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SimpleFarm/tools/bench.py
T
snowy-yang 15d290a60a 移除行动点系统,倒计时本地走秒,字体优化
为什么:游戏的时间(40 分钟一天、只能自然流动)本身就是唯一的行动节奏
阀门,再叠一层"每天 10 点行动点"纯属重复惩罚——浇水还要体力既不拟真
也不好玩。删掉之后,稀缺的只剩时间本身,放置玩法的定位反而更纯粹。

改动范围(引擎到界面连根拔):
- config 删 START_AP/AP_COST;models 删 ap 字段与 max_ap,存档 payload
  里的旧 ap 键被 from_dict 自然忽略;
- engine 删 _spend_ap 与全部 8 个调用点、每日恢复逻辑与日志;
  available_actions 不再按行动点筛,cost 只剩金币;
- storage 建表去掉 ap 列,老库在 connect() 里 ALTER TABLE DROP COLUMN
  无痛迁移(实测 saves/farm.db 已自动迁完);
- bot 删 AP 分支(无 AP 后 available_actions 恒可用);client/TUI/CLI/
  README/帮助文本同步清理。

网页端顺带两件事:
- "下一天"倒计时改为客户端本地走秒——SSE 只在有变化时推送,以前倒计时
  只在推送瞬间跳变,现在每秒都在动(记基点 + 1s 定时器补齐);
- 字体优化:页面字体栈补齐 MiSans/HarmonyOS Sans/PingFang,正文字号
  14→15,统计数字 tabular-nums;canvas 小字统一字体栈并加粗提对比度。

测试适配:删 2 个 AP 专属用例(无 AP 可测)、改名/收敛 5 个,
532 项全绿(skip 39),ruff/pyright 干净。真机验证:老库迁移、
统计条无行动点、倒计时逐秒递减(39:04→39:02)、动作不再报 no_ap。
2026-09-25 22:44:08 +08:00

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"""热路径基准:给「优化前后」提供可对比的数字。
为什么需要它
------------
这个服务同时扛着三条高频路径,而它们**都在重复序列化整局状态**:
* 每次 ``POST /api/actions``(TUI 客户端固定带 ``full=1``)
* ``Publisher`` 每 250ms 一次的 SSE 推送
* ``GET /api/world`` / ``/api/farms`` 的排行榜(遍历所有牧场)
改任何一处序列化代码,代价都会乘以上面这些倍数。所以先有数字,再动手。
跑法::
uv run python tools/bench.py
uv run python tools/bench.py --repeat 5 # 每项取最快一轮,抗系统噪声
输出两段:
1. **重复计数**——一次请求到底触发了几次 ``GameState.to_dict`` /
``net_worth`` / ``available_actions``。这是优化最直接的证据。
2. **耗时**——各场景的 µs/op 与 ops/s。
参考数字(16 块地 + 8 只牲畜的最坏形态,本机实测)
--------------------------------------------------
2026-09-19 那次优化(把 brief/summary 改成读标量、net_worth 只算一次)前后::
场景 优化前 优化后
brief(session, hub) 63.6 µs 15.4 µs -76%
session.summary() 60.2 µs 13.8 µs -77%
leaderboard(32 farms) 1981.7 µs 445.8 µs -78%
engine.snapshot() 57.3 µs 45.0 µs -21%
POST /api/actions full=1 464.7 µs 390.2 µs -16%
GET /api/actions 398.3 µs 333.2 µs -16%
GET /api/world 193.6 µs 133.5 µs -31%
一次 ``POST /api/actions?full=1`` 的重复工作量:``to_dict`` 2 → 1 次、
``snapshot`` 2 → 1 次、``net_worth`` 6 → 2 次。
"""
from __future__ import annotations
import argparse
import asyncio
import json
import os
import sys
import tempfile
import time
from collections.abc import Callable
from typing import Any
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from farm import config, models
from farm.engine import FarmEngine
from farm.models import Animal, Plot
from farm.server.hub import ConnectionHub, build_state_message
from farm.server.session import SessionManager
try:
from farm.server.app import ServerConfig, brief, create_app
except ImportError as exc: # pragma: no cover - 环境没装服务器依赖时
raise SystemExit(f"本基准需要服务器依赖(fastapi 等):{exc}") from None
SPEED_FARM = "bench"
ACTION_BODY = b'{"action":"pause","params":{}}'
# --------------------------------------------------------------------- 造数据
def fill_endgame(engine: FarmEngine) -> None:
"""把一个引擎填成"后期农场":地种满一半、牲畜拉满。
挑后期形态是因为它才是序列化的最坏情况——16 块地 + 8 只牲畜。
"""
state = engine.state
state.level = 6 # 6 + 2*(6-1) = 16,正好顶到 MAX_PLOTS
state.gold = 50000
state.feed = 40
state.plots = [Plot(i) for i in range(config.MAX_PLOTS)]
for i, plot in enumerate(state.plots):
if i % 2 == 0: # 一半种着、一半空着,两条分支都走到
plot.crop = "corn"
plot.moisture = config.WATER_CAPACITY
plot.growth = 2.0
state.animals = [Animal("cow", aid=i) for i in range(config.MAX_ANIMALS)]
for i, animal in enumerate(state.animals):
animal.fed = i % 2 == 0
animal.pending = 1 if i % 3 == 0 else 0
def make_session(save_dir: str) -> Any:
manager = SessionManager(save_dir=save_dir, tick_seconds=config.DEFAULT_TICK_SECONDS)
session = manager.get(SPEED_FARM, create=True)
fill_endgame(session.engine)
return session
# --------------------------------------------------------------------- 计时
def measure(func: Callable[[], Any], repeat: int = 5, target: float = 0.15) -> float:
"""返回单次调用耗时(秒)。先估一次,再决定循环几轮让总时长接近 target。"""
start = time.perf_counter()
func()
single = max(time.perf_counter() - start, 1e-9)
number = max(1, min(20000, int(target / single)))
best = float("inf")
for _ in range(repeat):
start = time.perf_counter()
for _ in range(number):
func()
best = min(best, time.perf_counter() - start)
return best / number
class Scenario:
"""一条被测路径。"""
def __init__(self, name: str, note: str, func: Callable[[], Any]) -> None:
self.name = name
self.note = note
self.func = func
self.per_op = 0.0
def run(self, repeat: int) -> None:
self.per_op = measure(self.func, repeat=repeat)
# --------------------------------------------------------------------- ASGI 直连
async def asgi_call(
app: Any, method: str, path: str, query: str = "", body: bytes = b""
) -> tuple[int, dict[str, Any]]:
"""不经过任何 HTTP 客户端,直接把请求喂给 ASGI 应用。
这样基准里既能测到真实路由/中间件开销,又不需要 httpx 之类的依赖。
注意:这条路径**不会跑 lifespan**,所以它测不到时钟与推送线程的启动;
那部分由 ``tests/test_server.py`` 的真机用例覆盖。
"""
scope: dict[str, Any] = {
"type": "http",
"asgi": {"version": "3.0", "spec_version": "2.3"},
"http_version": "1.1",
"method": method,
"scheme": "http",
"path": path,
"raw_path": path.encode(),
"query_string": query.encode(),
"root_path": "",
"headers": [
(b"host", b"127.0.0.1"),
(b"content-type", b"application/json"),
(b"content-length", str(len(body)).encode()),
],
"client": ("127.0.0.1", 41234),
"server": ("127.0.0.1", 8765),
}
sent: list[dict[str, Any]] = []
async def receive() -> dict[str, Any]:
return {"type": "http.request", "body": body, "more_body": False}
async def send(message: dict[str, Any]) -> None:
sent.append(message)
await app(scope, receive, send)
status = next(m["status"] for m in sent if m["type"] == "http.response.start")
raw = b"".join(m.get("body", b"") for m in sent if m["type"] == "http.response.body")
return status, json.loads(raw) if raw else {}
def call_once(app: Any, method: str, path: str, query: str, body: bytes) -> None:
"""同步跑一次 ASGI 请求(给"只跑一次"的计数场景用)。"""
loop = asyncio.new_event_loop()
try:
status, _ = loop.run_until_complete(asgi_call(app, method, path, query, body))
if status >= 400:
raise RuntimeError(f"{method} {path} 返回 {status}")
finally:
loop.close()
def measure_http(
app: Any, method: str, path: str, query: str, body: bytes, repeat: int = 5, number: int = 300
) -> float:
"""批量跑 HTTP 调用;循环放在事件循环内部,避免把建循环的开销算进去。"""
async def burst() -> None:
for _ in range(number):
status, _ = await asgi_call(app, method, path, query, body)
if status >= 400:
raise RuntimeError(f"{method} {path} 返回 {status}")
loop = asyncio.new_event_loop()
try:
loop.run_until_complete(burst()) # 预热,顺带把牧场建出来
best = float("inf")
for _ in range(repeat):
start = time.perf_counter()
loop.run_until_complete(burst())
best = min(best, time.perf_counter() - start)
return best / number
finally:
loop.close()
# --------------------------------------------------------------------- 重复计数
def count_calls(func: Callable[[], Any], patches: list[tuple[Any, str, str]]) -> dict[str, int]:
"""给若干方法/属性装计数器,跑一次 ``func()``,返回各标签的命中次数。
``patches`` 每项是 ``(类, 属性名, 标签)``;属性会自动识破 property 与普通方法。
"""
counters: dict[str, int] = {label: 0 for _, _, label in patches}
originals: list[tuple[Any, str, Any]] = []
for cls, attr, label in patches:
original = getattr(cls, attr)
if isinstance(original, property):
getter = original.fget
def count_property(self: Any, _getter: Any = getter, _label: str = label) -> Any:
counters[_label] += 1
return _getter(self)
replacement: Any = property(count_property)
else:
def count_method(
self: Any, *args: Any, _orig: Any = original, _label: str = label, **kwargs: Any
) -> Any:
counters[_label] += 1
return _orig(self, *args, **kwargs)
replacement = count_method
originals.append((cls, attr, original))
setattr(cls, attr, replacement)
try:
func()
finally:
for cls, attr, original in originals:
setattr(cls, attr, original)
return counters
# --------------------------------------------------------------------- 主流程
def main() -> int:
parser = argparse.ArgumentParser(description="SimpleFarm 热路径基准")
parser.add_argument("--repeat", type=int, default=5, help="每个场景取最快的一轮(默认 5)")
parser.add_argument("--farms", type=int, default=32, help="排行榜场景的牧场数(默认 32)")
args = parser.parse_args()
save_dir = tempfile.mkdtemp(prefix="farm-bench-")
session = make_session(save_dir)
hub = ConnectionHub()
engine = session.engine
cfg = ServerConfig(save_dir=save_dir, tick_seconds=config.DEFAULT_TICK_SECONDS)
app = create_app(cfg)
fill_endgame(app.state.manager.get(SPEED_FARM, create=True).engine)
# ---------------------------------------------------------- 重复计数
query = f"farm={SPEED_FARM}&full=1"
print("=" * 74)
print("重复工作量")
print("=" * 74)
per_action = count_calls(
lambda: call_once(app, "POST", "/api/actions", query, ACTION_BODY),
[
(models.GameState, "to_dict", "to_dict"),
(FarmEngine, "snapshot", "snapshot"),
(FarmEngine, "brief_source", "brief_source"),
],
)
expected_per_action = {"to_dict": 1, "snapshot": 1, "brief_source": 1}
print(" 一次 POST /api/actions?full=1:")
for label, value in per_action.items():
want = expected_per_action[label]
mark = "OK" if value == want else f"!! 期望 {want}"
print(f" {label:16} {value:3d} 次 {mark}")
# 动作回执与完整快照各需要一次 net_worth,所以单独量"一次 to_dict 里算几次"
per_to_dict = count_calls(engine.state.to_dict, [(models.GameState, "net_worth", "net_worth")])
count = per_to_dict["net_worth"]
print(
f" 一次 GameState.to_dict(): net_worth {count} 次 {'OK' if count == 1 else '!! 应为 1'}"
)
print()
# ---------------------------------------------------------- 耗时
scenarios = [
Scenario("engine.snapshot()", "完整序列化整局(16 地 + 8 牲畜)", engine.snapshot),
Scenario("state.net_worth", "净资产属性(每次访问都重算)", lambda: engine.state.net_worth),
Scenario("engine.available_actions()", "GET /api/actions 的主体", engine.available_actions),
Scenario(
"brief(session, hub)", "动作回执的精简状态(只读标量)", lambda: brief(session, hub)
),
Scenario("session.snapshot()", "full=1 时回执附带的完整快照", session.snapshot),
Scenario(
"build_state_message()",
"SSE 每 250ms 一次的推送",
lambda: build_state_message(session, 1),
),
Scenario("session.summary()", "排行榜单行摘要(只读标量)", session.summary),
]
# 排行榜:N 个牧场,每个都走一遍 summary()
league_dir = tempfile.mkdtemp(prefix="farm-league-")
league = SessionManager(save_dir=league_dir, tick_seconds=config.DEFAULT_TICK_SECONDS)
for i in range(args.farms):
fill_endgame(league.get(f"farm-{i:03d}", create=True).engine)
scenarios.append(
Scenario(f"leaderboard({args.farms} farms)", "GET /api/world 的排行榜", league.leaderboard)
)
print("=" * 74)
print(f"耗时(每项取 {args.repeat} 轮最快,越大越慢)")
print("=" * 74)
print(f" {'场景':<32} {'µs/op':>10} {'ops/s':>10} 说明")
for scenario in scenarios:
scenario.run(args.repeat)
us = scenario.per_op * 1e6
print(f" {scenario.name:<32} {us:10.1f} {1 / scenario.per_op:10.0f} {scenario.note}")
# ---------------------------------------------------------- HTTP 端到端
print()
print("=" * 74)
print("HTTP 端到端(真实路由 + 响应装配;不含 lifespan)")
print("=" * 74)
http_cases = [
("GET /api/actions", "GET", "/api/actions", f"farm={SPEED_FARM}", b""),
("POST /api/actions full=1", "POST", "/api/actions", query, ACTION_BODY),
("GET /api/state", "GET", "/api/state", f"farm={SPEED_FARM}", b""),
("GET /api/world", "GET", "/api/world", f"farm={SPEED_FARM}", b""),
]
print(f" {'场景':<32} {'µs/op':>10} {'ops/s':>10}")
for label, method, path, case_query, body in http_cases:
per_op = measure_http(app, method, path, case_query, body, repeat=args.repeat)
print(f" {label:<32} {per_op * 1e6:10.1f} {1 / per_op:10.0f}")
return 0
if __name__ == "__main__":
raise SystemExit(main())