重构: aiohttp 全异步 + chessdb 云库 + uv 管理
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// ==UserScript==
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// @name Xiangqi.com 本地皮卡鱼引擎对接
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// @name:en Xiangqi.com Local Pikafish Engine
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// @namespace awesome-xiangqi
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// @version 1.3.0
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// @description 在 play.xiangqi.com 对局中调用本地皮卡鱼引擎(http://127.0.0.1:9377)自动/手动走子
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// @description:en Hook the site WebSocket and let a local Pikafish engine play for you
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// @match https://play.xiangqi.com/*
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// @run-at document-start
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// @grant unsafeWindow
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// ==/UserScript==
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(function () {
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'use strict';
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const ENGINE_URL = 'http://127.0.0.1:9377';
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const NS = '42/xiangqi,';
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const uW = typeof unsafeWindow !== 'undefined' ? unsafeWindow : window;
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// ---------- 坐标转换: 引擎 UCCI(行0-9) <-> 站点(行1-10) ----------
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const ucciToSite = m => m.replace(/\d+/g, d => String(+d + 1));
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// 站点 -> 引擎在服务端做; 这里只需要 ucciToSite
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// ---------- 对局状态 ----------
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const G = {
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id: null,
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moves: [], // 站点坐标走法序列, 如 ['b3e3', 'h10g8']
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fen: null, // 服务器推送的当前局面 FEN
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mySide: null, // 'red' | 'black' | null(未知)
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over: false,
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thinking: false,
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firstMoveDeadline: null, // 红方首步延迟截止时间戳
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};
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const cfg = {
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enabled: localStorage.getItem('pf_enabled') === '1',
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movetime: +(localStorage.getItem('pf_movetime') || 800),
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depth: +(localStorage.getItem('pf_depth') || 0), // 0 = 按用时; >0 = 固定深度
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firstDelay: +(localStorage.getItem('pf_firstdelay') || 0), // 红方首步延迟秒数(实际=此值+5)
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sideOverride: localStorage.getItem('pf_side') || 'auto', // auto|red|black
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};
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function saveCfg() {
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localStorage.setItem('pf_enabled', cfg.enabled ? '1' : '0');
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localStorage.setItem('pf_movetime', cfg.movetime);
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localStorage.setItem('pf_depth', cfg.depth);
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localStorage.setItem('pf_firstdelay', cfg.firstDelay);
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localStorage.setItem('pf_side', cfg.sideOverride);
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}
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// ---------- 工具 ----------
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function jwtUsername() {
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try {
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for (let i = 0; i < localStorage.length; i++) {
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const k = localStorage.key(i);
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if (!/jwt/i.test(k)) continue;
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const v = String(localStorage.getItem(k));
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const m = v.match(/^eyJ[\w-]+\.(eyJ[\w-]+)\./);
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if (!m) continue;
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const payload = JSON.parse(decodeURIComponent(escape(atob(m[1].replace(/-/g, '+').replace(/_/g, '/')))));
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if (payload.sub) return payload.sub;
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}
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} catch (e) { /* ignore */ }
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return null;
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}
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function isMyTurn() {
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if (!G.mySide || G.over) return false;
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return G.mySide === 'red' ? G.moves.length % 2 === 0 : G.moves.length % 2 === 1;
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}
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function status(msg, keepScore) {
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ui.status.textContent = msg;
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if (!keepScore) ui.score.textContent = '';
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}
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// ---------- 帧解析 ----------
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function parseFrame(raw) {
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if (typeof raw !== 'string' || !raw.startsWith(NS)) return null;
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const body = raw.slice(NS.length);
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const m = body.match(/^(\d+)?(\[[\s\S]*\])$/);
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if (!m) return null;
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try {
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const arr = JSON.parse(m[2]);
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return { name: arr[0], data: arr.length > 1 ? arr[1] : {} };
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} catch (e) { return null; }
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}
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// ---------- 对局事件 ----------
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function onGameEvent(name, data) {
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if (name === 'game.get.success') {
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const d = data.data || {};
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G.id = d.id || G.id;
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G.moves = (d.move_history || []).map(m => String(m.move || m).split(' ')[0]);
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G.fen = d.fen || null;
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G.over = false; G.thinking = false;
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G.firstMoveDeadline = null; // 新对局重置首步延迟
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detectSide(d);
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status(`已同步对局 ${G.id}(${G.moves.length} 步, 我方${G.mySide === 'red' ? '红' : G.mySide === 'black' ? '黑' : '?'})`);
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maybeMove();
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} else if (name === 'game.start.success') {
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G.over = false; G.thinking = false;
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G.firstMoveDeadline = null;
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setTimeout(maybeMove, 600);
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setTimeout(maybeMove, 1800); // 等棋盘渲染出后再试一次
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} else if (name === 'game.move.opponent') {
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const d = data.data || {};
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const mv = String(d.move || '').split(' ')[0];
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if (d.fen) G.fen = d.fen;
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if (mv && G.moves[G.moves.length - 1] !== mv) {
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G.moves.push(mv);
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status(`对手: ${mv}`);
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maybeMove();
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}
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} else if (name === 'game.move.success') {
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// 我方走子被服务器接受; 若该走法不在本地序列(例如手动点的), 记录之
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const d = data.data || {};
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if (d.fen) G.fen = d.fen;
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const mv = String(d.move || '').split(' ')[0];
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if (mv && G.moves[G.moves.length - 1] !== mv) {
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G.moves.push(mv);
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status(`已走: ${mv}`);
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}
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G.thinking = false;
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} else if (name === 'game.server.end') {
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G.over = true; G.thinking = false;
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status(`对局结束(end_reason=${(data.data || {}).end_reason})`);
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}
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}
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function detectSide(d) {
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const want = cfg.sideOverride !== 'auto' ? cfg.sideOverride : jwtUsername();
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const r = d.rplayer || {}, b = d.bplayer || {};
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G.mySide = null;
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if (r.username === want || r.identity === want) G.mySide = 'red';
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else if (b.username === want || b.identity === want) G.mySide = 'black';
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if (!G.mySide && cfg.sideOverride === 'auto') detectSideFromBoard();
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if (G.mySide) ui.sideHint.textContent = `我方: ${G.mySide === 'red' ? '红方' : '黑方'}`;
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else ui.sideHint.textContent = '未识别执子, 请在下方手动指定';
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}
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// 兜底: 站点总是把我方棋子渲染在下半区, 直接从棋盘 DOM 判断颜色
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function detectSideFromBoard() {
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try {
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const avgy = cls => {
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const els = [...document.querySelectorAll('img[alt]')].filter(i => {
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if (i.closest('#pf-panel')) return false;
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const a = i.alt || '';
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return a.includes(cls) && /pawn|rook|cannon|horse|elephant|advisor|king/i.test(a);
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});
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if (!els.length) return null;
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return els.reduce((s, p) => s + p.getBoundingClientRect().y, 0) / els.length;
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};
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const redY = avgy('red');
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const blkY = avgy('brown') ?? avgy('black');
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if (redY == null || blkY == null) return null;
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G.mySide = redY > blkY ? 'red' : 'black';
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if (ui.sideHint) ui.sideHint.textContent = `我方: ${G.mySide === 'red' ? '红方' : '黑方'}`;
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return G.mySide;
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} catch (e) { return null; }
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}
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// ---------- 引擎调用 ----------
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// 红方首步延迟: 实际等待 = 设置秒数 + 5 秒
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const FIRST_MOVE_EXTRA_SEC = 5;
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async function maybeMove(force) {
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if (!cfg.enabled && !force) return;
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if (G.over || G.thinking || !G.id) return;
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if (!G.mySide) detectSideFromBoard();
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if (!G.mySide) return;
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if (!force && !isMyTurn()) return;
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if (force && !isMyTurn()) { status('现在不是你走棋'); return; }
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// 计时起点包含首步延迟等待, 上报的 thinking_time 才真实
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const t0 = Date.now();
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// 整局第一步且我执红: 延迟出招(手动"立即走子"不受限)
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if (G.moves.length === 0 && G.mySide === 'red' && !force) {
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const totalMs = (cfg.firstDelay + FIRST_MOVE_EXTRA_SEC) * 1000;
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if (!G.firstMoveDeadline) G.firstMoveDeadline = Date.now() + totalMs;
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const remain = G.firstMoveDeadline - Date.now();
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if (remain > 0) {
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status(`红方首步延迟中: ${Math.ceil(remain / 1000)}s`);
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return;
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}
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}
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G.thinking = true;
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status('皮卡鱼思考中…', true);
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try {
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const resp = await fetch(ENGINE_URL + '/bestmove', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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moves: G.moves,
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fen: G.fen,
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movetime: cfg.movetime,
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depth: cfg.depth > 0 ? cfg.depth : undefined,
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}),
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});
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const out = await resp.json();
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if (!out.ok) throw new Error(out.error || ('HTTP ' + resp.status));
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if (G.over) throw new Error('对局已结束');
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const move = out.move; // 站点坐标
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if (G.moves[G.moves.length - 1] === move) throw new Error('引擎重复走子');
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if (!isMyTurn()) { status('轮次已变化, 放弃本次走子'); G.thinking = false; return; }
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G.moves.push(move);
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sendMove(move, Date.now() - t0);
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ui.score.textContent = `${out.source === 'cloud' ? '☁ 云库' : '♞ 引擎'} · 评分 ${out.score || '?'} · ${out.ms}ms`;
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status(`已走: ${move}`);
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} catch (e) {
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status('引擎错误: ' + e.message, true);
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G.thinking = false;
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}
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}
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let liveWS = null;
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function sendMove(move, thinkMs) {
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if (!liveWS) { status('未找到 socket 连接'); return; }
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const frame = NS + `["g_v2.move",${JSON.stringify({
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game_id: G.id, move, thinking_time: thinkMs,
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})}]`;
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liveWS.send(frame);
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G.thinking = false;
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}
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// ---------- WebSocket 钩子 (原型级补丁, 对已存在/未来的连接都生效) ----------
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function onInFrame(raw, ws) {
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liveWS = ws;
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const ev = parseFrame(raw);
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if (ev) {
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G.evCount = (G.evCount || 0) + 1;
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try { onGameEvent(ev.name, ev.data); } catch (e) { console.error('[pf]', e); }
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}
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}
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function patchWebSocket() {
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const SP = uW.WebSocket && uW.WebSocket.prototype;
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if (!SP || SP.__pfPatched) return;
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const origSend = SP.send;
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SP.send = function (d) {
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if (typeof d === 'string' && d.startsWith(NS)) liveWS = this;
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return origSend.apply(this, arguments);
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};
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// 包一层 addEventListener('message') 以捕获收帧
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const wrappedMap = new WeakMap();
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const origAEL = SP.addEventListener;
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SP.addEventListener = function (type, fn, opts) {
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if (type === 'message' && typeof fn === 'function' && !wrappedMap.has(fn)) {
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const wrapped = function (ev) { onInFrame(String(ev.data), this); };
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wrappedMap.set(fn, wrapped);
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return origAEL.call(this, type, wrapped, opts);
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}
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if (type === 'message' && typeof fn === 'function' && wrappedMap.has(fn)) {
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return origAEL.call(this, type, wrappedMap.get(fn), opts);
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}
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return origAEL.apply(this, arguments);
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};
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// 兼容 onmessage 属性赋值方式
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const omDesc = Object.getOwnPropertyDescriptor(SP, 'onmessage');
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if (omDesc && omDesc.set) {
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Object.defineProperty(SP, 'onmessage', {
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configurable: true,
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get() { return this.__pfOrigOM || null; },
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set(fn) {
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this.__pfOrigOM = fn;
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const wrapped = function (ev) {
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onInFrame(String(ev.data), this);
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if (typeof fn === 'function') fn.call(this, ev);
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};
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omDesc.set.call(this, wrapped);
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},
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});
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}
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SP.__pfPatched = true;
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}
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patchWebSocket();
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// 常规兜底轮询: 每秒检查是否轮到我方(覆盖事件时序抖动)
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setInterval(() => { if (cfg.enabled) maybeMove(); }, 1000);
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// 调试/测试句柄
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try { uW.__pf = { G, cfg, maybeMove, detectSide, detectSideFromBoard }; } catch (e) { /* ignore */ }
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// ---------- 悬浮面板 ----------
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const ui = {};
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function buildPanel() {
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const panel = document.createElement('div');
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panel.id = 'pf-panel';
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panel.innerHTML = `
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<style>
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#pf-panel{position:fixed;top:64px;right:12px;z-index:99999;width:210px;
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background:#1e2228;color:#dde3ea;border:1px solid #3a414b;border-radius:8px;
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font:12px/1.6 system-ui,sans-serif;padding:10px 12px;box-shadow:0 4px 16px rgba(0,0,0,.4)}
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#pf-panel .row{display:flex;align-items:center;justify-content:space-between;margin:4px 0}
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#pf-panel button{background:#c0392b;color:#fff;border:0;border-radius:4px;
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padding:3px 10px;cursor:pointer;font-size:12px}
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#pf-panel input[type=number]{width:60px;background:#12151a;color:#dde3ea;
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border:1px solid #3a414b;border-radius:4px;padding:2px 4px}
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#pf-panel select{background:#12151a;color:#dde3ea;border:1px solid #3a414b;border-radius:4px}
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#pf-panel .dot{width:8px;height:8px;border-radius:50%;display:inline-block;margin-right:4px}
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#pf-panel .title{font-weight:600;margin-bottom:4px;display:flex;justify-content:space-between}
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#pf-panel #pf-status{color:#9fb0c3;min-height:18px;word-break:break-all}
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#pf-panel #pf-score{color:#e67e22;word-break:break-all}
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</style>
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<div class="title"><span>🐴 皮卡鱼</span><span class="dot" id="pf-dot" style="background:#666"></span></div>
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<div class="row"><label><input type="checkbox" id="pf-enabled"> 自动走子</label>
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<span id="pf-side-hint"></span></div>
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<div class="row"><span>每步用时(ms)</span><input type="number" id="pf-mt" min="50" step="50"></div>
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<div class="row"><span>深度(0=用时间)</span><input type="number" id="pf-depth" min="0" max="40" step="1"></div>
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<div class="row"><span>首步延迟(秒+5)</span><input type="number" id="pf-delay" min="0" max="120" step="1"></div>
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<div class="row"><span>我方执子</span>
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<select id="pf-side"><option value="auto">自动识别</option>
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<option value="red">红方</option><option value="black">黑方</option></select></div>
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<div class="row"><button id="pf-now">立即走子</button></div>
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<div id="pf-status">等待对局…</div>
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<div id="pf-score"></div>`;
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document.documentElement.appendChild(panel);
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ui.status = panel.querySelector('#pf-status');
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ui.score = panel.querySelector('#pf-score');
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ui.sideHint = panel.querySelector('#pf-side-hint');
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const dot = panel.querySelector('#pf-dot');
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const cb = panel.querySelector('#pf-enabled');
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cb.checked = cfg.enabled;
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cb.onchange = () => { cfg.enabled = cb.checked; saveCfg(); };
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const mt = panel.querySelector('#pf-mt');
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mt.value = cfg.movetime;
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mt.onchange = () => { cfg.movetime = Math.max(50, +mt.value || 800); saveCfg(); };
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const dp = panel.querySelector('#pf-depth');
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dp.value = cfg.depth;
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dp.onchange = () => { cfg.depth = Math.max(0, +dp.value || 0); saveCfg(); };
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const fd = panel.querySelector('#pf-delay');
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fd.value = cfg.firstDelay;
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fd.onchange = () => {
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cfg.firstDelay = Math.max(0, +fd.value || 0);
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G.firstMoveDeadline = null; // 重设后重新计时
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saveCfg();
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};
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const sel = panel.querySelector('#pf-side');
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sel.value = cfg.sideOverride;
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sel.onchange = () => { cfg.sideOverride = sel.value; saveCfg(); };
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panel.querySelector('#pf-now').onclick = () => maybeMove(true);
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setInterval(async () => {
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try {
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const r = await fetch(ENGINE_URL + '/health');
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dot.style.background = r.ok ? '#2ecc71' : '#e74c3c';
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} catch (e) { dot.style.background = '#7f8c8d'; }
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}, 5000);
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}
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', buildPanel);
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} else {
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buildPanel();
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}
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})();
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Block a user