style: 引入 ruff,474 项告警清零

配置见 pyproject.toml:
- line-length=100:贴着现有代码定。若用默认的 88 会重排 122 行,
  噪音淹没真正有价值的修复。
- 启用 E/W/F/I/UP/B/C4/SIM/RET/PERF/RUF;**不**启用 PTH。因为本项目的路径
  多是"字符串身份"——要塞进 subprocess 命令行、写进 JSON 存档、打印给用户,
  全换 pathlib 只是包一层再拆一层,换来 70 处纯风格改动。
- 忽略 RUF001/002/003:中文全角标点是正确写法,不是"歧义字符"。
- 忽略 PERF203:剩下两处都是"逐项容错"语义(逐个牧场存档要立刻上报失败、
  收获全部要跳过失败地块)。把 try 提到循环外会毁掉"一项失败不影响其它项"
  这个行为,是错的优化。

自动修复 358 项:Dict/List/Optional 换成 PEP 585/604 写法、导入排序、
失效的 noqa、空占位 f-string 等。

手工修复的(这些是真问题,不是风格偏好):
- B904 x9:except 中 raise 补异常链。刻意区分——网络/IO 失败用 from exc 保留
  根因;参数解析失败用 from None,因为底层 ValueError 对玩家只是噪音。
- RUF012 x2:StateView 的 plots/animals 原本是**类级共享可变列表**,
  改成在 __init__ 里初始化(apply({}) 会提前返回,所以必须显式摆好)。
- F841:TUI 里一个赋值后再没用过的死变量。
- SIM105 x11:try/except/pass 统一改成 contextlib.suppress。
- SIM115:日志句柄改用 with。Popen 已把 fd 复制给子进程,父进程可安全关闭。
- E501 x7:拆超长行;main.py 那处顺手提取变量,避免超长嵌套表达式。
- E741:把 l/r 改成 left_line/right_line。
- 其余:RUF046 / PERF401 / RET504 / RUF005 / UP031 / B007。

ruff format 重排 24 个文件。

验证:97 项测试全绿。
This commit is contained in:
snowy-yang committed 2026-09-18 21:18:22 +08:00
1 parent c7c8a6308a
commit fcd4cb4649
25 files changed
+1204 -794

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+113 -48
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@@ -13,7 +13,8 @@
from __future__ import annotations
from typing import Any, Callable, Dict, List, Optional
from collections.abc import Callable
from typing import Any
from .. import config
from ..engine import FarmEngine, GameError
@@ -22,12 +23,13 @@ from ..engine import FarmEngine, GameError
class Param:
"""一个动作参数的规格说明(同时用于校验与自动生成给 AI 的文档)。"""
__slots__ = ("name", "kind", "required", "default", "desc")
__slots__ = ("default", "desc", "kind", "name", "required")
def __init__(self, name: str, kind: str, required: bool = True,
default: Any = None, desc: str = "") -> None:
def __init__(
self, name: str, kind: str, required: bool = True, default: Any = None, desc: str = ""
) -> None:
self.name = name
self.kind = kind # "int" / "str" / "bool"
self.kind = kind # "int" / "str" / "bool"
self.required = required
self.default = default
self.desc = desc
@@ -58,7 +60,7 @@ class Param:
raise GameError("bad_param", f"参数 {self.name} 需要字符串,收到 {raw!r}")
return raw
def to_dict(self) -> Dict[str, Any]:
def to_dict(self) -> dict[str, Any]:
return {
"name": self.name,
"type": self.kind,
@@ -71,18 +73,23 @@ class Param:
class Action:
"""一个可执行动作。"""
__slots__ = ("name", "summary", "params", "handler", "realtime")
__slots__ = ("handler", "name", "params", "realtime", "summary")
def __init__(self, name: str, summary: str, params: List[Param],
handler: Callable[[FarmEngine, Dict[str, Any]], Dict[str, Any]],
realtime: bool = True) -> None:
def __init__(
self,
name: str,
summary: str,
params: list[Param],
handler: Callable[[FarmEngine, dict[str, Any]], dict[str, Any]],
realtime: bool = True,
) -> None:
self.name = name
self.summary = summary
self.params = params
self.handler = handler
self.realtime = realtime
def to_dict(self) -> Dict[str, Any]:
def to_dict(self) -> dict[str, Any]:
return {
"action": self.name,
"summary": self.summary,
@@ -91,12 +98,12 @@ class Action:
# ---------------------------------------------------------------------- 处理器
def _harvest_all(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
def _harvest_all(engine: FarmEngine, _params: dict[str, Any]) -> dict[str, Any]:
"""收获所有成熟作物。逐块调用引擎,个别地块失败不影响其它地块。"""
total_gold = 0
total_units = 0
plots: List[int] = []
errors: List[str] = []
plots: list[int] = []
errors: list[str] = []
# 复制列表:harvest 会修改 state.plots 中元素的内容,但不会增删元素
for plot in list(engine.state.plots):
if not plot.is_ripe:
@@ -121,81 +128,139 @@ def _harvest_all(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
}
def _save(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
def _save(engine: FarmEngine, _params: dict[str, Any]) -> dict[str, Any]:
return engine.save()
def _reset(engine: FarmEngine, _params: Dict[str, Any]) -> Dict[str, Any]:
def _reset(engine: FarmEngine, _params: dict[str, Any]) -> dict[str, Any]:
return engine.reset()
def _pause(engine: FarmEngine, params: Dict[str, Any]) -> Dict[str, Any]:
def _pause(engine: FarmEngine, params: dict[str, Any]) -> dict[str, Any]:
value = params.get("paused")
return engine.pause(value if isinstance(value, bool) else None)
# ---------------------------------------------------------------------- 动作表
ACTIONS: Dict[str, Action] = {}
ACTIONS: dict[str, Action] = {}
def _register(action: Action) -> None:
ACTIONS[action.name] = action
_register(Action("plant", "在指定地块播种", [
Param("plot", "int", True, None, "地块编号,从 1 开始"),
Param("crop", "str", True, None, "作物标识,如 wheat"),
], lambda e, p: e.plant(p["plot"], p["crop"])))
_register(
Action(
"plant",
"在指定地块播种",
[
Param("plot", "int", True, None, "地块编号,从 1 开始"),
Param("crop", "str", True, None, "作物标识,如 wheat"),
],
lambda e, p: e.plant(p["plot"], p["crop"]),
)
)
_register(Action("water", "给指定地块浇水(补满水分)", [
Param("plot", "int", True, None, "地块编号,从 1 开始"),
], lambda e, p: e.water(p["plot"])))
_register(
Action(
"water",
"给指定地块浇水(补满水分)",
[
Param("plot", "int", True, None, "地块编号,从 1 开始"),
],
lambda e, p: e.water(p["plot"]),
)
)
_register(Action("harvest", "收获指定地块的成熟作物", [
Param("plot", "int", True, None, "地块编号,从 1 开始"),
], lambda e, p: e.harvest(p["plot"])))
_register(
Action(
"harvest",
"收获指定地块的成熟作物",
[
Param("plot", "int", True, None, "地块编号,从 1 开始"),
],
lambda e, p: e.harvest(p["plot"]),
)
)
_register(Action("harvest_all", "一键收获所有成熟作物", [], _harvest_all))
_register(Action("buy_animal", "购买牲畜", [
Param("kind", "str", True, None, "牲畜标识:chicken / sheep / cow"),
], lambda e, p: e.buy_animal(p["kind"])))
_register(
Action(
"buy_animal",
"购买牲畜",
[
Param("kind", "str", True, None, "牲畜标识:chicken / sheep / cow"),
],
lambda e, p: e.buy_animal(p["kind"]),
)
)
_register(Action("feed", "喂食指定牲畜", [
Param("animal_id", "int", True, None, "牲畜编号(state.animals[].id)"),
Param("quantity", "int", False, None, "喂食份数,默认按需求;多喂无益"),
], lambda e, p: e.feed(p["animal_id"], p.get("quantity"))))
_register(
Action(
"feed",
"喂食指定牲畜",
[
Param("animal_id", "int", True, None, "牲畜编号(state.animals[].id)"),
Param("quantity", "int", False, None, "喂食份数,默认按需求;多喂无益"),
],
lambda e, p: e.feed(p["animal_id"], p.get("quantity")),
)
)
_register(Action("collect", "收取牲畜的产出并自动出售", [
Param("animal_id", "int", True, None, "牲畜编号"),
], lambda e, p: e.collect(p["animal_id"])))
_register(
Action(
"collect",
"收取牲畜的产出并自动出售",
[
Param("animal_id", "int", True, None, "牲畜编号"),
],
lambda e, p: e.collect(p["animal_id"]),
)
)
_register(Action("buy_feed", "购买饲料", [
Param("quantity", "int", False, config.FEED_BULK, f"份数,默认 {config.FEED_BULK}"),
], lambda e, p: e.buy_feed(p.get("quantity", config.FEED_BULK))))
_register(
Action(
"buy_feed",
"购买饲料",
[
Param("quantity", "int", False, config.FEED_BULK, f"份数,默认 {config.FEED_BULK}"),
],
lambda e, p: e.buy_feed(p.get("quantity", config.FEED_BULK)),
)
)
_register(Action("buy_plot", "花钱开垦一块新土地", [], lambda e, p: e.buy_plot()))
_register(Action("sleep", "主动推进一天(有冷却)", [], lambda e, p: e.sleep()))
_register(Action("pause", "暂停或恢复自动推进时间", [
Param("paused", "bool", False, None, "true 暂停 / false 恢复;省略则反转当前状态"),
], _pause))
_register(
Action(
"pause",
"暂停或恢复自动推进时间",
[
Param("paused", "bool", False, None, "true 暂停 / false 恢复;省略则反转当前状态"),
],
_pause,
)
)
_register(Action("save", "把当前农场写入存档文件", [], _save))
_register(Action("reset", "重置农场,从头开始经营", [], _reset))
def action_names() -> List[str]:
def action_names() -> list[str]:
return sorted(ACTIONS)
def describe_actions() -> List[Dict[str, Any]]:
def describe_actions() -> list[dict[str, Any]]:
return [ACTIONS[name].to_dict() for name in action_names()]
def run_action(engine: FarmEngine, name: Any, params: Optional[Dict[str, Any]] = None) -> Dict[str, Any]:
def run_action(
engine: FarmEngine, name: Any, params: dict[str, Any] | None = None
) -> dict[str, Any]:
"""校验参数并执行动作。
这是所有入口的**唯一**执行通道,因此输入校验只需要在这里做一次。
@@ -223,7 +288,7 @@ def run_action(engine: FarmEngine, name: Any, params: Optional[Dict[str, Any]] =
f"动作 {key} 不认识参数 {'、'.join(unknown)}(可用:{allowed})",
)
clean: Dict[str, Any] = {}
clean: dict[str, Any] = {}
for spec in action.params:
if spec.name in params and params[spec.name] is not None:
clean[spec.name] = spec.coerce(params[spec.name])