移除行动点系统,倒计时本地走秒,字体优化
为什么:游戏的时间(40 分钟一天、只能自然流动)本身就是唯一的行动节奏 阀门,再叠一层"每天 10 点行动点"纯属重复惩罚——浇水还要体力既不拟真 也不好玩。删掉之后,稀缺的只剩时间本身,放置玩法的定位反而更纯粹。 改动范围(引擎到界面连根拔): - config 删 START_AP/AP_COST;models 删 ap 字段与 max_ap,存档 payload 里的旧 ap 键被 from_dict 自然忽略; - engine 删 _spend_ap 与全部 8 个调用点、每日恢复逻辑与日志; available_actions 不再按行动点筛,cost 只剩金币; - storage 建表去掉 ap 列,老库在 connect() 里 ALTER TABLE DROP COLUMN 无痛迁移(实测 saves/farm.db 已自动迁完); - bot 删 AP 分支(无 AP 后 available_actions 恒可用);client/TUI/CLI/ README/帮助文本同步清理。 网页端顺带两件事: - "下一天"倒计时改为客户端本地走秒——SSE 只在有变化时推送,以前倒计时 只在推送瞬间跳变,现在每秒都在动(记基点 + 1s 定时器补齐); - 字体优化:页面字体栈补齐 MiSans/HarmonyOS Sans/PingFang,正文字号 14→15,统计数字 tabular-nums;canvas 小字统一字体栈并加粗提对比度。 测试适配:删 2 个 AP 专属用例(无 AP 可测)、改名/收敛 5 个, 532 项全绿(skip 39),ruff/pyright 干净。真机验证:老库迁移、 统计条无行动点、倒计时逐秒递减(39:04→39:02)、动作不再报 no_ap。
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@@ -54,7 +54,6 @@ CREATE TABLE IF NOT EXISTS farms (
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day INTEGER NOT NULL,
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gold NUMERIC NOT NULL,
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level INTEGER NOT NULL,
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ap INTEGER NOT NULL,
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weather TEXT NOT NULL,
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forecast TEXT NOT NULL,
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net_worth NUMERIC NOT NULL DEFAULT 0,
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@@ -112,6 +111,10 @@ def connect(path: str | None = None) -> sqlite3.Connection:
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if fresh:
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conn.execute("PRAGMA journal_mode=WAL")
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conn.executescript(_SCHEMA)
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# v2 时代的库里留着已废弃的 ap 列(行动点从玩法里移除了),老库在此无痛迁移。
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cols = {row[1] for row in conn.execute("PRAGMA table_info(farms)")}
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if "ap" in cols:
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conn.execute("ALTER TABLE farms DROP COLUMN ap")
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except Exception:
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# 建表失败(比如这根本不是个 SQLite 文件)也要把句柄还回去。
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# Windows 上文件句柄没关就删不掉,而调用方正是靠"读失败→开新档"来容错的。
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@@ -131,9 +134,9 @@ def save_state(state: GameState, path: str | None = None, farm_id: str = DEFAULT
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conn.execute(
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"""
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INSERT INTO farms
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(farm_id, version, saved_at, updated_at, day, gold, level, ap,
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(farm_id, version, saved_at, updated_at, day, gold, level,
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weather, forecast, net_worth, payload)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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ON CONFLICT(farm_id) DO UPDATE SET
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version = excluded.version,
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saved_at = excluded.saved_at,
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@@ -141,7 +144,6 @@ def save_state(state: GameState, path: str | None = None, farm_id: str = DEFAULT
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day = excluded.day,
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gold = excluded.gold,
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level = excluded.level,
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ap = excluded.ap,
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weather = excluded.weather,
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forecast = excluded.forecast,
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net_worth = excluded.net_worth,
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@@ -155,7 +157,6 @@ def save_state(state: GameState, path: str | None = None, farm_id: str = DEFAULT
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state.day,
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state.gold,
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state.level,
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state.ap,
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state.weather,
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state.forecast,
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state.net_worth,
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@@ -174,7 +175,6 @@ def _raw_state(state: GameState) -> dict[str, Any]:
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"gold": state.gold,
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"level": state.level,
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"exp": state.exp,
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"ap": state.ap,
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"feed": state.feed,
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"inventory": dict(state.inventory),
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"buildings": dict(state.buildings),
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@@ -285,7 +285,7 @@ def list_farms(path: str | None = None) -> list[dict[str, Any]]:
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with contextlib.closing(connect(path)) as conn:
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rows = conn.execute(
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"""
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SELECT farm_id, day, gold, level, ap, weather, forecast,
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SELECT farm_id, day, gold, level, weather, forecast,
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net_worth, saved_at
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FROM farms
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ORDER BY net_worth DESC, day DESC, farm_id
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@@ -300,7 +300,6 @@ def list_farms(path: str | None = None) -> list[dict[str, Any]]:
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"day": row["day"],
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"gold": row["gold"],
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"level": row["level"],
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"ap": row["ap"],
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"weather": row["weather"],
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"forecast": row["forecast"],
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"net_worth": row["net_worth"],
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