Files
snowy-yang a9bc8238ab 序列化热路径去重:to_dict 里重复求值的属性改局部复用
为什么:snapshot() 同时压在 SSE 每 250ms 推送和 full=1 动作回执两条
高频路径上,而它的成本大头是重复求值——profile 显示单次快照
1,128,001 次函数调用里近半是属性链重复计算同一份配置数据。

- Plot.to_dict:grow_days 原来经 4 个属性各求值一遍(本体 + days_left
  + is_ripe + stage),16 块地就是 64 次配置表查询。改为算一次局部
  复用;stage 的实现体拆到 _stage(grow),规则本体仍只有一份。
- Animal.to_dict:info 配置表原来查 4 次、cycle int() 两遍,改取一次。
- GameState.to_dict:weather_info 3 键 2 次查询;granary_free 原来把
  granary_capacity 和 storage_used 整个重算,改算一轮复用。

行为零变化(规则本体全在原属性里,532 项测试全绿)。
基准(tools/bench.py --repeat 5,最坏形态 16 地 + 8 牲畜):

    场景                       优化前      优化后
    engine.snapshot()          50.1 µs     44.2 µs      -12%
    session.snapshot()         51.0 µs     41.9 µs      -18%
    build_state_message()      50.9 µs     43.3 µs      -15%
    engine.available_actions   52.7 µs     48.7 µs       -8%

单次 snapshot 函数调用数 1,128,001 → 588,001(-48%),本次数字已记入
bench.py docstring 作长期参考。重复计数器全 OK(to_dict/snapshot/
net_worth 每请求仍各 1 次,无回归)。
2026-09-26 11:08:14 +08:00

355 lines
14 KiB
Python
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
"""热路径基准:给「优化前后」提供可对比的数字。
为什么需要它
------------
这个服务同时扛着三条高频路径,而它们**都在重复序列化整局状态**:
* 每次 ``POST /api/actions``(TUI 客户端固定带 ``full=1``)
* ``Publisher`` 每 250ms 一次的 SSE 推送
* ``GET /api/world`` / ``/api/farms`` 的排行榜(遍历所有牧场)
改任何一处序列化代码,代价都会乘以上面这些倍数。所以先有数字,再动手。
跑法::
uv run python tools/bench.py
uv run python tools/bench.py --repeat 5 # 每项取最快一轮,抗系统噪声
输出两段:
1. **重复计数**——一次请求到底触发了几次 ``GameState.to_dict`` /
``net_worth`` / ``available_actions``。这是优化最直接的证据。
2. **耗时**——各场景的 µs/op 与 ops/s。
参考数字(16 块地 + 8 只牲畜的最坏形态,本机实测)
--------------------------------------------------
2026-09-19 那次优化(把 brief/summary 改成读标量、net_worth 只算一次)前后::
场景 优化前 优化后
brief(session, hub) 63.6 µs 15.4 µs -76%
session.summary() 60.2 µs 13.8 µs -77%
leaderboard(32 farms) 1981.7 µs 445.8 µs -78%
engine.snapshot() 57.3 µs 45.0 µs -21%
POST /api/actions full=1 464.7 µs 390.2 µs -16%
GET /api/actions 398.3 µs 333.2 µs -16%
GET /api/world 193.6 µs 133.5 µs -31%
一次 ``POST /api/actions?full=1`` 的重复工作量:``to_dict`` 2 → 1 次、
``snapshot`` 2 → 1 次、``net_worth`` 6 → 2 次。
2026-09-26 那次优化(to_dict 里重复求值的属性改局部复用:Plot 的
grow_days 4→1 次、Animal 的 info 查表 4→1 次、GameState 的仓储三兄弟
只算一轮)前后,单次 snapshot 的函数调用数 1,128,001 → 588,001(-48%)::
场景 优化前 优化后
engine.snapshot() 50.1 µs 44.2 µs -12%
session.snapshot() 51.0 µs 41.9 µs -18%
build_state_message() 50.9 µs 43.3 µs -15%
engine.available_actions 52.7 µs 48.7 µs -8%
"""
from __future__ import annotations
import argparse
import asyncio
import json
import os
import sys
import tempfile
import time
from collections.abc import Callable
from typing import Any
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from farm import config, models
from farm.engine import FarmEngine
from farm.models import Animal, Plot
from farm.server.hub import ConnectionHub, build_state_message
from farm.server.session import SessionManager
try:
from farm.server.app import ServerConfig, brief, create_app
except ImportError as exc: # pragma: no cover - 环境没装服务器依赖时
raise SystemExit(f"本基准需要服务器依赖(fastapi 等):{exc}") from None
SPEED_FARM = "bench"
ACTION_BODY = b'{"action":"pause","params":{}}'
# --------------------------------------------------------------------- 造数据
def fill_endgame(engine: FarmEngine) -> None:
"""把一个引擎填成"后期农场":地种满一半、牲畜拉满。
挑后期形态是因为它才是序列化的最坏情况——16 块地 + 8 只牲畜。
"""
state = engine.state
state.level = 6 # 6 + 2*(6-1) = 16,正好顶到 MAX_PLOTS
state.gold = 50000
state.feed = 40
state.plots = [Plot(i) for i in range(config.MAX_PLOTS)]
for i, plot in enumerate(state.plots):
if i % 2 == 0: # 一半种着、一半空着,两条分支都走到
plot.crop = "corn"
plot.moisture = config.WATER_CAPACITY
plot.growth = 2.0
state.animals = [Animal("cow", aid=i) for i in range(config.MAX_ANIMALS)]
for i, animal in enumerate(state.animals):
animal.fed = i % 2 == 0
animal.pending = 1 if i % 3 == 0 else 0
def make_session(save_dir: str) -> Any:
manager = SessionManager(save_dir=save_dir, tick_seconds=config.DEFAULT_TICK_SECONDS)
session = manager.get(SPEED_FARM, create=True)
fill_endgame(session.engine)
return session
# --------------------------------------------------------------------- 计时
def measure(func: Callable[[], Any], repeat: int = 5, target: float = 0.15) -> float:
"""返回单次调用耗时(秒)。先估一次,再决定循环几轮让总时长接近 target。"""
start = time.perf_counter()
func()
single = max(time.perf_counter() - start, 1e-9)
number = max(1, min(20000, int(target / single)))
best = float("inf")
for _ in range(repeat):
start = time.perf_counter()
for _ in range(number):
func()
best = min(best, time.perf_counter() - start)
return best / number
class Scenario:
"""一条被测路径。"""
def __init__(self, name: str, note: str, func: Callable[[], Any]) -> None:
self.name = name
self.note = note
self.func = func
self.per_op = 0.0
def run(self, repeat: int) -> None:
self.per_op = measure(self.func, repeat=repeat)
# --------------------------------------------------------------------- ASGI 直连
async def asgi_call(
app: Any, method: str, path: str, query: str = "", body: bytes = b""
) -> tuple[int, dict[str, Any]]:
"""不经过任何 HTTP 客户端,直接把请求喂给 ASGI 应用。
这样基准里既能测到真实路由/中间件开销,又不需要 httpx 之类的依赖。
注意:这条路径**不会跑 lifespan**,所以它测不到时钟与推送线程的启动;
那部分由 ``tests/test_server.py`` 的真机用例覆盖。
"""
scope: dict[str, Any] = {
"type": "http",
"asgi": {"version": "3.0", "spec_version": "2.3"},
"http_version": "1.1",
"method": method,
"scheme": "http",
"path": path,
"raw_path": path.encode(),
"query_string": query.encode(),
"root_path": "",
"headers": [
(b"host", b"127.0.0.1"),
(b"content-type", b"application/json"),
(b"content-length", str(len(body)).encode()),
],
"client": ("127.0.0.1", 41234),
"server": ("127.0.0.1", 8765),
}
sent: list[dict[str, Any]] = []
async def receive() -> dict[str, Any]:
return {"type": "http.request", "body": body, "more_body": False}
async def send(message: dict[str, Any]) -> None:
sent.append(message)
await app(scope, receive, send)
status = next(m["status"] for m in sent if m["type"] == "http.response.start")
raw = b"".join(m.get("body", b"") for m in sent if m["type"] == "http.response.body")
return status, json.loads(raw) if raw else {}
def call_once(app: Any, method: str, path: str, query: str, body: bytes) -> None:
"""同步跑一次 ASGI 请求(给"只跑一次"的计数场景用)。"""
loop = asyncio.new_event_loop()
try:
status, _ = loop.run_until_complete(asgi_call(app, method, path, query, body))
if status >= 400:
raise RuntimeError(f"{method} {path} 返回 {status}")
finally:
loop.close()
def measure_http(
app: Any, method: str, path: str, query: str, body: bytes, repeat: int = 5, number: int = 300
) -> float:
"""批量跑 HTTP 调用;循环放在事件循环内部,避免把建循环的开销算进去。"""
async def burst() -> None:
for _ in range(number):
status, _ = await asgi_call(app, method, path, query, body)
if status >= 400:
raise RuntimeError(f"{method} {path} 返回 {status}")
loop = asyncio.new_event_loop()
try:
loop.run_until_complete(burst()) # 预热,顺带把牧场建出来
best = float("inf")
for _ in range(repeat):
start = time.perf_counter()
loop.run_until_complete(burst())
best = min(best, time.perf_counter() - start)
return best / number
finally:
loop.close()
# --------------------------------------------------------------------- 重复计数
def count_calls(func: Callable[[], Any], patches: list[tuple[Any, str, str]]) -> dict[str, int]:
"""给若干方法/属性装计数器,跑一次 ``func()``,返回各标签的命中次数。
``patches`` 每项是 ``(类, 属性名, 标签)``;属性会自动识破 property 与普通方法。
"""
counters: dict[str, int] = {label: 0 for _, _, label in patches}
originals: list[tuple[Any, str, Any]] = []
for cls, attr, label in patches:
original = getattr(cls, attr)
if isinstance(original, property):
getter = original.fget
def count_property(self: Any, _getter: Any = getter, _label: str = label) -> Any:
counters[_label] += 1
return _getter(self)
replacement: Any = property(count_property)
else:
def count_method(
self: Any, *args: Any, _orig: Any = original, _label: str = label, **kwargs: Any
) -> Any:
counters[_label] += 1
return _orig(self, *args, **kwargs)
replacement = count_method
originals.append((cls, attr, original))
setattr(cls, attr, replacement)
try:
func()
finally:
for cls, attr, original in originals:
setattr(cls, attr, original)
return counters
# --------------------------------------------------------------------- 主流程
def main() -> int:
parser = argparse.ArgumentParser(description="SimpleFarm 热路径基准")
parser.add_argument("--repeat", type=int, default=5, help="每个场景取最快的一轮(默认 5)")
parser.add_argument("--farms", type=int, default=32, help="排行榜场景的牧场数(默认 32)")
args = parser.parse_args()
save_dir = tempfile.mkdtemp(prefix="farm-bench-")
session = make_session(save_dir)
hub = ConnectionHub()
engine = session.engine
cfg = ServerConfig(save_dir=save_dir, tick_seconds=config.DEFAULT_TICK_SECONDS)
app = create_app(cfg)
fill_endgame(app.state.manager.get(SPEED_FARM, create=True).engine)
# ---------------------------------------------------------- 重复计数
query = f"farm={SPEED_FARM}&full=1"
print("=" * 74)
print("重复工作量")
print("=" * 74)
per_action = count_calls(
lambda: call_once(app, "POST", "/api/actions", query, ACTION_BODY),
[
(models.GameState, "to_dict", "to_dict"),
(FarmEngine, "snapshot", "snapshot"),
(FarmEngine, "brief_source", "brief_source"),
],
)
expected_per_action = {"to_dict": 1, "snapshot": 1, "brief_source": 1}
print(" 一次 POST /api/actions?full=1:")
for label, value in per_action.items():
want = expected_per_action[label]
mark = "OK" if value == want else f"!! 期望 {want}"
print(f" {label:16} {value:3d} 次 {mark}")
# 动作回执与完整快照各需要一次 net_worth,所以单独量"一次 to_dict 里算几次"
per_to_dict = count_calls(engine.state.to_dict, [(models.GameState, "net_worth", "net_worth")])
count = per_to_dict["net_worth"]
print(
f" 一次 GameState.to_dict(): net_worth {count} 次 {'OK' if count == 1 else '!! 应为 1'}"
)
print()
# ---------------------------------------------------------- 耗时
scenarios = [
Scenario("engine.snapshot()", "完整序列化整局(16 地 + 8 牲畜)", engine.snapshot),
Scenario("state.net_worth", "净资产属性(每次访问都重算)", lambda: engine.state.net_worth),
Scenario("engine.available_actions()", "GET /api/actions 的主体", engine.available_actions),
Scenario(
"brief(session, hub)", "动作回执的精简状态(只读标量)", lambda: brief(session, hub)
),
Scenario("session.snapshot()", "full=1 时回执附带的完整快照", session.snapshot),
Scenario(
"build_state_message()",
"SSE 每 250ms 一次的推送",
lambda: build_state_message(session, 1),
),
Scenario("session.summary()", "排行榜单行摘要(只读标量)", session.summary),
]
# 排行榜:N 个牧场,每个都走一遍 summary()
league_dir = tempfile.mkdtemp(prefix="farm-league-")
league = SessionManager(save_dir=league_dir, tick_seconds=config.DEFAULT_TICK_SECONDS)
for i in range(args.farms):
fill_endgame(league.get(f"farm-{i:03d}", create=True).engine)
scenarios.append(
Scenario(f"leaderboard({args.farms} farms)", "GET /api/world 的排行榜", league.leaderboard)
)
print("=" * 74)
print(f"耗时(每项取 {args.repeat} 轮最快,越大越慢)")
print("=" * 74)
print(f" {'场景':<32} {'µs/op':>10} {'ops/s':>10} 说明")
for scenario in scenarios:
scenario.run(args.repeat)
us = scenario.per_op * 1e6
print(f" {scenario.name:<32} {us:10.1f} {1 / scenario.per_op:10.0f} {scenario.note}")
# ---------------------------------------------------------- HTTP 端到端
print()
print("=" * 74)
print("HTTP 端到端(真实路由 + 响应装配;不含 lifespan)")
print("=" * 74)
http_cases = [
("GET /api/actions", "GET", "/api/actions", f"farm={SPEED_FARM}", b""),
("POST /api/actions full=1", "POST", "/api/actions", query, ACTION_BODY),
("GET /api/state", "GET", "/api/state", f"farm={SPEED_FARM}", b""),
("GET /api/world", "GET", "/api/world", f"farm={SPEED_FARM}", b""),
]
print(f" {'场景':<32} {'µs/op':>10} {'ops/s':>10}")
for label, method, path, case_query, body in http_cases:
per_op = measure_http(app, method, path, case_query, body, repeat=args.repeat)
print(f" {label:<32} {per_op * 1e6:10.1f} {1 / per_op:10.0f}")
return 0
if __name__ == "__main__":
raise SystemExit(main())