feat: 实时通道改 SSE、服务器换 uvicorn+zttp、节奏改 40 分钟一天,并重建测试与优化热路径
三件事凑成一次不兼容变更:WebSocket 通道、Hypercorn 服务器、「手动推进一天」都消失了。 实时通道:WebSocket -> SSE - hub 改为 SSE 订阅池,GET /api/stream 单向推送 welcome/state/day/notice/bye, 250ms 节流 + 15s 心跳注释;写操作一律走 HTTP POST /api/actions,不再有 WS 回执。 - 停机三处一起修才干净:close_all() 发 bye + timeout_graceful_shutdown 兜底 + 客户端 stop() 直接 shutdown 底层 socket(光 close() 会等读线程的锁,最长卡到下次心跳)。 - 网页版改 EventSource + fetch;tools/ws_demo.py 换成 tools/sse_demo.py。 服务器:Hypercorn -> uvicorn + zttp 的 HTTP/2 - 同一端口同时说 HTTP/1.1 与 HTTP/2。uvicorn 0.53 不再内置 h2,必须装 zttp 并显式 http="zttp",否则 Config.load() 直接 raise。 - 信号接管改成子类覆盖 Server.handle_exit(0.53 没有 install_signal_handlers 可覆盖), 不调 super()、不写 _captured_signals,退出时不重放信号;第二次信号强制退出。 - 入口启动前用 daemon.port_busy() 自检端口:Windows 上 SO_REUSEADDR 会让第二个实例 「绑上」已监听端口并抢走新连接,所以判断「能不能连上」而不是「能不能 bind」。 - 修掉 clear_pid_file 的 Windows 真 bug:文件还开着就 os.remove 会失败且被 except OSError 吞掉,导致每次正常退出都留 stale pid 文件。 节奏:一天 15 秒 -> 40 分钟,并整体移除「休息」 - DEFAULT_TICK_SECONDS=2400,MAX_TICK_SECONDS 放宽到 86400(旧上限会把 40 分钟夹回去)。 - engine.sleep / SLEEP_COOLDOWN / /api/sleep / TUI 的 [N]休息 / 网页版按钮全部删掉, 时间只能自然流动;机器人改为 wait_for_next_day(timeout),CLI 加 bot --wait。 - 时长显示统一走 models.format_duration(),不再出现 2399.6s 这种写法。 键盘:修复方向键/空格/Tab/ESC 全部静默失效 - keys.py 的具名键统一小写并成为唯一来源,tui.py 一律引用 keys.XXX 而不手写字符串 (历史 bug 就是 Windows 侧产大写 UP、TUI 里写小写 up,字母键正常所以很难发现)。 - 顺带修 POSIX 路径一次 os.read 只取首字节、其余按键静默丢弃的老毛病。 测试:重建 500 项 - test_engine 110 / test_actions 35 / test_server 131(skip 35) / test_tui_keys 75 / test_bot 36 / test_client 113。未安装的第三方依赖用 skipUnless 自动跳过,其余照跑, 所以是全绿而不是靠跳过伪装。 - 被测试逼出两处真隐患并修掉:RemoteFarm._normalize() 必须「先补 scheme 再削尾斜杠」 (顺序反了畸形端点会溜到系统代理、报一个和真实原因无关的 502);StateView 空视图要 预置 plots/animals,否则连不上服务器时读 state.plots 直接 AttributeError。 优化:先量后改,依据与前后数字都在 tools/bench.py - 新增 engine.brief_source():brief/summary/动作回执只要十几个标量,不再为它们序列化 整局;to_dict 里 net_worth 只算一次。brief -76%、summary -77%、leaderboard(32) -78%、 GET /api/world -31%、POST /api/actions?full=1 -16%。 - 拆掉三个巨型函数:create_app 475->32 行(_Services + _register_*)、 build_parser 与 available_actions 分组、__main__.main 160->7 行。 - 消除重复:等级门槛 5 处 -> _is_locked/_require_level/_newly_unlocked;hub 的 broadcast/broadcast_all/close_all -> _push_many;daemon.probe/world -> _get_json; main.py 的 _add_endpoint_args/_leaderboard_lines。 - tools/bench.py 作为长期性能守卫(含调用计数器),谁把轻量路径改回 snapshot() 会立刻报警。 门禁:ruff format/check 全绿、pyright 0 错误、500 项测试 OK(skip 35)。
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@@ -1,4 +1,4 @@
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"""FastAPI 应用:REST + WebSocket + 网页客户端。
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"""FastAPI 应用:REST + SSE + 网页客户端。
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接口设计原则
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------------
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@@ -8,8 +8,9 @@
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这样 AI 一次请求就能同时"做动作 + 看结果",省一半往返。
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3. **多牧场隔离**:用 ``farm`` 参数(或 ``X-Farm-Id`` 头)区分玩家,
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每个牧场有自己的引擎、时钟与存档;互不影响。
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4. **实时通道**:``/ws`` 推送状态,人和 AI 都能订阅;HTTP 与 WS 改的是
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同一个引擎,所以「网页里点一下,AI 那边立刻看到」。
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4. **实时通道**:``GET /api/stream`` 是 SSE 长连接,只负责**服务器 → 客户端**
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的推送(状态、跨天、有人来串门);写操作统一走 ``POST /api/actions``。
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两者改的是同一个引擎,所以「网页里点一下,AI 那边立刻看到」。
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"""
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from __future__ import annotations
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@@ -22,13 +23,23 @@ from collections.abc import AsyncIterator, Callable
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from dataclasses import dataclass, field
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from typing import Any
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from fastapi import FastAPI, Request, WebSocket, WebSocketDisconnect
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from fastapi.responses import HTMLResponse, JSONResponse, PlainTextResponse
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from fastapi import FastAPI, Request
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from fastapi.responses import HTMLResponse, JSONResponse, PlainTextResponse, StreamingResponse
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from .. import config
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from ..engine import GameError
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from . import actions as actions_mod
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from .hub import Client, ConnectionHub, Publisher, next_seq
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from .hub import (
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CLOSE_MESSAGE,
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HEARTBEAT_SECONDS,
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IDLE_TICK,
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Client,
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ConnectionHub,
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Publisher,
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next_seq,
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sse_frame,
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sse_heartbeat,
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)
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from .session import DEFAULT_FARM, FarmClock, FarmSession, SessionManager, validate_farm_id
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from .webui import DASHBOARD_HTML, dashboard_text
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@@ -56,8 +67,8 @@ class ServerConfig:
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class ServerHandle:
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"""让 HTTP 接口能够优雅地要求本进程退出,并暴露进程生命周期的钩子。
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* ``on_start``:监听端口成功后触发(用于写 pid 文件等);
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* ``on_stop``:请求关闭时触发(uvicorn 用它设置 ``should_exit``)。
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* ``on_start``:ASGI 生命周期启动时触发(用于写 pid 文件等);
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* ``on_stop``:请求关闭时触发(uvicorn 用它把 ``should_exit`` 置位,开始优雅退出)。
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"""
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def __init__(self) -> None:
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@@ -89,43 +100,56 @@ class ServerHandle:
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# ---------------------------------------------------------------------- 工具
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# brief() 从精简状态里挑选的字段白名单:够 AI 做下一步决策,又不至于太吵。
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# 数据源是 FarmEngine.brief_source()(**不是**完整快照),加字段时两处一起改。
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BRIEF_KEYS = (
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"day",
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"gold",
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"level",
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"exp",
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"exp_needed",
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"ap",
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"max_ap",
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"feed",
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"plot_count",
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"max_plots",
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"next_plot_price",
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"animal_count",
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"max_animals",
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"net_worth",
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"goal_index",
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"seconds_to_tick",
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"paused",
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)
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# 特意为 AI 准备的待办清单:不用遍历整个快照就知道该干什么
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BRIEF_TODO_KEYS = ("ripe_plots", "hungry_animals", "collectable_animals")
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def brief(session: FarmSession, hub: ConnectionHub) -> dict[str, Any]:
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"""操作后回给调用者的精简状态:够做下一步决策,又不至于太吵。"""
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snap = session.snapshot()
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return {
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"farm": session.farm_id,
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"day": snap["day"],
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"gold": snap["gold"],
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"level": snap["level"],
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"exp": snap["exp"],
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"exp_needed": snap["exp_needed"],
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"ap": snap["ap"],
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"max_ap": snap["max_ap"],
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"feed": snap["feed"],
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"plot_count": snap["plot_count"],
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"max_plots": snap["max_plots"],
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"next_plot_price": snap["next_plot_price"],
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"animal_count": snap["animal_count"],
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"max_animals": snap["max_animals"],
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"ripe_plots": [p["position"] for p in snap["plots"] if p["is_ripe"]],
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"hungry_animals": [a["id"] for a in snap["animals"] if not a["fed"]],
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"collectable_animals": [a["id"] for a in snap["animals"] if a["pending"] > 0],
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"net_worth": snap["net_worth"],
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"goal_index": snap["goal_index"],
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"seconds_to_tick": snap["seconds_to_tick"],
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"paused": snap["paused"],
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"online": hub.online(session.farm_id),
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}
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"""操作后回给调用者的精简状态。
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只读引擎直接给出的那十几个标量,**不做完整快照**。以前这里是
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``session.snapshot()`` 之后再挑字段——每块地、每只牲畜都白白序列化一遍,
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实测每次动作浪费约 60µs;而 ``full=1`` 时后面还要再序列化一次给快照用。
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"""
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source = session.engine.brief_source()
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data: dict[str, Any] = {"farm": session.farm_id}
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data.update({key: source[key] for key in BRIEF_KEYS})
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data.update({key: source[key] for key in BRIEF_TODO_KEYS})
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data["online"] = hub.online(session.farm_id)
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return data
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def rules_text() -> str:
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return (
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f"{SERVER_NAME} 规则速览(给 AI 玩家的上下文)\n"
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"==========================================\n"
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f"1. 时间:每个牧场每 {config.DEFAULT_TICK_SECONDS:.0f} 秒自动推进一天(可配置)。"
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f"1. 时间:每个牧场每 {config.DEFAULT_TICK_SECONDS / 60:.0f} 分钟"
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f"({config.DEFAULT_TICK_SECONDS:.0f} 秒)自动推进一天,可配置。"
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f"每天开始时行动点恢复为 {config.START_AP} 点,作物生长、牲畜产出、市场价格都在此刻结算。\n"
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f"2. 行动点:播种/浇水/喂食各消耗 1 点,收获与收取产出免费。行动点用完只能等第二天"
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'(POST /api/actions {"action":"sleep"} 可主动推进一天,有 2 秒冷却)。\n'
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f"2. 行动点:播种/浇水/喂食各消耗 1 点,收获与收取产出免费。行动点用完只能等第二天——"
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"时间只能自然流动,没有任何「手动推进一天」的接口,别白费请求。\n"
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f"3. 水分:作物每天消耗 1 点水分(上限 {config.WATER_CAPACITY}),水分为 0 时停止生长。"
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f"播种时自带 {config.PLANT_INITIAL_MOISTURE} 点水分。\n"
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f"4. 收获:成熟后 harvest 获得金币与经验,有 {config.LUCKY_CHANCE:.0%} 概率丰收翻倍。\n"
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@@ -142,94 +166,111 @@ def rules_text() -> str:
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' POST /api/actions → {"action":"<上一步里的 action>",'
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'"params":{...}} 直接执行\n'
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" 响应里的 state 就是执行后的最新状态,无需再查一次。\n"
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"\n实时通道:ws://host/ws?farm=me ,服务器在状态变化时推送 state 消息;"
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'也可以直接在 WS 上发送 {"type":"action","action":"plant",'
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'"params":{"plot":1,"crop":"wheat"},"id":1} 并等待 result 回执。\n'
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"\n实时通道(单向推送,服务器 → 客户端):GET /api/stream?farm=me 是一条 SSE "
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'长连接,服务器在状态变化时推 {"type":"state",...};\n'
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"想主动拉一次用 GET /api/state;写操作一律 POST /api/actions。\n"
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)
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# ---------------------------------------------------------------------- 应用
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def create_app(cfg: ServerConfig | None = None) -> FastAPI:
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cfg = cfg or ServerConfig()
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manager = SessionManager(
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save_dir=cfg.save_dir,
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tick_seconds=cfg.tick_seconds,
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max_sessions=cfg.max_sessions,
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idle_timeout=cfg.idle_timeout,
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)
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hub = ConnectionHub()
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publisher = Publisher(manager, hub, autosave_interval=cfg.autosave_interval)
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clock = FarmClock(manager)
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handle = ServerHandle()
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started_at = time.time()
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counters = {"requests": 0, "actions": 0, "ws_messages": 0, "errors": 0}
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def as_asgi(app: FastAPI) -> Any:
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"""把应用交给 ASGI 服务器时的类型桥。
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uvicorn 用它自己那份 ``uvicorn._types.Scope`` 描述 ASGI,starlette(FastAPI)
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用的是 ``starlette.types.Scope``。两者运行期逐字一致,但都是 TypedDict、
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彼此没有子类型关系,所以 pyright 会拦。返回值声明成 Any 就是明说:
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这个转换由我们担保,问题只在两份类型声明的重复上。
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"""
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return app
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# ---------------------------------------------------------------------- 运行时
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@dataclass
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class _Services:
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"""create_app 装配出来的运行时依赖。
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以前这些是 ``create_app`` 的局部变量,于是每个路由都必须是嵌套闭包才能看见
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它们——一个函数膨胀到 475 行、8 层嵌套。收进一个对象后,路由可以拆成模块级
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的注册函数,各自只依赖传进来的 ``svc``,读起来是平的。
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"""
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cfg: ServerConfig
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manager: SessionManager
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hub: ConnectionHub
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publisher: Publisher
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clock: FarmClock
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handle: ServerHandle
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started_at: float
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counters: dict[str, int]
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@classmethod
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def create(cls, cfg: ServerConfig) -> _Services:
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manager = SessionManager(
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save_dir=cfg.save_dir,
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tick_seconds=cfg.tick_seconds,
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max_sessions=cfg.max_sessions,
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idle_timeout=cfg.idle_timeout,
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)
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hub = ConnectionHub()
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return cls(
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cfg=cfg,
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manager=manager,
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hub=hub,
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publisher=Publisher(manager, hub, autosave_interval=cfg.autosave_interval),
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clock=FarmClock(manager),
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handle=ServerHandle(),
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started_at=time.time(),
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# 这里没有 ws_messages:那是 WebSocket 时代的遗留计数,
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# 改成 SSE 之后再也没有人加过它,留着只会让人以为它在被用。
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counters={"requests": 0, "actions": 0, "errors": 0},
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)
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# 标注成 asynccontextmanager:FastAPI 的 lifespan 参数要的就是
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# "返回异步上下文管理器",裸 async generator 在类型上并不匹配
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@contextlib.asynccontextmanager
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async def lifespan(_app: FastAPI) -> AsyncIterator[None]:
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clock.start()
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publisher.start()
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# 端口已经绑定成功(uvicorn 先 bind 再跑 lifespan),可以对外宣告"我在了"
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handle.notify_start()
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async def lifespan(self, _app: FastAPI) -> AsyncIterator[None]:
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"""应用生命周期:起时钟与推送线程,退出时按相反顺序收干净。
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装饰成 ``asynccontextmanager`` 是因为 FastAPI 要的就是"能当异步上下文
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管理器用"的东西,裸 async generator 在类型上并不匹配。
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"""
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self.clock.start()
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self.publisher.start()
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# 生命周期启动完成,可以对外宣告"我在了"。uvicorn 的顺序是"先跑 lifespan、
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# 后 bind 端口",所以这里代表"服务已上线",不代表"端口已监听";
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# bind 失败时 pid 文件由 __main__ 的 finally 负责清掉。
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self.handle.notify_start()
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try:
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yield
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finally:
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publisher.stop()
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clock.stop()
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manager.shutdown()
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app = FastAPI(
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title=f"{SERVER_NAME} 游戏服务器",
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version=API_VERSION,
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description="命令行农场游戏的服务端:HTTP 给 AI 用,WebSocket 给实时界面用。",
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lifespan=lifespan,
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)
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app.state.cfg = cfg
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app.state.manager = manager
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app.state.hub = hub
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app.state.publisher = publisher
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app.state.clock = clock
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app.state.handle = handle
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app.state.started_at = started_at
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app.state.counters = counters
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# ------------------------------------------------------------ 异常处理
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@app.exception_handler(GameError)
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async def _game_error(_request: Request, exc: GameError) -> JSONResponse:
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counters["errors"] += 1
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return JSONResponse(exc.to_dict(), status_code=exc.status)
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@app.exception_handler(json.JSONDecodeError)
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async def _bad_json(_request: Request, exc: json.JSONDecodeError) -> JSONResponse:
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counters["errors"] += 1
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return JSONResponse(
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{"ok": False, "error": "bad_json", "message": f"请求体不是合法 JSON:{exc}"},
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status_code=400,
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)
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self.publisher.stop()
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# 兜底:万一是信号触发退出(没走 /api/admin/shutdown),也把长连接收掉
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self.hub.close_all()
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self.clock.stop()
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self.manager.shutdown()
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# ------------------------------------------------------------ 鉴权与取牧场
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def authorized(supplied: str | None) -> bool:
|
||||
if not cfg.token:
|
||||
return True
|
||||
return supplied == cfg.token
|
||||
def authorized(self, supplied: str | None) -> bool:
|
||||
# 没配 token 就是谁都能进(本机自娱自乐的默认形态)
|
||||
return not self.cfg.token or supplied == self.cfg.token
|
||||
|
||||
@staticmethod
|
||||
def token_of(request: Request) -> str | None:
|
||||
return request.headers.get("x-api-token") or request.query_params.get("token")
|
||||
|
||||
def guard(request: Request) -> None:
|
||||
counters["requests"] += 1
|
||||
if not authorized(token_of(request)):
|
||||
def guard(self, request: Request) -> None:
|
||||
"""计数 + 鉴权。所有对外路由的第一句都调它。"""
|
||||
self.counters["requests"] += 1
|
||||
if not self.authorized(self.token_of(request)):
|
||||
raise GameError("unauthorized", "缺少或错误的 API Token", status=401)
|
||||
|
||||
def session_of(request: Request, owner: str = "") -> FarmSession:
|
||||
def session_of(self, request: Request, owner: str = "") -> FarmSession:
|
||||
farm = request.headers.get("x-farm-id") or request.query_params.get("farm") or DEFAULT_FARM
|
||||
return manager.get(farm, create=True, owner=owner)
|
||||
return self.manager.get(farm, create=True, owner=owner)
|
||||
|
||||
@staticmethod
|
||||
def full_requested(request: Request) -> bool:
|
||||
raw = (request.query_params.get("full") or "").lower()
|
||||
return raw in ("1", "true", "yes", "on")
|
||||
|
||||
@staticmethod
|
||||
async def body_of(request: Request) -> dict[str, Any]:
|
||||
raw = await request.body()
|
||||
if not raw:
|
||||
@@ -242,12 +283,14 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
raise GameError("bad_json", "请求体必须是 JSON 对象")
|
||||
return data
|
||||
|
||||
def execute_action(session: FarmSession, name: Any, params: Any) -> dict[str, Any]:
|
||||
# ------------------------------------------------------------ 动作执行
|
||||
def execute_action(self, session: FarmSession, name: Any, params: Any) -> dict[str, Any]:
|
||||
"""执行一个动作,返回引擎/会话级的结果字典。
|
||||
|
||||
``save`` 与 ``reset`` 必须由**牧场会话**处理而不是引擎:
|
||||
``engine.save()`` 只会写到默认存档路径,多牧场环境下会把别人的存档覆盖掉。
|
||||
这两个动作单独拦截,其余全部走统一的动作表。
|
||||
``save`` 与 ``reset`` 是**存档类动作**,刻意不在 farm.server.actions
|
||||
的通用动作表里(那张表只认识引擎方法,而 ``engine.save()`` 只会写到
|
||||
默认存档路径,多牧场环境下会把别人的存档覆盖掉)。它们只能走这里、
|
||||
由牧场会话处理;其余全部走统一的动作表。
|
||||
"""
|
||||
key = name.strip().lower() if isinstance(name, str) else ""
|
||||
if key == "save":
|
||||
@@ -264,48 +307,70 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
return actions_mod.run_action(session.engine, name, params)
|
||||
|
||||
def run_and_wrap(
|
||||
session: FarmSession, name: Any, params: Any, full: bool = False
|
||||
self, session: FarmSession, name: Any, params: Any, full: bool = False
|
||||
) -> dict[str, Any]:
|
||||
"""执行动作并拼装统一响应。HTTP 与 WS 共用。"""
|
||||
result = execute_action(session, name, params)
|
||||
counters["actions"] += 1
|
||||
"""执行动作并拼装统一响应。HTTP 各入口共用。"""
|
||||
result = self.execute_action(session, name, params)
|
||||
self.counters["actions"] += 1
|
||||
session.touch(count_action=True)
|
||||
payload: dict[str, Any] = dict(result)
|
||||
payload["ok"] = True
|
||||
payload["farm"] = session.farm_id
|
||||
payload["seq"] = next_seq()
|
||||
payload["state"] = brief(session, hub)
|
||||
payload["state"] = brief(session, self.hub)
|
||||
payload["log"] = session.engine.recent_log(limit=3)
|
||||
if full:
|
||||
payload["snapshot"] = session.snapshot()
|
||||
return payload
|
||||
|
||||
# ================================================================ 页面
|
||||
|
||||
# ---------------------------------------------------------------------- 路由分组
|
||||
# 每个 _register_* 负责一组关系紧密的接口。分组边界照 OpenAPI 的 tags 来切,
|
||||
# 所以"接口文档里在哪组"和"代码里在哪段"是对得上的。
|
||||
def _register_error_handlers(app: FastAPI, svc: _Services) -> None:
|
||||
@app.exception_handler(GameError)
|
||||
async def _game_error(_request: Request, exc: GameError) -> JSONResponse:
|
||||
svc.counters["errors"] += 1
|
||||
return JSONResponse(exc.to_dict(), status_code=exc.status)
|
||||
|
||||
@app.exception_handler(json.JSONDecodeError)
|
||||
async def _bad_json(_request: Request, exc: json.JSONDecodeError) -> JSONResponse:
|
||||
svc.counters["errors"] += 1
|
||||
return JSONResponse(
|
||||
{"ok": False, "error": "bad_json", "message": f"请求体不是合法 JSON:{exc}"},
|
||||
status_code=400,
|
||||
)
|
||||
|
||||
|
||||
def _register_pages(app: FastAPI, svc: _Services) -> None:
|
||||
@app.get("/", response_class=HTMLResponse, include_in_schema=False)
|
||||
async def index() -> HTMLResponse:
|
||||
return HTMLResponse(DASHBOARD_HTML)
|
||||
|
||||
@app.get("/text", response_class=PlainTextResponse, include_in_schema=False)
|
||||
async def text_index() -> PlainTextResponse:
|
||||
return PlainTextResponse(dashboard_text(cfg.host, cfg.port))
|
||||
return PlainTextResponse(dashboard_text(svc.cfg.host, svc.cfg.port))
|
||||
|
||||
# ================================================================ 元信息
|
||||
|
||||
def _register_meta_routes(app: FastAPI, svc: _Services) -> None:
|
||||
@app.get("/api/health", tags=["元信息"], summary="健康检查(无需鉴权)")
|
||||
async def health() -> dict[str, Any]:
|
||||
# 刻意不鉴权:探针要能在没有 token 的情况下判断"这个服务还活着吗"
|
||||
return {
|
||||
"ok": True,
|
||||
"service": SERVER_NAME,
|
||||
"version": API_VERSION,
|
||||
"uptime": round(time.time() - started_at, 1),
|
||||
"farms": manager.count(),
|
||||
"clients": hub.total(),
|
||||
"clock_ticks": clock.ticks,
|
||||
"saves_since_start": publisher.pushes,
|
||||
"uptime": round(time.time() - svc.started_at, 1),
|
||||
"farms": svc.manager.count(),
|
||||
"clients": svc.hub.total(),
|
||||
"clock_ticks": svc.clock.ticks,
|
||||
"saves_since_start": svc.publisher.pushes,
|
||||
"publish_errors": svc.publisher.errors,
|
||||
}
|
||||
|
||||
@app.get("/api/help", tags=["元信息"], summary="玩法规则与接口说明(给 AI 的说明书)")
|
||||
async def help_page(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
svc.guard(request)
|
||||
return {
|
||||
"ok": True,
|
||||
"service": SERVER_NAME,
|
||||
@@ -323,46 +388,48 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
'POST /api/actions {"action":"plant","params":{"plot":1,"crop":"wheat"}}'
|
||||
),
|
||||
"farms": 'GET /api/farms | POST /api/farms {"farm":"NAME"}',
|
||||
"realtime": "WS /ws?farm=NAME",
|
||||
"realtime": "GET /api/stream?farm=NAME(SSE 单向推送)",
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
def _register_world_routes(app: FastAPI, svc: _Services) -> None:
|
||||
@app.get("/api/world", tags=["世界"], summary="世界概览:排行榜 + 在线连接 + 时钟")
|
||||
async def world(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
svc.guard(request)
|
||||
return {
|
||||
"ok": True,
|
||||
"world": cfg.world_name,
|
||||
"uptime": round(time.time() - started_at, 1),
|
||||
"farms": manager.count(),
|
||||
"clients": hub.total(),
|
||||
"connections": hub.snapshot(),
|
||||
"leaderboard": manager.leaderboard(hub.online_map()),
|
||||
"tick_seconds": cfg.tick_seconds,
|
||||
"started_at": started_at,
|
||||
"world": svc.cfg.world_name,
|
||||
"uptime": round(time.time() - svc.started_at, 1),
|
||||
"farms": svc.manager.count(),
|
||||
"clients": svc.hub.total(),
|
||||
"connections": svc.hub.snapshot(),
|
||||
"leaderboard": svc.manager.leaderboard(svc.hub.online_map()),
|
||||
"tick_seconds": svc.cfg.tick_seconds,
|
||||
"started_at": svc.started_at,
|
||||
}
|
||||
|
||||
# ================================================================ 牧场
|
||||
@app.get("/api/farms", tags=["世界"], summary="牧场排行榜")
|
||||
async def list_farms(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
rows = manager.leaderboard(hub.online_map())
|
||||
svc.guard(request)
|
||||
rows = svc.manager.leaderboard(svc.hub.online_map())
|
||||
return {"ok": True, "count": len(rows), "farms": rows}
|
||||
|
||||
@app.post("/api/farms", tags=["世界"], summary="创建或进入一个牧场")
|
||||
async def create_farm(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
svc.guard(request)
|
||||
body = await svc.body_of(request)
|
||||
farm = validate_farm_id(body.get("farm") or body.get("name"))
|
||||
owner = str(body.get("owner") or "")
|
||||
existed = manager.find(farm) is not None
|
||||
session = manager.get(farm, create=True, owner=owner)
|
||||
existed = svc.manager.find(farm) is not None
|
||||
session = svc.manager.get(farm, create=True, owner=owner)
|
||||
tick = body.get("tick")
|
||||
if tick is not None:
|
||||
try:
|
||||
tick_value = float(tick)
|
||||
except (TypeError, ValueError):
|
||||
raise GameError("bad_param", "tick 必须是数字") from None
|
||||
# 直接赋值绕过了引擎构造时的夹取,所以这里得自己夹一次
|
||||
session.engine.tick_seconds = max(
|
||||
config.MIN_TICK_SECONDS, min(config.MAX_TICK_SECONDS, tick_value)
|
||||
)
|
||||
@@ -372,45 +439,46 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
"created": not existed,
|
||||
"message": ("牧场已创建" if not existed else "牧场已在运行") + f":{farm}",
|
||||
"farm": farm,
|
||||
"summary": session.summary(hub.online(farm)),
|
||||
"state": brief(session, hub),
|
||||
"summary": session.summary(svc.hub.online(farm)),
|
||||
"state": brief(session, svc.hub),
|
||||
}
|
||||
|
||||
# ================================================================ 单牧场只读
|
||||
|
||||
def _register_farm_routes(app: FastAPI, svc: _Services) -> None:
|
||||
@app.get("/api/state", tags=["牧场"], summary="完整状态快照")
|
||||
async def get_state(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
svc.guard(request)
|
||||
session = svc.session_of(request)
|
||||
return {
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"state": session.snapshot(),
|
||||
"online": hub.online(session.farm_id),
|
||||
"online": svc.hub.online(session.farm_id),
|
||||
}
|
||||
|
||||
@app.get("/api/catalog", tags=["牧场"], summary="作物/牲畜目录与实时价格")
|
||||
async def get_catalog(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
svc.guard(request)
|
||||
session = svc.session_of(request)
|
||||
return {"ok": True, "farm": session.farm_id, "catalog": session.engine.catalog()}
|
||||
|
||||
@app.get("/api/actions", tags=["牧场"], summary="当前所有合法动作(AI 推荐入口)")
|
||||
async def get_actions(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
svc.guard(request)
|
||||
session = svc.session_of(request)
|
||||
items = session.engine.available_actions()
|
||||
return {
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"count": len(items),
|
||||
"actions": items,
|
||||
"state": brief(session, hub),
|
||||
"state": brief(session, svc.hub),
|
||||
}
|
||||
|
||||
@app.get("/api/log", tags=["牧场"], summary="最近事件")
|
||||
async def get_log(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
session = session_of(request)
|
||||
svc.guard(request)
|
||||
session = svc.session_of(request)
|
||||
limit = _int(request.query_params.get("limit"), 20, 1, 200)
|
||||
since = _int(request.query_params.get("since"), 0, 0, 10**9)
|
||||
entries = session.engine.recent_log(limit=limit, since=since)
|
||||
@@ -422,18 +490,19 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
"last_seq": entries[-1]["seq"] if entries else since,
|
||||
}
|
||||
|
||||
# ================================================================ 写操作
|
||||
|
||||
def _register_action_routes(app: FastAPI, svc: _Services) -> None:
|
||||
@app.post("/api/actions", tags=["动作"], summary="通用动作入口(推荐 AI 使用)")
|
||||
async def post_action(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
session = session_of(request)
|
||||
svc.guard(request)
|
||||
body = await svc.body_of(request)
|
||||
session = svc.session_of(request)
|
||||
name = body.get("action") or body.get("name")
|
||||
params = body.get("params")
|
||||
if params is None:
|
||||
# 允许把参数平铺在顶层:{"action":"plant","plot":1,"crop":"wheat"}
|
||||
params = {k: v for k, v in body.items() if k not in ("action", "name", "params")}
|
||||
return run_and_wrap(session, name, params, full_requested(request))
|
||||
return svc.run_and_wrap(session, name, params, svc.full_requested(request))
|
||||
|
||||
@app.post("/api/batch", tags=["动作"], summary="批量执行动作(一个请求干多件事)")
|
||||
async def post_batch(request: Request) -> dict[str, Any]:
|
||||
@@ -441,9 +510,9 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
|
||||
每个动作独立成败,失败的只记错误不中断后续动作。
|
||||
"""
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
session = session_of(request)
|
||||
svc.guard(request)
|
||||
body = await svc.body_of(request)
|
||||
session = svc.session_of(request)
|
||||
items = body.get("actions")
|
||||
if not isinstance(items, list) or not items:
|
||||
raise GameError("bad_param", "actions 必须是至少含一个元素的数组")
|
||||
@@ -455,12 +524,13 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
results.append({"ok": False, "error": "bad_param", "message": "每个动作必须是对象"})
|
||||
continue
|
||||
try:
|
||||
payload = run_and_wrap(
|
||||
payload = svc.run_and_wrap(
|
||||
session, item.get("action"), item.get("params") or {}, full=False
|
||||
)
|
||||
# 逐个动作不必重复回精简状态:末尾统一给一份就够了
|
||||
results.append({k: v for k, v in payload.items() if k != "state"})
|
||||
except GameError as exc:
|
||||
counters["errors"] += 1
|
||||
svc.counters["errors"] += 1
|
||||
results.append({**exc.to_dict(), "action": item.get("action")})
|
||||
ok_count = sum(1 for r in results if r.get("ok"))
|
||||
payload: dict[str, Any] = {
|
||||
@@ -469,22 +539,24 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
"done": ok_count,
|
||||
"failed": len(results) - ok_count,
|
||||
"results": results,
|
||||
"state": brief(session, hub),
|
||||
"state": brief(session, svc.hub),
|
||||
}
|
||||
if full_requested(request):
|
||||
if svc.full_requested(request):
|
||||
payload["snapshot"] = session.snapshot()
|
||||
return payload
|
||||
|
||||
def make_action_route(action_name: str) -> Callable[[Request], Any]:
|
||||
async def route(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
body = await body_of(request)
|
||||
session = session_of(request)
|
||||
return run_and_wrap(session, action_name, body, full_requested(request))
|
||||
svc.guard(request)
|
||||
body = await svc.body_of(request)
|
||||
session = svc.session_of(request)
|
||||
return svc.run_and_wrap(session, action_name, body, svc.full_requested(request))
|
||||
|
||||
route.__name__ = f"post_{action_name}"
|
||||
return route
|
||||
|
||||
# 每个动作都额外挂一条自己的路径(POST /api/water 之类),方便直接 curl;
|
||||
# 语义与 POST /api/actions 完全等价。
|
||||
for _name, _spec in actions_mod.ACTIONS.items():
|
||||
app.add_api_route(
|
||||
f"/api/{_name}",
|
||||
@@ -495,12 +567,13 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
summary=f"{_spec.summary}(等价于 POST /api/actions)",
|
||||
)
|
||||
|
||||
# ================================================================ 管理
|
||||
|
||||
def _register_admin_routes(app: FastAPI, svc: _Services) -> None:
|
||||
@app.post("/api/admin/save", tags=["管理"], summary="把所有牧场写入存档")
|
||||
async def admin_save(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
svc.guard(request)
|
||||
saved: list[str] = []
|
||||
for session in manager.all():
|
||||
for session in svc.manager.all():
|
||||
try:
|
||||
session.save()
|
||||
saved.append(session.farm_id)
|
||||
@@ -512,210 +585,139 @@ def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
|
||||
@app.post("/api/admin/shutdown", tags=["管理"], summary="优雅停机(守护进程 stop 使用)")
|
||||
async def admin_shutdown(request: Request) -> dict[str, Any]:
|
||||
guard(request)
|
||||
if not cfg.allow_remote_control:
|
||||
svc.guard(request)
|
||||
if not svc.cfg.allow_remote_control:
|
||||
raise GameError("forbidden", "服务器未开放远程停机", status=403)
|
||||
manager.shutdown()
|
||||
accepted = handle.request_stop()
|
||||
svc.manager.shutdown()
|
||||
# 先让所有 SSE 长连接收尾:否则服务器的优雅停机要一直等它们,变成卡死
|
||||
svc.hub.close_all()
|
||||
accepted = svc.handle.request_stop()
|
||||
return {
|
||||
"ok": True,
|
||||
"message": "服务器正在优雅停机,存档已写入" if accepted else "停机请求已受理(重复)",
|
||||
}
|
||||
|
||||
# ================================================================ WebSocket
|
||||
@app.websocket("/ws")
|
||||
async def ws_endpoint(websocket: WebSocket) -> None:
|
||||
params = websocket.query_params
|
||||
supplied = websocket.headers.get("x-api-token") or params.get("token")
|
||||
if not authorized(supplied):
|
||||
# 4401 是自定义关闭码,客户端据此提示"令牌不对"而不是"网络断了"
|
||||
await websocket.close(code=4401, reason="unauthorized")
|
||||
return
|
||||
|
||||
try:
|
||||
farm = validate_farm_id(params.get("farm") or DEFAULT_FARM)
|
||||
except GameError as exc:
|
||||
await websocket.close(code=4400, reason=exc.message[:120])
|
||||
return
|
||||
def _register_stream_route(app: FastAPI, svc: _Services) -> None:
|
||||
@app.get("/api/stream", tags=["实时"], summary="SSE 实时推送(服务器 → 客户端单向)")
|
||||
async def stream(request: Request) -> StreamingResponse:
|
||||
"""一条 HTTP 长连接持续推送状态;写操作请走 POST /api/actions。
|
||||
|
||||
消息类型:``welcome``(首帧全量)/ ``state``(状态变化)/ ``day``(跨天)/
|
||||
``notice``(有人来去)/ ``error``,每条都是一行 JSON 放在 ``data:`` 后面。
|
||||
客户端断开(关页面、退出 TUI、进程被杀)都会走到生成器的 finally。
|
||||
"""
|
||||
svc.guard(request)
|
||||
params = request.query_params
|
||||
farm = validate_farm_id(params.get("farm") or DEFAULT_FARM)
|
||||
# 牧场数达上限等情况会抛 GameError,交给全局处理器回 4xx JSON
|
||||
session = svc.manager.get(farm, create=True)
|
||||
|
||||
await websocket.accept()
|
||||
loop = asyncio.get_running_loop()
|
||||
client = Client(farm, loop, name=(params.get("name") or "")[:32])
|
||||
try:
|
||||
session = manager.get(farm, create=True)
|
||||
except GameError as exc:
|
||||
# 例如牧场数量达到上限:说清楚原因再关,别让客户端以为是网络问题
|
||||
await websocket.send_json({"type": "error", "error": exc.code, "message": exc.message})
|
||||
await websocket.close(code=1013, reason=exc.message[:100])
|
||||
return
|
||||
hub.register(client)
|
||||
svc.hub.register(client)
|
||||
session.touch()
|
||||
|
||||
await websocket.send_json(
|
||||
{
|
||||
"type": "welcome",
|
||||
"client_id": client.cid,
|
||||
"farm": farm,
|
||||
"server": {
|
||||
"name": SERVER_NAME,
|
||||
"version": API_VERSION,
|
||||
"world": cfg.world_name,
|
||||
"tick_seconds": session.engine.tick_seconds,
|
||||
},
|
||||
"state": session.snapshot(),
|
||||
"catalog": session.engine.catalog(),
|
||||
"actions": session.engine.available_actions(),
|
||||
"log": session.engine.recent_log(limit=12),
|
||||
"online": hub.online(farm),
|
||||
}
|
||||
)
|
||||
hub.broadcast(
|
||||
farm,
|
||||
{
|
||||
"type": "notice",
|
||||
"farm": farm,
|
||||
"text": f"{client.name or client.cid} 来到了牧场(在线 {hub.online(farm)})",
|
||||
},
|
||||
exclude=client,
|
||||
)
|
||||
# "来了/走了"是同一件事的两个方向,差别只有动词,所以共用一个信封
|
||||
who = client.name or client.cid
|
||||
|
||||
async def writer() -> None:
|
||||
while True:
|
||||
message = await client.next_message()
|
||||
await websocket.send_json(message)
|
||||
def notice(text: str, exclude: Client | None = None) -> None:
|
||||
svc.hub.broadcast(farm, {"type": "notice", "farm": farm, "text": text}, exclude=exclude)
|
||||
|
||||
async def reader() -> None:
|
||||
while True:
|
||||
raw = await websocket.receive_text()
|
||||
counters["ws_messages"] += 1
|
||||
await handle_ws_message(raw)
|
||||
|
||||
async def handle_ws_message(raw: str) -> None:
|
||||
"""处理一条客户端消息。
|
||||
|
||||
注意:这里只做「解析 + 派发」,真正的引擎调用丢给线程池,
|
||||
因此一条慢查询不会让同一个连接的心跳/推送卡住。
|
||||
"""
|
||||
try:
|
||||
data = json.loads(raw)
|
||||
except json.JSONDecodeError as exc:
|
||||
await websocket.send_json(
|
||||
{"type": "error", "error": "bad_json", "message": f"不是合法 JSON:{exc}"}
|
||||
)
|
||||
return
|
||||
if not isinstance(data, dict):
|
||||
await websocket.send_json(
|
||||
{"type": "error", "error": "bad_json", "message": "消息必须是 JSON 对象"}
|
||||
)
|
||||
return
|
||||
|
||||
kind = str(data.get("type") or "").lower()
|
||||
rid = data.get("id")
|
||||
|
||||
if kind == "ping":
|
||||
await websocket.send_json({"type": "pong", "id": rid, "t": time.time()})
|
||||
return
|
||||
|
||||
if kind in ("sync", "refresh", "state"):
|
||||
await websocket.send_json(
|
||||
{
|
||||
"type": "sync",
|
||||
"id": rid,
|
||||
"seq": next_seq(),
|
||||
"farm": session.farm_id,
|
||||
"state": session.snapshot(),
|
||||
"actions": session.engine.available_actions(),
|
||||
"log": session.engine.recent_log(limit=20),
|
||||
}
|
||||
)
|
||||
return
|
||||
|
||||
if kind == "help":
|
||||
await websocket.send_json(
|
||||
{
|
||||
"type": "help",
|
||||
"id": rid,
|
||||
"rules": rules_text(),
|
||||
"actions": actions_mod.describe_actions(),
|
||||
}
|
||||
)
|
||||
return
|
||||
|
||||
if kind == "action":
|
||||
try:
|
||||
# 引擎是同步的,丢到线程池里跑,别堵住事件循环
|
||||
result = await asyncio.to_thread(
|
||||
execute_action,
|
||||
session,
|
||||
data.get("action"),
|
||||
data.get("params") or {},
|
||||
)
|
||||
except GameError as exc:
|
||||
counters["errors"] += 1
|
||||
await websocket.send_json(
|
||||
{
|
||||
"type": "result",
|
||||
"id": rid,
|
||||
"ok": False,
|
||||
"error": exc.code,
|
||||
"message": exc.message,
|
||||
"farm": session.farm_id,
|
||||
}
|
||||
)
|
||||
return
|
||||
counters["actions"] += 1
|
||||
session.touch(count_action=True)
|
||||
await websocket.send_json(
|
||||
{
|
||||
"type": "result",
|
||||
"id": rid,
|
||||
"ok": True,
|
||||
"farm": session.farm_id,
|
||||
"message": result.get("message", "完成"),
|
||||
"result": result,
|
||||
"state": brief(session, hub),
|
||||
# 回执里带上完整快照:客户端可以立刻刷新画面,不必等下一次推送
|
||||
"snapshot": session.snapshot(),
|
||||
"log": session.engine.recent_log(limit=3),
|
||||
"seq": next_seq(),
|
||||
}
|
||||
)
|
||||
return
|
||||
|
||||
await websocket.send_json(
|
||||
async def events() -> AsyncIterator[str]:
|
||||
# 首帧等价于原来的 welcome:一次把状态、目录、合法动作、日志给全
|
||||
yield sse_frame(
|
||||
{
|
||||
"type": "error",
|
||||
"error": "unknown_message",
|
||||
"message": f"不认识的消息类型 {kind!r}",
|
||||
"hint": "可用:action / ping / sync / help",
|
||||
"type": "welcome",
|
||||
"client_id": client.cid,
|
||||
"farm": farm,
|
||||
"server": {
|
||||
"name": SERVER_NAME,
|
||||
"version": API_VERSION,
|
||||
"world": svc.cfg.world_name,
|
||||
"tick_seconds": session.engine.tick_seconds,
|
||||
},
|
||||
"state": session.snapshot(),
|
||||
"catalog": session.engine.catalog(),
|
||||
"actions": session.engine.available_actions(),
|
||||
"log": session.engine.recent_log(limit=12),
|
||||
"online": svc.hub.online(farm),
|
||||
}
|
||||
)
|
||||
|
||||
writer_task = asyncio.create_task(writer())
|
||||
reader_task = asyncio.create_task(reader())
|
||||
try:
|
||||
await asyncio.wait({writer_task, reader_task}, return_when=asyncio.FIRST_COMPLETED)
|
||||
except WebSocketDisconnect:
|
||||
pass
|
||||
except Exception:
|
||||
counters["errors"] += 1
|
||||
finally:
|
||||
for task in (writer_task, reader_task):
|
||||
task.cancel()
|
||||
hub.unregister(client)
|
||||
session.touch()
|
||||
hub.broadcast(
|
||||
session.farm_id,
|
||||
{
|
||||
"type": "notice",
|
||||
"farm": session.farm_id,
|
||||
"text": (
|
||||
f"{client.name or client.cid} 离开了牧场"
|
||||
f"(在线 {hub.online(session.farm_id)})"
|
||||
),
|
||||
},
|
||||
notice(
|
||||
f"{who} 来到了牧场(在线 {svc.hub.online(farm)})",
|
||||
exclude=client,
|
||||
)
|
||||
try:
|
||||
last_beat = time.time()
|
||||
while True:
|
||||
if svc.handle.stopping:
|
||||
# 服务器要退了:主动收尾,别让长连接拖住优雅停机
|
||||
yield sse_frame(dict(CLOSE_MESSAGE))
|
||||
break
|
||||
try:
|
||||
message = await asyncio.wait_for(client.next_message(), timeout=IDLE_TICK)
|
||||
except asyncio.TimeoutError:
|
||||
# 空转一秒只是为了让上面的停机检查有机会跑;
|
||||
# 心跳按自己的间隔发,别刷屏
|
||||
if time.time() - last_beat >= HEARTBEAT_SECONDS:
|
||||
last_beat = time.time()
|
||||
yield sse_heartbeat()
|
||||
continue
|
||||
if message.get("type") == "bye":
|
||||
yield sse_frame(message)
|
||||
break
|
||||
yield sse_frame(message)
|
||||
finally:
|
||||
svc.hub.unregister(client)
|
||||
session.touch()
|
||||
notice(f"{who} 离开了牧场(在线 {svc.hub.online(farm)})")
|
||||
|
||||
return StreamingResponse(
|
||||
events(),
|
||||
media_type="text/event-stream",
|
||||
headers={
|
||||
"Cache-Control": "no-cache",
|
||||
"Connection": "keep-alive",
|
||||
# 让 nginx 之类的反代不要缓冲,否则推送会攒着一次性发出来
|
||||
"X-Accel-Buffering": "no",
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------- 应用
|
||||
def create_app(cfg: ServerConfig | None = None) -> FastAPI:
|
||||
"""装配应用:依赖 → 生命周期 → 各路由分组。
|
||||
|
||||
路由各自藏在 ``_register_*`` 里,所以这里读起来就是一份目录:
|
||||
想找哪个接口,按分组名翻就行,不必在几百行里爬。
|
||||
"""
|
||||
cfg = cfg or ServerConfig()
|
||||
svc = _Services.create(cfg)
|
||||
|
||||
app = FastAPI(
|
||||
title=f"{SERVER_NAME} 游戏服务器",
|
||||
version=API_VERSION,
|
||||
description="命令行农场游戏的服务端:HTTP 给 AI 用,SSE 给实时界面用。",
|
||||
lifespan=svc.lifespan,
|
||||
)
|
||||
app.state.cfg = cfg
|
||||
app.state.manager = svc.manager
|
||||
app.state.hub = svc.hub
|
||||
app.state.publisher = svc.publisher
|
||||
app.state.clock = svc.clock
|
||||
app.state.handle = svc.handle
|
||||
app.state.started_at = svc.started_at
|
||||
app.state.counters = svc.counters
|
||||
|
||||
_register_error_handlers(app, svc)
|
||||
_register_pages(app, svc)
|
||||
_register_meta_routes(app, svc)
|
||||
_register_world_routes(app, svc)
|
||||
_register_farm_routes(app, svc)
|
||||
_register_action_routes(app, svc)
|
||||
_register_admin_routes(app, svc)
|
||||
_register_stream_route(app, svc)
|
||||
return app
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user