style: 引入 ruff,474 项告警清零
配置见 pyproject.toml:
- line-length=100:贴着现有代码定。若用默认的 88 会重排 122 行,
噪音淹没真正有价值的修复。
- 启用 E/W/F/I/UP/B/C4/SIM/RET/PERF/RUF;**不**启用 PTH。因为本项目的路径
多是"字符串身份"——要塞进 subprocess 命令行、写进 JSON 存档、打印给用户,
全换 pathlib 只是包一层再拆一层,换来 70 处纯风格改动。
- 忽略 RUF001/002/003:中文全角标点是正确写法,不是"歧义字符"。
- 忽略 PERF203:剩下两处都是"逐项容错"语义(逐个牧场存档要立刻上报失败、
收获全部要跳过失败地块)。把 try 提到循环外会毁掉"一项失败不影响其它项"
这个行为,是错的优化。
自动修复 358 项:Dict/List/Optional 换成 PEP 585/604 写法、导入排序、
失效的 noqa、空占位 f-string 等。
手工修复的(这些是真问题,不是风格偏好):
- B904 x9:except 中 raise 补异常链。刻意区分——网络/IO 失败用 from exc 保留
根因;参数解析失败用 from None,因为底层 ValueError 对玩家只是噪音。
- RUF012 x2:StateView 的 plots/animals 原本是**类级共享可变列表**,
改成在 __init__ 里初始化(apply({}) 会提前返回,所以必须显式摆好)。
- F841:TUI 里一个赋值后再没用过的死变量。
- SIM105 x11:try/except/pass 统一改成 contextlib.suppress。
- SIM115:日志句柄改用 with。Popen 已把 fd 复制给子进程,父进程可安全关闭。
- E501 x7:拆超长行;main.py 那处顺手提取变量,避免超长嵌套表达式。
- E741:把 l/r 改成 left_line/right_line。
- 其余:RUF046 / PERF401 / RET504 / RUF005 / UP031 / B007。
ruff format 重排 24 个文件。
验证:97 项测试全绿。
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@@ -7,7 +7,7 @@
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from __future__ import annotations
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import itertools
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from typing import Any, Dict, List, Optional
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from typing import Any
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from . import config
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@@ -20,13 +20,13 @@ def clamp(value: float, low: float, high: float) -> float:
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class Plot:
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"""一块土地。"""
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__slots__ = ("index", "crop", "growth", "moisture", "planted_day")
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__slots__ = ("crop", "growth", "index", "moisture", "planted_day")
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def __init__(self, index: int) -> None:
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self.index = index # 0-based 下标,对外展示用 index+1
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self.crop: Optional[str] = None
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self.growth: float = 0.0 # 已生长天数
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self.moisture: int = 0 # 剩余可支撑天数
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self.index = index # 0-based 下标,对外展示用 index+1
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self.crop: str | None = None
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self.growth: float = 0.0 # 已生长天数
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self.moisture: int = 0 # 剩余可支撑天数
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self.planted_day: int = 0
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# ---------------------------------------------------------------- 查询
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@@ -63,7 +63,7 @@ class Plot:
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return name
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# ---------------------------------------------------------------- 序列化
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def to_dict(self) -> Dict[str, Any]:
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def to_dict(self) -> dict[str, Any]:
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info = config.CROPS.get(self.crop) if self.crop else None
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return {
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"index": self.index,
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@@ -81,7 +81,7 @@ class Plot:
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}
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@classmethod
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def from_dict(cls, data: Dict[str, Any]) -> "Plot":
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def from_dict(cls, data: dict[str, Any]) -> Plot:
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plot = cls(int(data.get("index", 0)))
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crop = data.get("crop")
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# 校验存档里的作物名仍然合法,避免旧存档导致 KeyError
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@@ -97,19 +97,19 @@ class Animal:
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_id_counter = itertools.count(1)
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__slots__ = ("aid", "kind", "fed", "progress", "starve", "pending")
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__slots__ = ("aid", "fed", "kind", "pending", "progress", "starve")
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def __init__(self, kind: str, aid: Optional[int] = None) -> None:
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def __init__(self, kind: str, aid: int | None = None) -> None:
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self.aid = aid if aid is not None else next(Animal._id_counter)
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self.kind = kind
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self.fed = False # 今天是否已喂食
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self.progress = 0 # 距下次产出的累计天数
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self.starve = 0 # 连续未进食天数
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self.pending = 0 # 待收集的产出数量
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self.fed = False # 今天是否已喂食
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self.progress = 0 # 距下次产出的累计天数
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self.starve = 0 # 连续未进食天数
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self.pending = 0 # 待收集的产出数量
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# ---------------------------------------------------------------- 查询
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@property
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def info(self) -> Dict[str, Any]:
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def info(self) -> dict[str, Any]:
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return config.ANIMALS[self.kind]
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@property
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@@ -134,7 +134,7 @@ class Animal:
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return self.starve >= 2
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# ---------------------------------------------------------------- 序列化
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def to_dict(self) -> Dict[str, Any]:
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def to_dict(self) -> dict[str, Any]:
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return {
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"id": self.aid,
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"kind": self.kind,
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@@ -150,7 +150,7 @@ class Animal:
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}
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@classmethod
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def from_dict(cls, data: Dict[str, Any]) -> Optional["Animal"]:
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def from_dict(cls, data: dict[str, Any]) -> Animal | None:
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kind = data.get("kind")
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if kind not in config.ANIMALS:
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return None
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@@ -174,12 +174,12 @@ class GameState:
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self.exp: int = 0
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self.ap: int = config.START_AP
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self.feed: int = config.START_FEED
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self.plots: List[Plot] = [Plot(i) for i in range(config.BASE_PLOTS)]
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self.animals: List[Animal] = []
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self.log: List[Dict[str, Any]] = []
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self.plots: list[Plot] = [Plot(i) for i in range(config.BASE_PLOTS)]
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self.animals: list[Animal] = []
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self.log: list[dict[str, Any]] = []
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# 市场价格(每天波动):key -> 当前单价
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self.market: Dict[str, float] = {
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self.market: dict[str, float] = {
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key: float(info["base_price"]) for key, info in config.CROPS.items()
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}
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for key, info in config.ANIMALS.items():
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@@ -208,7 +208,7 @@ class GameState:
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"""下一块土地的价格;已达上限时返回 -1。"""
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if len(self.plots) >= self.max_plots:
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return -1
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return int(config.PLOT_BASE_PRICE * (config.PLOT_PRICE_GROWTH ** self.plots_bought))
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return int(config.PLOT_BASE_PRICE * (config.PLOT_PRICE_GROWTH**self.plots_bought))
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@property
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def exp_needed(self) -> int:
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@@ -229,8 +229,7 @@ class GameState:
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def net_worth(self) -> float:
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"""净资产:金币 + 已购地价 + 牲畜折价 + 库存 + 地里未收的作物。"""
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land = sum(
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config.PLOT_BASE_PRICE * (config.PLOT_PRICE_GROWTH ** i)
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for i in range(self.plots_bought)
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config.PLOT_BASE_PRICE * (config.PLOT_PRICE_GROWTH**i) for i in range(self.plots_bought)
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)
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crops = 0.0
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for plot in self.plots:
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@@ -243,7 +242,7 @@ class GameState:
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return config.goal_index(self.net_worth)
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@property
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def next_goal(self) -> Optional[Dict[str, Any]]:
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def next_goal(self) -> dict[str, Any] | None:
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nxt = self.goal_index + 1
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if nxt >= len(config.GOALS):
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return None
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@@ -251,7 +250,7 @@ class GameState:
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return {"amount": amount, "text": text}
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# ---------------------------------------------------------------- 序列化
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def to_dict(self) -> Dict[str, Any]:
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def to_dict(self) -> dict[str, Any]:
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return {
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"day": self.day,
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"gold": self.gold,
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@@ -281,7 +280,7 @@ class GameState:
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}
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@classmethod
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def from_dict(cls, data: Dict[str, Any]) -> "GameState":
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def from_dict(cls, data: dict[str, Any]) -> GameState:
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state = cls()
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state.day = max(1, int(data.get("day", 1)))
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state.gold = max(0, int(data.get("gold", config.START_GOLD)))
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@@ -295,11 +294,11 @@ class GameState:
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count = int(clamp(len(plots) or config.BASE_PLOTS, config.BASE_PLOTS, config.MAX_PLOTS))
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if len(plots) < count:
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plots.extend(Plot(i) for i in range(len(plots), count))
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state.plots = plots[:config.MAX_PLOTS]
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state.plots = plots[: config.MAX_PLOTS]
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for i, plot in enumerate(state.plots):
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plot.index = i
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animals: List[Animal] = []
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animals: list[Animal] = []
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for item in data.get("animals", [])[: config.MAX_ANIMALS]:
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if isinstance(item, dict):
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animal = Animal.from_dict(item)
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