SimpleFarm 游戏服务器\n"
"======================\n"
f"网页客户端:http://{host}:{port}/\n"
f"接口文档 :http://{host}:{port}/docs\n"
f"健康检查 :http://{host}:{port}/api/health\n"
f"实时通道 :ws://{host}:{port}/ws?farm=<牧场名>\n"
"\n"
"给 AI / 脚本的最短路径\n"
"----------------------\n"
f"curl 'http://{host}:{port}/api/actions?farm=default'\n"
f"curl -X POST 'http://{host}:{port}/api/actions?farm=default' \\\n"
" -H 'Content-Type: application/json' \\\n"
" -d '{\"action\":\"plant\",\"params\":{\"plot\":1,\"crop\":\"wheat\"}}'\n"
"\n"
"读取类\n"
"------\n"
"GET /api/world 世界概览 + 排行榜\n"
"GET /api/farms 牧场列表\n"
"GET /api/state 完整状态\n"
"GET /api/catalog 作物/牲畜/价格\n"
"GET /api/actions 当前合法动作(AI 推荐入口)\n"
"GET /api/log 最近事件\n"
"GET /api/help 规则 + 动作清单 + 参数说明\n"
"\n"
"写入类\n"
"------\n"
"POST /api/actions {\"action\":\"...\",\"params\":{...}} 通用入口\n"
"POST /api/batch {\"actions\":[{...},{...}]} 批量\n"
"POST /api/plant|water|harvest|harvest_all|buy_animal|feed|\n"
" collect|buy_feed|buy_plot|sleep|pause|save|reset 便捷入口\n"
"POST /api/farms {\"farm\":\"名字\"} 创建/进入牧场\n"
"POST /api/admin/save 全部存档\n"
"POST /api/admin/shutdown 优雅停机\n"
)