style: 引入 ruff,474 项告警清零
配置见 pyproject.toml:
- line-length=100:贴着现有代码定。若用默认的 88 会重排 122 行,
噪音淹没真正有价值的修复。
- 启用 E/W/F/I/UP/B/C4/SIM/RET/PERF/RUF;**不**启用 PTH。因为本项目的路径
多是"字符串身份"——要塞进 subprocess 命令行、写进 JSON 存档、打印给用户,
全换 pathlib 只是包一层再拆一层,换来 70 处纯风格改动。
- 忽略 RUF001/002/003:中文全角标点是正确写法,不是"歧义字符"。
- 忽略 PERF203:剩下两处都是"逐项容错"语义(逐个牧场存档要立刻上报失败、
收获全部要跳过失败地块)。把 try 提到循环外会毁掉"一项失败不影响其它项"
这个行为,是错的优化。
自动修复 358 项:Dict/List/Optional 换成 PEP 585/604 写法、导入排序、
失效的 noqa、空占位 f-string 等。
手工修复的(这些是真问题,不是风格偏好):
- B904 x9:except 中 raise 补异常链。刻意区分——网络/IO 失败用 from exc 保留
根因;参数解析失败用 from None,因为底层 ValueError 对玩家只是噪音。
- RUF012 x2:StateView 的 plots/animals 原本是**类级共享可变列表**,
改成在 __init__ 里初始化(apply({}) 会提前返回,所以必须显式摆好)。
- F841:TUI 里一个赋值后再没用过的死变量。
- SIM105 x11:try/except/pass 统一改成 contextlib.suppress。
- SIM115:日志句柄改用 with。Popen 已把 fd 复制给子进程,父进程可安全关闭。
- E501 x7:拆超长行;main.py 那处顺手提取变量,避免超长嵌套表达式。
- E741:把 l/r 改成 left_line/right_line。
- 其余:RUF046 / PERF401 / RET504 / RUF005 / UP031 / B007。
ruff format 重排 24 个文件。
验证:97 项测试全绿。
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+29
-26
@@ -15,11 +15,12 @@
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from __future__ import annotations
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import contextlib
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import os
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import re
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import threading
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import time
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from typing import Any, Dict, List, Optional, Tuple
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from typing import Any
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from .. import config
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from ..engine import FarmEngine, GameError
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@@ -29,7 +30,7 @@ DEFAULT_FARM = "default"
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MAX_FARM_ID = 24
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# 牧场 ID 会变成存档文件名,所以只允许"安全且可读"的字符
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_FARM_ID_RE = re.compile(r"^[A-Za-z0-9_\-\u4e00-\u9fff]{1,%d}$" % MAX_FARM_ID)
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_FARM_ID_RE = re.compile(rf"^[A-Za-z0-9_\-\u4e00-\u9fff]{{1,{MAX_FARM_ID}}}$")
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def validate_farm_id(raw: Any, default: str = DEFAULT_FARM) -> str:
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@@ -63,8 +64,7 @@ def validate_owner(raw: Any) -> str:
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class FarmSession:
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"""一个独立的农场玩家。"""
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def __init__(self, farm_id: str, save_dir: str, tick_seconds: float,
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owner: str = "") -> None:
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def __init__(self, farm_id: str, save_dir: str, tick_seconds: float, owner: str = "") -> None:
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self.farm_id = farm_id
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self.owner = validate_owner(owner) or farm_id
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self.save_dir = save_dir
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@@ -75,7 +75,7 @@ class FarmSession:
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# 由 FarmClock 维护,Publisher 读取;用普通属性即可,都是原子读写
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self.dirty = True
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self.published_day = 0
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self.last_events: List[str] = []
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self.last_events: list[str] = []
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self.created_at = time.time()
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self.last_active = time.time()
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self.saved_at = 0.0
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@@ -122,10 +122,9 @@ class FarmSession:
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return False
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def shutdown(self) -> None:
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try:
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# 停机时尽力落盘;写失败也不能挡住进程退出
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with contextlib.suppress(OSError):
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self.save()
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except OSError:
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pass
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def touch(self, count_action: bool = False) -> None:
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self.last_active = time.time()
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@@ -133,7 +132,7 @@ class FarmSession:
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self.actions_taken += 1
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self.dirty = True
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def advance_day(self, reason: str = "时间流逝") -> List[str]:
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def advance_day(self, reason: str = "时间流逝") -> list[str]:
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with self._lock:
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events = self.engine.advance_day(reason=reason)
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self.last_events = events
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@@ -146,14 +145,14 @@ class FarmSession:
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self.touch(count_action=True)
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# ------------------------------------------------------------ 查询
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def snapshot(self) -> Dict[str, Any]:
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def snapshot(self) -> dict[str, Any]:
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data = self.engine.snapshot()
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data["farm"] = self.farm_id
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data["owner"] = self.owner
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data["tick_seconds"] = self.engine.tick_seconds
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return data
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def summary(self, online: int = 0) -> Dict[str, Any]:
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def summary(self, online: int = 0) -> dict[str, Any]:
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"""给小而全的一行摘要:排行榜、`/api/world`、命令行 `status` 都用它。"""
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snap = self.engine.snapshot()
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return {
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@@ -172,7 +171,7 @@ class FarmSession:
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"idle_seconds": round(time.time() - self.last_active, 1),
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}
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def state_message(self, seq: int = 0, note: str = "") -> Dict[str, Any]:
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def state_message(self, seq: int = 0, note: str = "") -> dict[str, Any]:
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from .hub import build_state_message
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return build_state_message(self, seq, note)
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@@ -181,14 +180,19 @@ class FarmSession:
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class SessionManager:
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"""所有牧场的登记处。"""
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def __init__(self, save_dir: str, tick_seconds: float = config.DEFAULT_TICK_SECONDS,
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max_sessions: int = 64, idle_timeout: float = 1800.0) -> None:
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def __init__(
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self,
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save_dir: str,
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tick_seconds: float = config.DEFAULT_TICK_SECONDS,
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max_sessions: int = 64,
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idle_timeout: float = 1800.0,
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) -> None:
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self.save_dir = save_dir
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self.tick_seconds = tick_seconds
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self.max_sessions = max_sessions
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self.idle_timeout = idle_timeout
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self._lock = threading.RLock()
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self._sessions: Dict[str, FarmSession] = {}
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self._sessions: dict[str, FarmSession] = {}
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os.makedirs(save_dir, exist_ok=True)
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# ------------------------------------------------------------ 取用
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@@ -203,23 +207,22 @@ class SessionManager:
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if len(self._sessions) >= self.max_sessions:
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raise GameError(
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"too_many_farms",
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f"服务器牧场数量已达上限({self.max_sessions}),"
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"请稍后再试或联系管理员扩容",
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f"服务器牧场数量已达上限({self.max_sessions}),请稍后再试或联系管理员扩容",
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status=503,
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)
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session = FarmSession(farm_id, self.save_dir, self.tick_seconds, owner)
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self._sessions[farm_id] = session
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return session
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def find(self, farm_id: str) -> Optional[FarmSession]:
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def find(self, farm_id: str) -> FarmSession | None:
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with self._lock:
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return self._sessions.get(validate_farm_id(farm_id))
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def all(self) -> List[FarmSession]:
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def all(self) -> list[FarmSession]:
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with self._lock:
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return list(self._sessions.values())
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def ids(self) -> List[str]:
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def ids(self) -> list[str]:
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with self._lock:
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return sorted(self._sessions)
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@@ -228,7 +231,7 @@ class SessionManager:
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return len(self._sessions)
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# ------------------------------------------------------------ 世界视图
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def leaderboard(self, online_map: Optional[Dict[str, int]] = None) -> List[Dict[str, Any]]:
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def leaderboard(self, online_map: dict[str, int] | None = None) -> list[dict[str, Any]]:
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online_map = online_map or {}
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rows = [s.summary(online_map.get(s.farm_id, 0)) for s in self.all()]
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rows.sort(key=lambda row: (-row["net_worth"], -row["day"], row["farm"]))
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@@ -244,22 +247,22 @@ class SessionManager:
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saved += 1
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return saved
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def reap(self, online_map: Optional[Dict[str, int]] = None) -> List[str]:
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def reap(self, online_map: dict[str, int] | None = None) -> list[str]:
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"""回收长时间无人访问的牧场:先落盘,再从内存里移除。"""
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online_map = online_map or {}
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now = time.time()
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dropped: List[str] = []
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dropped: list[str] = []
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for session in self.all():
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if online_map.get(session.farm_id, 0) > 0:
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continue
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if session.engine.paused:
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continue # 暂停是人为操作,说明玩家还会回来
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continue # 暂停是人为操作,说明玩家还会回来
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if now - session.last_active < self.idle_timeout:
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continue
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try:
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session.shutdown()
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except OSError:
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continue # 存不下就别丢,宁可占着内存
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continue # 存不下就别丢,宁可占着内存
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with self._lock:
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self._sessions.pop(session.farm_id, None)
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dropped.append(session.farm_id)
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@@ -305,5 +308,5 @@ class FarmClock(threading.Thread):
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# 单个牧场出错不影响其它牧场的时间
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engine.next_tick_at = now + engine.tick_seconds
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def stats(self) -> Tuple[int, float]:
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def stats(self) -> tuple[int, float]:
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return self.ticks, self.accuracy
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